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SquallyPillow

148
Posts
6
Followers
A member registered Jan 11, 2022 · View creator page →

Creator of

Recent community posts

That shouldn't have mattered. Was the loop as soon as you got to the lake?

Cool concept.  Maybe it's just me but seems a little unbalanced.  My opponent places steel and wins with there last card every time.

Good job for your first game.  Has potential if you wanted to continue fleshing it out with additional obstacles and challenges like you mentioned.

Very fun game, amazing job.

Nice use of the theme.  Well done.

Incredibly well polished for a jam.  Great work.

Simple and challenging, I like it.

Did have time to put a couple game mechanics I really wanted into the game, but overall I'm pretty happy with the results for a 48 hour jam,

https://itch.io/jam/kenney-jam-2026/rate/4795715

Didn't read the instructions and thought I was only suppose to cut hams... Once I figured it out I made it to 6 golden carrots.  Nice work.

An opportunity to have orders so you only have to cut the correct vegetables to fulfill it.

I really like the idea of launching the warrior.  I was planning to put an archer in that would shoot close enemies but didn't have time.

Thanks for checking out my game.

Thanks for playing, the audio could certainly use some work, put it in at the last minute to at least have something!

Thanks glad you enjoyed it.

thanks for playing. My goal was to make it straight forward and simple, glad it worked out.

Thanks for playing. There are tool tips with the prices but it could certainly be clearer!

Thanks for playing, maybe I will add more!

LOL, yeah the upgrade price increases get pretty steep.

Thank you, glad you enjoyed it.

Great style to the game, loved the looks.  The movement felt pretty good as well.

Defiantly needs to be more challenging.  I drove straight for the little bit and didn't even see an asteroid.  Then I just stopped and sat there without moving and it took almost two minutes to get hit.

Cool concept, and like I said great graphical look.


Fun game, I liked the concept.  It was hard to see the bullets with the colour being so close to the background so aiming was harder then it needed to be.

Pretty solid for the limited time spent, great job.

Cool premise and I really liked the aesthetics.

Nice puzzle game, well done.

I did get stuck on some of the later puzzles with the colours changing and there being only one dot of a certain colour.  Then I had to wait, sometimes quite a while, for them to change again.

Nice puzzle game,

could use some quality of life improvements such as being able to place multiple pieces at once, but great job with the time constraints.

Interesting concept, but I had no idea how to play!  Not sure which each rune does.

Cool idea, I like the concept and a neat twist to the "survivor" genre.  

I would like to see the barrels rearrange slower at the start to give you time to setup attacks, otherwise really enjoyed it.

Great job on the game, gets really crazy really fast!

Cool idea and great execution.  I enjoyed the puzzle element.

Tempted to lower the score because of the surprise... lol...

But I couldn't do that.  Great job, the atmosphere was top notch and I loved the game play mechanic. really well done.

I really like the idea and the concept, the ship just needs more thrust.  Especially with the massive knockback that the enemies have.  I have no idea where the earth is at this point because I was never going to get back to it.  If there wasn't the knockback I would have been fine with the low thrust but that took a lot of the fun out of the game for me.

Thanks for playing and the kind words.  It is the best game jam game I have ever made so I'm glad you enjoyed it.

you can choose which card to play by scrolling over them and selecting it.  Once they are played they go in order. The cards are quit Low res when they are small and hard to read, once you select them you should be able to read them. 


The stats for the enemies are all there and ready-to-wear be displayed... injust didn't get to it. I wanted to be able to click on the enemy to get more info and potentially have weaknesses to certain enemies to add some more strategy but didn't get to it!

Thanks for playing and your feedback, some great ideas!

there are certainly some ui issues with the cards to tighten up.  The auto end of turn is a good idea... seems obvious now that you said it but I didn't think of it l.

Thanks for playing and great job on defending successfully!

had an option menu and didn't have time to finish it so took that out, certainly would have been a nice to have. 


Thanks for playing. 

yeah, the graphics are pretty low res.  It's really optimized for a 640x480 web window. A big monitor could definitely make it worse. 

the last turn is a tough one, takes a little luck and strategy to get through it. 

Gotcha, the bug makes sense. Was just confused with the save points!

Its a great base, look forward to seeing where you take it.

Very nice, got hard very quickly! 

This could make a cool rogue like, persistent upgrades to help you get stronger.

Really cool game, enjoyed it and played a few times.  Great work.

I wasn't sure I could die... I stopped playing and two or three enemies spawned and kept shooting me and I finally game overed.  Like some other people have said some more difficulty would make the game better.

Also is there a purpose for the money?  I'm thinking upgrades?

I think this game has a lot of potential.  I played a few rounds and couldn't get past the second wave though.  The upgrade idea is cool, I wish there was some more strategy though.

Nice work.

I like the idea of this game.  I like the graphics style and the sound as well.

I felt the enemies took too many hits, got into some tricky situations and when I died it went back to the main menu instead of letting me load from the save point!

Nice job overall, a little polish and I think this could be a lot of fun.

I like the look of the game, I couldn't fire so just ended up trying to avoid enemies.