Interesting and challenging puzzles. I had to reload since I break the portals XD, with the witch.
Play adventure
You Are Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #187 | 3.760 | 3.760 |
Mechanics | #189 | 3.440 | 3.440 |
Fun | #227 | 3.360 | 3.360 |
Story | #245 | 2.760 | 2.760 |
Sound | #266 | 2.960 | 2.960 |
Theme | #324 | 3.080 | 3.080 |
Music | #548 | 1.800 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Assets by Quaternius and sounds from FreeSounds.org
Link to your source?
https://github.com/marianpekar/you-are-dead
Comments
Thank you :). If you like the shader, feel free to use it as is or modified in your own games.
It's this file https://github.com/marianpekar/you-are-dead/blob/09c09cfa723a9322f79073877b30ddb...
Visually and mechanically it's pretty good, but the puzzles man... the puzzles are just :(
there is no indication of what to do and how to do it, I don't understand how the deer statue works (even after watching the walkthrough), there is nothing that tells me that I need to click on the witch to teleport, + i clicked on the bookcase, but it didn't make me put the book there, turns out I need to click in the exact spot where the book was supposed to go, that's just... no :|
although I admit, the dragon puzzle was quite good, but I got glitched out in it and soft locked myself, so yeah...
I personally like games that are challenging.
I'm an old-school gamer and I played games in the 90s that had far more difficult puzzles than this humble adventure. And without any external help, as you can instantly get these days on YouTube, I've sometimes spent hours stuck at one point, trying to figure out what the hell should I do :). But when I cracked did, that feeling was always super rewarding. That's something I miss very much in most modern games. They often show you exactly what to do and where to go, and that's boring for me.
However, that's my personal point of view and I completely understand and respect that not everyone shares it with me.
Thank you for playing my game and for the feedback.
I think you didn't exactly understand what i meant, i didn't say the puzzles are difficult, i said that they make no sense, and there is no indecation to what does what, for example: clicking on the witch to teleport, or the funky mechanics of the deer statue, there is a difference between a hard puzzle and a puzzle that is hard because it makes no sense, a good example of hard puzzles that are well designed are Jonathan Blow games (Braid & The Witness) they are hard sure. But, they are hard because they are designed that way, not because i didn't know i need to click on something that is not related to what i did before to have an outcome that doesn't make sense.
It's fascinating, how different people can experience the same thing so differently, isn't it? If you check the other comments here, and especially the one at https://marianpekar.itch.io/you-are-dead in the comments section, you'll see what I mean. And it's completely ok, it would be a very boring world if everyone would be the same. Thank you once again for your feedback.
Couldnt seem to interact with the witch, even when I had the book. Click on and around her with the book activated, and got nothing. Not sure what I was missing.
Nice idea creating a point and click game. Made for a nice change. Nice Look and feel to it!
Well done!
Thank you for playing. The book needs to be placed in the bookshelf on the right, then the Witch will interact.
There's a visual hint, if you compare those two bookshelfs, the colors are different, but the positions and rotations of books are same, except at one empty spot. That's the spot the missing red book needs to be placed in :)
Happily I had the YouTube video to guide me. I played like one minutes then went back to the video at each step. Happy that you put the walkthrough.
Very great game, though my computer screen is too small for the game. I ended up using a zoom to reduce the screen size of the game.
Thank you for playing and feedback.
About the issue. Do you use a display resolution less than 1920x1080? If so, I think it might be it. The WebGL frame size is not dynamic. On 2K resolution, it looks like in the picture below, on Full HD the frame fills the screen entirely, and on smaller resolutions, I see now, that it's unfortunately cropped.
When I think about it, I should've edited the HTML page to add document.getElementById("unity-fullscreen-button").click(); JavaScript code to be executed on load. This might turn the game fullscreen automatically as it should be the equivalent of clicking the blue button in the bottom right corner which does that.
Just find out, thanks to Sesso Kosga comment, it could be also zoomed out with the basic zoom function in the browser. Then you can access the blue "Fullscreen" button, which is cropped out on a smaller screen size.
Coming back to this after realising I didn't give it a rating the first time around. Even after watching the tutorial video a couple of times, I got stuck. I will watch again to see how it all plays out. Full disclosure, I didn't get past the 2 green gates.
Overall the performance on WebGL isn't great which I think adds to the feeling of slowness.
Personally I don't enjoy a lot of back and forward in these types of games. At first I didn't even realise I could pick the skull up off the first pedestal and move it to a different one. In that respect it felt quite "old school" and some people do like that.
The minimalist style and the cohesive art looks really great. I love these logic style puzzles. Lots of clever fun things. Though I have to admit I wish there was a way to run. While I thought the puzzles were clever, I might not be, so there was some back and forth for me to figure them out :P
Congrats on the game!
This is very similar to the Kings Quest and Monkey Island games I played growing up. It is well done. I got locked in a room at one point with no way to get back out. Blue gate closed behind me and I think I did not grab what I needed before entering. The game is very well done, especially for the time frame in which you had to complete it. Awesome Job!
Thank you for playing and feedback. The trick to get from this room is to notice you can still see the Witch and thus click on her again. She teleports you back and forth.
I playtested the game like hundred times and finished puzzles in all possible orders to ensure players can't get the game to an unfinishable state. I really thought it through and that was actually the most work done on the game. Implementation was then rather easy because Unity is a great engine that does for us a lot :)
Great submission! Glad you had the walk-through video but it would have been great to have a tutorial or menu in game telling you what to do. I really do like the artwork and the atmosphere you laid out. Well done!
Really cool puzzle game, I am glad you had the walkthrough because I didn't realize you could click on the witch. Other than that, it was fun to play. I do wish the movement speed was a bit faster but that is really just me pointing out the smaller details that don't mess up the gameplay.
very cool puzzles :) i liked the sound effects as well - made me think about what kind of world this could be and what its story was.
Really nice work and you went solo on this? Impressive. The SFX choices really worked well.
Thank you. As I said to a colleague earlier today, when we were talking about jam games: here, in the office, it's all about teamwork and listening to feedback, at home, if you'd like to maintain a long-term relationship, it's all about compromises, but the jam game is yours and yours only, you own it, you do it entirely as you like, and that's the beauty of it :-).
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