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Desert Day Worm Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #88 | 3.400 | 3.400 |
Sound | #239 | 3.067 | 3.067 |
Mechanics | #250 | 3.267 | 3.267 |
Aesthetics | #271 | 3.467 | 3.467 |
Fun | #283 | 3.267 | 3.267 |
Theme | #298 | 3.333 | 3.333 |
Music | #696 | 1.467 | 1.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
none
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Comments
A great game and great visual.Loved your idea.
Fun concept and I like your art style! I think it's got some great potential if you were considering working on it more after the jam. The driving mechanics got a bit crazy when heavily upgraded haha, it almost got undriveable! Unfortunately I ended up boosting into something so hard (i think that caused it?) that the screen went a solid grey color for the top down segments and I couldn't really continue. Nice work though!
The hybrid gameplay was really clever and an interesting take on the theme. Really liked the visuals/aesthetic and the quirky writing. The buggy upgrades can get really crazy! I love it!
took me ten days and 11 hours to finish it. This is a pretty fun game. The jumping could be a little weird in platforming, especially when holding a worm, i think some collision with the worm while jumping maybe. This was cool though. Great job!
I think this is a really neat idea for a roguelike. The concept of switching back between the game and a mini-game to upgrade yourself is pretty cool and inventive. The only thing is that I would say the upgrades felt more like a hindrance than an advantage. I found myself driving backwards at one point because it was easier to control. But I thought this idea was cool and I did manage to get to the end :)
I liked this game as well, for me the controls of the buggy felt too erratic though. But otherwise a really good entry.
This game has some really smart ideas. I think there is some very string potential in this game. The controls were a little wonky (player controller while at night) the buggy was great, but I had a blast. There is some room for you to turn this into something buyable on a store. Great Job, really liked what you did with this. It gave me some real "Damnation Alley" vibes.
Oh My Dog! I think I got deported! Cute little game, and completely chaotic!
Stupendous work on the game, pal! I've left a rating. Can you return the favor and rate my game?
pretty fun game, good job for completing the game!
How do I upgrade to a tesla? :)
The concept of the game is really great and it was so much fun to try it out. What I liked most was the surprise effect - a car game turned into a jump`n`run. Great!
The only thing I missed was the music. I don`t know if there was none or if I would have had to press a button.
Other than that, really a wonderful indie game :)
I don't know why but the throwing mechanic was so pleasant. It motivated me so much to gather most stuf to play basketball :D
The buggy was so fun to drive, that drifting felt so good
This is really cool! At first I thought the buggy controls were wonky, but as I played I actually really liked them because it just felt like even the controls fit the world. In fact, for what appears to be a relatively small game on the surface, there is actually quite a bit of world-building going on here that just makes me want to hang out with the little green guy forever. Just really good vibes all around.
(Also... a pause menu?! My game doesn't have one of those!)
I could see this being expanded for sure if that's what you're looking to do. (Also, I selfishly kind of want more. If I do have a criticism, it's probably that (as is the nature of a jam game) this is somewhat limited.)
Really, I dig this one big time. Awesome job.
I really like the concept! Had a little trouble with the platforming controls, as it seems that the jump button is used both for jumping and throwing objects. Apart from that feels really nice, good job!