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SquallyPillow

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A member registered Jan 11, 2022 · View creator page →

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Glad you enjoyed, difficultly is always a tough balance but I was happy where this one landed.

A controller is definatly the way to go. 

Run is mapped to two buttons, the trigger doesn't always work on the web build for some reason.  Remapable controls is on the wishlist!

Thank you.

Didn't realize the A/D key couldn't be used, thank your letting me know will have to fix that. 

Thank you for playing!

Thanks for playing. 

Found the bug just before the deadline so didnt have time to fix it and resubmit. 

The teleport can be tricky but once you get the timing and watch the enemy it can be avoided. I think it could use a sound cue as well in case your not watching. 

Thank you glad you enjoyed it.

Thanks for playing. 

I noticed that when I played your game!

Fun game and great concept.  Enjoyed my time with it, could use a high score to give me a reason to go back!

Very cool concept and great to see a 3D game!

It seems like a skill based game and I got better the more I played.  Great job!

The music was great.

I like the idea,  my biggest issue was the hit boxes.  When trying to go fast I would grab the edge of the controller and it wouldn't register, I had to grab it right in the middle.

Nice work. 

I agree with a lot of the feedback but overall a fun game. 

No need to apologize,  well polished for a game jam!

I got stuck in the options screen and couldn't get back to the main menu.

I then reloaded the game and was clicking in hopes of going through the splash screens quicker and ended up in the credits menu... and couldn't get out.

Not sure if I just didn't see the way or if there is no keyboard/mouse button to get out?

Once I actually got in it was pretty good.  I think it is a little too easy thought because I didn't loose any hearts if I didn't move the laundry from the washer to the dryer or out of the dryer in time.

Good work.

Overall I liked it but it started to get a repetitive, just falling as fast as possible.  I also ended up dying because I landed on an enemy I couldn't see... not sure what the solution to that is.

Also nice job on procedural generation of the levels.

Well done. 

I really enjoyed this game, played through it twice.  I like the small levels and the time challenge.

Would love to see a death count and timer to know and see how fast you can beat it!

May come back to this one and do some speedruns!

Nice job.

I really liked the look of this game and some of the overloaded weapons were awesome.

I really like the look of this game.

I would have liked to have seen the main theme tied into the game a little more. 

Good job.

Well done, I had a lot of fun with this one.

There were a few times when the coins dropped in a wall and I couldn't get it.  And a couple of ghosts seemed really hard to hit, like the little orange puddle like ones.  I actually died to them because I couldn't hit them.  Might work better if you could aim the beam instead of having to click on the ghost.  I'm also not sure if my gun ever overloaded...

The was a fun game.  I liked how you worked the theme into it and I enjoyed my time with it.

The spawning seemed a little strange.  Sometimes I would get all tall guys and sometimes I would get all orb guys. When you have 10+ orb guys shooting at you it gets tough to get the bodies in the grinder!

Nice job.

I agree with Philos that I would have liked to se the theme have more influence but you made a fun game that I enjoyed playing.  First game of this jam that I actually finished.

The purple snowblower was a pain!  Way to big for that tiny driveway... just like my neighbours!

Really well done.

Honestly, I have no idea what I'm suppose to do in this game.

It's an interesting concept with the switching and different controls but it's to abstract for me.

Cool idea and very nicely implemented.

I had a lot of fun with this game.  My biggest issue was that sometimes I didn't have the pieces I needed and  had to drop a bunch until I got them, especially the T connectors.

I also wish I could skip the intro.  I would like to play some more to see if I can set a new high score but it takes a long time to actually get into the game.

Overall really nicely done.  Great job.

Nice work on the jam game.  

I seemed to get hit a lot and not know what hit me... not sure if the hit boxes are really big or if I was missing something.

Also I would like to see the enemies chase the UFO instead of me, that would make it more difficult to protect.

Overall great work and I liked how when you got overloaded you would potentially hurt the UFO, liked how you brought in the theme.

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Thank you for checking out the game. 

For level one you have to stay close enough to make it angry.  It likes it's personal space!

Feel free to use it in your video. It is a game jam game that my 10 year old son and I worked on together. He is the lead designer and I implement.  So it is lacking some polish. 

I had more fun playing this then I thought I would, nice job. 

Hands down best game of the jam I've played yet.  I played at least three matches against each character.  

Great job!

Thanks for the feedback, main reason for the rotation is because I was going to add some obstacles but didn't get to it and every once and awhile a leaf will get stuck on an edge and rotating it will let you get to it.

I like the idea and the start is great.

The enemies just tore me apart though, they never stopped firing.  My tank did hardly any damage and then they just kept shooting and it was gone :(

Very cool idea and well implemented.

I did think the opening cut scene was a little lone, I though that was all it was going to be at first since I couldn't do anything except move the giant leaf with my mouse!

#givemecontrolofleafy!

Nice job,

Would like to be able to rotate items but cool idea.

Nice job on your first Jam.

Overall I think it was well done.  The only thing I would like to see is visual changes of the leaves well they are on the tree.  I had the first leaf and then I was sitting there waiting for them to change, must have had bad luck/timing because every time I clicked a tree they were still the same leaves! 

Finally I got all the leaves and set about finding the recipes.  I liked that discovery aspect of the game, well done!


Cool tree growing simulator.

Is the menu suppose to stay on the screen the entire time?  I found it distracting.  

Cool idea.

Nice arena shooter, ran into a strange bug where the fourth heart disappeared and then I couldn't lose the last three hearts. 

I WAS INVINCIBLE!!! MWAHAHAHA!!!

I really liked the graphics and sound, overall nice job.

The explosion may be a little two powerful, yes you lose a heart but the enemies would drop 3 or 4 when I used it so no real risk.

Cool idea, liked picking up the leaf blower. 

I feel like you could use some coyote time, there were a few platforms that my jump input did nothing and I fell to my death!

Overall, nice work.

Defiantly has some Cozy Fall Vibes going on here.  I think the driving physics fit the game really well. 

I would like to see some other game mechanic, either a timer to see how fast you can get around, or gas pickups or something like that.


Overall great entry.

Cool visuals, but I have no idea what I'm suppose to do in this game.

Thanks for checking it out.  I agree another level or two would be nice, had some other ideas but decided to just go with simple!

Fun game, liked the switch mechanic.

Although I really liked the story it would be nice to be able to skip the dialog, not sure I want to sit through it every time if I wanted to play again.

A good start, the enemies stopped spawning around 9000 points for me.

This was way harder then it seems it should be, great take on the theme and I had a lot of fun with it!