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A jam submission

Clear Evil!View game page

Clear evil enemies without turning into a zombie!
Submitted by GreyFrogGames (@GreyFrogGames) — 4 hours, 54 minutes before the deadline
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Clear Evil!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3393.0323.032
Mechanics#3892.8712.871
Sound#4132.4842.484
Music#4272.5162.516
Fun#4422.7742.774
Aesthetics#4612.9352.935
Story#4662.0972.097

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Link to your source?
https://github.com/c0a3bd/GameJam_ClearEvil

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Cool idea. I would've liked there to be something more to being a ghost that just searching for a potion. Like maybe the reaper goes around trying to collect your soul. Or it's a race againt time to find a potion. 

I also found the colliders a bit unforgiving. Such as the water killing me if my head touches it...even though technically my feet are the only thing on the floor and my head isnt touching the water. U could use two colliders, one thats just the feet and the other thats the entier body. (though idk what game engine u using sooo ye)

Other than that. Cool idea (noice)

Developer

Thank you for the suggestions to make the game better! I ran out of time before I could add any more features and challenges, but a reaper chasing when you’re a zombie ghost would be a fun addition. Also, a collision box around feet for water and maybe even gas vents is something that I’d like to incorporate since it makes sense for 2D physics. :-)

Submitted(+1)

Cool, I like the idea :)

Developer (1 edit)

Thank you!

Submitted(+1)

Nice game. Maybe check the size/placement of collision , I kept being stuck on walls even though it looked like there was enough room.

Developer

Thank you for that feedback! I’ve adjusted the collision points in v1.3.0.

Submitted(+1)

The music is bop. I can attack while being a ghost so not sure if that's intended. And pick up coins while attacking as a ghost.

Developer(+1)

Thank you so much for that glitch feedback! That was not intended and I’ve fixed it in v1.2.0. I’ve been digging my music too. That was my first time mixing my own music too! It’s almost cool when it gets stuck in my head after play testing. lol :-)

Submitted(+1)

One feedback that I would give is that the coin sound is too loud.

Developer(+1)

Thank you! I’d thought that too and reduced it some, but not enough. I really appreciate the positive feedback.

Submitted(+1)

there is some trouble in player animation. i think every animation state has different pivot point. i hope you can fix it.  beside that game atmosphere is cool, congrats for submission

Developer(+1)

Thank you for playing and that suggestion! It was pivot points and I’ve fixed it uploading my bug fix v1.1.0. I’m still a rookie when it comes to game dev so I always appreciate useful feedback which helps me level up!

Submitted(+1)

Nice one! Keep on developing.

Developer

Thank you! I had a lot of fun and learned some new tricks making this one. :-)

Submitted(+1)

Very interesting, but the camera glitches every time I move :c

Developer

Thanks! Bug fix in offline v 1.1.0 to better align the sprite sheet.

Developer

After playing with the offline version, it seems that the collision box alignment is the cause.

Developer

Fixed with pivot points - v1.1.0 uploaded

Viewing comments 8 to 1 of 28 · Previous page · First page