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This is  a great game. You have a very compelling idea and story. The movement was solid and simple. The only feedback I would give is that since the glitches are pushable You need some way to know where they are at in the other dimension. Like an opacity that fades to zero after a long time. Since you limit the shifting you might need to make it permanent or just give a second ability to see glitches  in the real world. I wasted warp energy trying to figure out where they needed to be and eventually gave up. Really strong idea and well implemented but I think that change needs to be made.