This game impressed me sooo much for the level of polish and the quality of the level design, for a 10 days work! So, that the gameplay, which is not trivial at all, looked like an easy task :D
Nice job really! Fantastic game
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.303 | 4.303 |
Fun | #22 | 4.182 | 4.182 |
Mechanics | #24 | 4.172 | 4.172 |
Sound | #60 | 3.626 | 3.626 |
Aesthetics | #77 | 4.141 | 4.141 |
Story | #101 | 3.374 | 3.374 |
Music | #146 | 3.556 | 3.556 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All listed in credits in game and on Itch page.
Link to your source?
https://github.com/P-Morgan/GameDev.tv-GameJam-2022
Nice and really polished game with awesome puzzles! The only negative I can say is sometimes you have to die too many times (actually that's maybe my own fault :D), but at least you can try again as much as you want. Impressive game, congratulations! :)
This game is super fun. The graphics, music, sfx and font all work together well. The level designs are also very good. The random levels option at the end is also appreciated. 😁
Just for feedback: I tried using a gamepad as well, but the zombies can't jump. There were some instances when they won't move so I would go back to the keyboard. Then after a bit, they would respond well to either keyboard or gamepad. But I still couldn't get them to jump with the gamepad. Maybe this is related to the known issue you mentioned about the jump button not responding? Hope this helps!
Excellent work!
Gold. 72 zombalities after 10. That is probably terrible but congrats on a great game. Mechanics work great and there seems to be more than one way to end a level.
very clever descision to use a cubic zombie! makes a lot of sense with the gameplay machanic.
also: great choice of music (some similarities to my game here;-)
Great game! I love the concept. The graphics, music, and UI were really pleasing, and the platforming and dead body mechanics were simple, yet effective. I also really liked the level design, and the way certain lights powered things was pretty cool! I did however yearn for some variety in the levels. I also personally found the levels quite easy, although both of those issues could easily be fixed if you had more time. Given the fact that we only had 10 days, the amount of content, and the level of polish on said content is quite incredible! Good job! :)
Fun! Really liked the overall presentation with the sound, music, UI, everything really. Was impressed also with the number of zombie fatalities which can populate the level. (I went a bit crazy with them on the later levels!) Solid level design, and great job overall!
Interesting game! I like how the limited resources adds a layer of strategy to it.
Loved your game, great mechanics and puzzles working with the theme :) Well done !
Just played it now. This is really awesome. So well laid out and the mechanics are perfect. Not sure the all assets are sourced even so, it looks really good. Well done.
It's a good idéa and the execution is solid. It's a well rounded package and this could definetly be a proper product with enough work. Well done!
Great puzzler. Tutorial set it up nicely, and I liked the wry HR department corporate-speak humour.
Level design and difficulty was set just right. Great job!
Very nice game! Sadly I saw quite a few games with that mechanic... So I couldn't give you bonus points there...
But overall a very nice game!
wow that rating process was easy 5s all the way down. elevator music and tone of art etc. was perfect for the game theme and matched the jam theme as well. I'm very impressed you had such good flash style art, SMB esque hazards, nice touches like zombie sound effects and particle effects on death and acid, good level progression and built-in tutorial style gameplay, appropriately tight platformer controls (that would maybe be my main thing to tune out of this whole thing but what you had worked just fine) and a mechanic that provided a lot of fun, experimental emergent things to do to get through levels. Awesome game, well done!
This is really good, and very well packaged. I think the difficulty ramped really nicely, and everything just worked really well. Great job!
Very nice presentation of this concept, I like the cynical yet light-heartedness of the theme and thought it was well executed :) Since you asked for feedback, I'd like to suggest putting a cooldown on the kill key, and preventing the player from being able to use it once they've completed the level :)
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