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This is a really good basis for a geometry wars style roguelike. Really like it overall especially the fleshed out upgrade system. Here are a few points where I see room to improve:

- Pressing numbers is a bit cumbersome with WASD. Maybe use the scroll wheel?

- enemy healthbar too small. Maybe use the body as a health indicator?

- Please add more satisfying projectile impact effect both visually and sound wise.

- Would have liked it to start off with mono colored waves to teach the concept. First enemies should die faster (one hit?)

- I would have liked the player and enemies being a bit smaller so that there's more room to navigate

I'm super glad you like it!
Thank you for the feedback and those great ideas!

1- You are right, it is cumbersome :/, I will think about adding scroll wheel input for changing colors
2- That is really interesting! Maybe change the color value a bit when losing health :D
3- I tried, for the SFX, there were way too many sounds on the final stages with so many enemies, so many projectiles that the sound just breaks, I tried a lot of different configurations and approaches for the sounds, but it just kept breaking. For the VFX, there are actually particles when enemies dies in the downloadable version, WebGL couldn't keep up with the VFX, so I had to remove them for the final browser build.
4- That is a really cool idea, yes!
5- And that is also another really cool idea!

Thank you for all your feedback! Really appreciate it!