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Nicholas McRae

83
Posts
1
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13
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11
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A member registered Apr 01, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much! I’ve always loved absurdity, and wanted to make something totally off the wall.

I thought about using mouse-over tooltips, but for some reason it slipped my brain, and never made it to the plan list. But, I agree: I really should have implemented that as more intuitive affordance.

As for the NOPE picture. Yup. that is indeed yours truly lol!!

LOL!! Thank you so much! We had an absolute blast working on it.

Thank you so much! My sound dude does the craziest stuff!

Too. Much. Of. Adorable! I loved this game!!

Compelling!! This was really cool, and your puzzles were the perfect blend of intuitive and challenging! Great Stuff

Great animation and pacing. I really enjoyed this jam. I would definitely play a longer version of it. My one critique is that I think the sound effects could be a little quieter. I think the music being at volume is wonderful.

Very cool concept and intuitive gameplay. Good stuff!

What a delightful little jam! I enjoyed the pacing, and deeply appreciated the intuitive controls. Great stuff!

I loved it. Sweet little game, and the credits were awesome as well.

OH Nooooo So close!! Thank you so much for the play and review! We had a total blast making it.

THanks a bunch for the feedback :)

If you click on the Hyena dude, he takes you to the “you win” screen, and the soundboard beyond.

Loved it! I’ve always been a sucker for a good Critter game, and this one absolutely did not disappoint! Y’all packed a ton of cohesive personality into this project. Everything matches and works together.

Thank you so much for your feedback! I had a lot of fun making it!

Thank you so much for the feedback. I really did go for something Wacky, and in future projects I will be focusing a little bit more on affordance.

What a delightful game! I loved the concept, and really dug the music.

This game reminds me of all the games I used to play for hours and hours on my c64! What a nostalgic experience! Great stuff!

You really achieved a suspenseful atmosphere! I also appreciate the intuitive flow of the game. Well done!

I loved this!! I loved the leggo look! It took me a moment to figure out the movements, but I appreciate how intuitive it is. Well done!

Omydog so true to life! Fun little game, and a very relatable concept. Great stuff!

Thank you so much! I love the idea of adding an afforded skip function to the anims! During the dev, I noticed I could interrupt them, and it never occurred to me to make that a feature XD XD!

What a laid back game! I love it!

What a cool concept! I really enjoyed this game. Great stuff.

Thank you tons!

Thank you very much for your feedback! I was definitely going for the feel of one of those old alchemy games, like DoodleGod and whatnot. Most of my visual assets came from a collection I was creating of wacky monsters for a stream game I created.

Best. Fourth. Wall. Break. Ever. Exclamation. Mark. I loved this entry!! OmyDog what an amazing team! Instant follow. Great stuff.

All the hours I’ve spent playing with mobility items in Fortnite have prepared me for this game. What a delight!

Thank you very, very much! I had so much fun making it!

Thank you so much! I was definitely inspired by the little discovery games you mentioned. Thank you for your compliment about the animations, too. I wanted to keep them simple, but engaging.

Thank you so much! I just stopped by and played your game and left my critique :) good stuff!

Oooohhhh this one was so pretty! Everything about it: music, animation, UI, Splash screen. Lovely stuff! It was challenging, and a delight. Good Stuff!

I liked this! I am usually terrible at memory games, so I didn’t do too well, but I enjoyed it. I appreciated the variable animations on each object; that touch gave your game an extra shine of polish. Good stuff!

Your game puts a cool twist on a familiar classic concept, and I love that. In its simplicity, you have even achieved a sense of exploration and discovery.

To critique, I will say that your game could use a touch more affordance. I discovered the power-up screen by accident, and was 2/3 through my timer before I realized that shooting things got me points.

Other than that, your game had tight controls, an intuitive navigation system, and a very well-unified aesthetic.

What a challenge! I really dug the dynamic aesthetic of your game, and the straightforward control scheme. I also really like that it is a genuine maze. The first time I avoided multiple ghosts just to come to a dead-end, I was like, “Ooooohhhh ffffuuuuuuuuu!” Great stuff, and a nice classic feel.

OMYDOG! Thank you so much! It was a total blast to make, and I’m delighted that you loved it!!

Thank you so much! I am really proud of how it all turned out.

LOL!! It absolutely is. 90% of the humor comes from inside jokes. XD

Thank you so much! I really am especially proud of how the sounds turned out.

Holy. Nuggets! What an amazing experience! I loved the mechanics and the quiet narrative! A masterpiece. Reminded me a lot of Journey.