I really like how it's a "flappy bird" game but without the rage haha
The ghost moves nice and you actually feel you are in control when you play. Nice job!
Criteria | Rank | Score* | Raw Score |
Music | #249 | 3.278 | 3.278 |
Fun | #257 | 3.306 | 3.306 |
Sound | #264 | 2.972 | 2.972 |
Mechanics | #293 | 3.111 | 3.111 |
Theme | #314 | 3.111 | 3.111 |
Aesthetics | #411 | 3.111 | 3.111 |
Story | #422 | 2.222 | 2.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Texture for background (from Kenney), SFX and music (from OpenGameArt.Org).
Link to your source?
https://github.com/shizuniik/GameDev.tvGameJam2022_Game
Flappy ghost! love it! and just as infuriating! Well done, it kept me amused.
Got to 76 I think.
Fun game, kinda like flappy birds.
Started quite easy, but level 3 was really hard haha
Great job
cute ghost. was a lot harder than i was expecting when i got to the second level. got a bit confused when some spikes did 1 dmg and others did 10. never knew when to risk for a gem or just let it slide. but overall good job
Flappy Ghost!! :D
One of my vague initial ideas was going to be Flappy Vampire Bat :P. Glad to see someone do this type of thing, and do it well, with their own touch and feel.
Collecting gems along the way, the level up system, obsticles to avoid, worked well together.
Level 2 took me ages to complete,.. level 3 zoomed by quite quickly,.. might be some small balance tweaking required... but that's for moving the project forward :).
Great job on creating this game loop, perfect for Jam games.
Well done!
Level 2 was tough! don't know if i died in level 3 or won it - I was a junior ghost in the end, so maybe not the finale ;-) very well put together and a nice variation of the flappy formula.
2 quick notes:
- it was virtually impossible to know which spikes were the really dangerous ones, because the color coding didn't seem to follow a specific logic - the flying enemies were easier to learn because of their distinct shape.
- if you want to create a parallax effect by moving the background at a different speed, it should move slower than the foreground, because of the rules of perspective. yours was moving faster and therefore disorienting.
Well-balanced flappy game. I like you don't immediately die after one mistake. Good work!
Good remake of "flappy" mechanic.
Punishing player by decreasing score for bad move isn't best game decision, be careful with that.
Very fun and I really enjoyed the cute ghost as well as the sounds! Great submission. I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)
Took me a while and many deaths to figure out that points = health and that I could jump more than once but I did find it hard to control with each consecutive "jump" seeming to get bigger. I suppose that's where the challenge comes from.
Cute and simple but nicely designed. The UI could use some love
This is great game, it is relaxing and challenging at the same time, I can play long hours.
Mixture of score and life points is quite unique and actually works awesome here, which makes it really playable in the long term. WELL DONE!Very cute game and simple mechanics.. just float higher, else go with the current. Nicely done!
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