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A jam submission

Clear Evil!View game page

Clear evil enemies without turning into a zombie!
Submitted by GreyFrogGames (@GreyFrogGames) — 4 hours, 54 minutes before the deadline
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Clear Evil!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3393.0323.032
Mechanics#3892.8712.871
Sound#4132.4842.484
Music#4272.5162.516
Fun#4422.7742.774
Aesthetics#4612.9352.935
Story#4662.0972.097

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Link to your source?
https://github.com/c0a3bd/GameJam_ClearEvil

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Nice mechanic of turning into a ghost instead of dying. Good game :)

Developer

Thank you!

Submitted(+1)

Nice game. Liked the idea of turning into a ghost! 

Developer

Thank you!

Submitted(+1)

This was fun! I liked the ability to change forms, it gives you different strategy options to explore the map. Good job!

Developer

Thank you!

Submitted (1 edit) (+1)

Things I liked:

-I love that coins were everywhere and there was a point system 

-I love how becoming a ghost allowed me to progress in a unique way or explore if I wanted to avoid a big fight

-I liked the different places to explore in the map (dungeon, cave, inner castle, grassy area)

-I like that if you did not move right away after getting a revive potion, you had a moment to plan out your actions as the enemies would stop


Things to improve

-for precise dodging of the enemies, the slippery controls became frustrating, especially if we have to dodge and move around them and traps. On that note, I do not think the hit box should be around the entire character model as it did not feel natural. I would get hit by water because my head passed through it and I would instantly die which was something I had to rewire in my head.

-No ending? I got all 11 scrolls, but nothing happened? If something did happen, giving player feedback and helping them move towards whatever did happen if it was in the world

-Limited spawns with the potions so when I got instantly killed by traps or water, it was scary and this game would be frustrating playing and getting 10 scrolls but running out of potions, so making some way to buy back a potion with coins or they regenerate over time.


Overall:

Fun game and I would love to see and play more- nostalgic and fun!

Developer

This is some really wonderful feedback! This is only my 2nd game so this kind of feedback really helps newbies like me. I will definitely incorporate your suggestions in v2. Thanks for playing and offering suggestions to help me level up! :-)

Submitted(+1)

I am just a beginner myself, so I am just trying to help anyway I can. I hope the feedback was useful!

Submitted(+1)

Nicely done! I for one enjoy the slip n' slide movement (maybe I'm strange), but you can work it into a game mechanic or have a funny justification for it. You got some good basics down here.

Developer

That’s right - It’s not a bug, it’s a feature. LOL. Thanks so much for playing and the feedback! :-)

Submitted(+1)

Great game, and I like that <space> is used for sword since movement is by arrow keys. Makes better sense than some games where parts are by mouse, and parts by keys.

Developer

Thank you! I tend to struggle with the wsad/mouse combo so I always use arrow keys for movement and the space just feels natural. :-)

Submitted(+1)

I agree with another comment about movement feeling a bit 'slippery' but otherwise it's a good game, nice mechanics and pleasing visuals.

Developer

Thank you!

Submitted(+1)

This is a very solid game using the theme in a smart way. I like how "death" isn't exactly a punishment, sometimes it can help pass by a lot of enemies. Really cool!

Developer

Thank you!

Submitted(+1)

Nice game! the movement seems a little 'slippery' for me, overall is a nice game!

Developer

Thank you! I think the slippery feel is the sprite finishing the walk cycle. In my offline v2, I’ve tried to limit this, but it’s a limitation of the sprite animation cycle and/or my current skillset. I’m betting on the latter since I had to google ‘slippery’ feel. lol :-)

Submitted(+1)

Cool game! Some nice level layouts and environments. I don't know if I was being dumb but was there a way to win after collecting all the scrolls? Anyway congrats on the submission 😎

Developer

Thank you! No, I ran out of time. It took me too long getting some of the incorporated features to work as expected. v2 will have the game over screens! :-)

Submitted(+1)

Good submission! I really liked the art and thematics.

Developer(+1)

Thank you!

Submitted(+1)

Cool game, I love the top-down idea but the only thing I was missing here was bow and arrows :)

Developer

Thank you! It might be cool to add an option to switch weapons! :-)

Submitted(+1)

Great submission! Plenty of comments below me so it might of already been said, but one feedback for a later version is some type of feedback for when the player get hit, such as the sprite flashing red or something. Aside from that, great game!

Developer

Thank you! In my offline v2 copy, I’ve switched from the brief, but glitchy yellow/red to flashing so player damage is more obvious.

Submitted(+1)

This is a great little game! It felt like a mix of pacman and zelda, which was really fun. When I first heard the music it felt like I was in a jungle, after 3 minutes of it the tune started to get stale. Maybe a different track for each area would help spice it up. The enemy spawning at the worst times would result in me dying, maybe it'd feel more fair if they came from holes in the walls instead of spawning on the path itself. The character did feel a bit slippery when trying to turn around quickly. I slid into enemy quite a few times and I died(which is fine thanks to the potions). Wish there was a victory screen, I ran around for 5 minutes before I came and read the comments haha. Overall this was great little game! Oh and the big coin was really nice touch.

Developer(+1)

Thank you! This is some great feedback! In v2, I will definitely incorporate these suggestions as well as have a victory screen. Blasted 10d GameJam limits, lol. I was excited about the coins because it was my first time creating a coin using blender so I added in the super coins. Someone also suggested a different noise for the super coins so I have that on my list too.

Submitted(+1)

Nice job, I join the comment from Arswyd about the attack and the music.

But I think there is some good potential for your game.

Developer

Thank you!

Submitted(+1)

Great game, good job! :) I liked the overall concept, but feel like the game is lacking some goal (eg. a boss appearing after collecting all the scroll or something). I had a little throuble with the attack, sideways it is much too large, while vertically it is pretty small. Also, it would be nice, if there was some feedback for the player when recieving damage. The music was too repetative for me, so it annoyed me a little and traversing to the other terrains felt a bit glitchy. However, nice entry for a game jam, keep on the good work! :)

Developer(+1)

Thank you for playing and the feedback! The player does briefly turn yellow and red when taking damage, but it was quirky and probably too fast so I’ll make that more obvious in v2. I’d also had plans to build out the world a bit more, but I was up against the clock so more to come in v2. :-)

Submitted(+1)

It was fun and I liked the music! Like the other people said, the colliders were a bit unfair.

And... no Win-Screen? Where did I have to go?


Developer

Thanks so much for playing and the feedback. I ran out of time before I could add a pause, win or lose screen. I do need to work on the colliders and adding some additional challenges.

Submitted(+1)

A fun game to play. It reminded me of a lot of the old games like Garrison.

One thing that was unclear to me was how health really helps you. It seems anything you touch kills you. This could be made clearer. Also... the big coin should sound different than the small ones ;-)

Developer

Thank you for the feedback! I plan to incorporate and expand in v2. :-)

Submitted(+1)

Nice game love the level design.

Developer

Thank you!

Submitted(+1)

Nice music! that along with the art style took me back to the days of playing Jill of the Jungle :)

Developer

Thank you! Hopefully, my next game will be 3D and awesome, like yours. :-)

Viewing comments 28 to 9 of 28 · Next page · Last page