The game is good, and I hate you!
:)
Criteria | Rank | Score* | Raw Score |
Story | #112 | 3.306 | 3.306 |
Theme | #213 | 3.500 | 3.500 |
Sound | #232 | 3.056 | 3.056 |
Mechanics | #353 | 2.944 | 2.944 |
Fun | #362 | 3.000 | 3.000 |
Music | #410 | 2.639 | 2.639 |
Aesthetics | #411 | 3.111 | 3.111 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Footsteps-essentials by Nox_Sound on the unity asset store. All sounds can also be found at freesound.org (individually). Phenala (coin sound) from freesound.org. Pixel Operator font at https://fontlibrary.org/en/font/pixel-operator. AllSkyFree by rpgwhitelock on the Unity Asset Store, pixel horror low poly train carriage by little dog creations on the Unity Asset Store. Finally, the first person controller from the Gamedevtv Jam starter pack
Link to your source?
https://github.com/AndrewGarcia1119/CubeGame
as you said, I had a problem with the mouse sensitivity, hope you find a fix! Nice game, and really greta job on the atmosphere
To anyone else who plays this in the last part of the rating period, there is an issue with the mouse sensitivity, as of this moment, I am not sure if it is an issue with WebGL, but whenever I try to build a new version with a better sensitivity, it reverts to the old one only during the build. I fixed it in editor so anyone who sees the source code will have a better sensitivity in editor. I think it is a WebGL problem, but does anyone know if it could be anything else? I do hope it doesn't ruin the game for you though.
Nice idea, adding the train section. The jump scare did get me as well hahaha. The mouse movement is a bit sensitive on my side, maybe just me but It's a really cool concept. Well done.
Really fun idea, once restart wasn't working i thought there is a bug but it turns out there's a secret game. The camera sensitivity was a bit to much though I couldn't focus to where I needed to look without a mouse. Aside for that good job.
Funny game. I was kind of miffed when I died at first. Not sure how it was for others, but the mouse-camera movement was super sensitive. I had to keep my mouse movements to a minimum to play it.
Thank you for playing! Others also had this issue, which I probably won't fix unless I continue to build the game further after the jam. You aren't the only one. When I first submitted the game, I was worried that people would get off after they died thinking the game had been bugged, so I am glad you and others liked it.
I didn't expected that at all!
Looked at this game day ago and thought to play but forgot, remembered about that and, oh boy, i wasn't disappointed!
Awesome twist, really put me in uncomfortable position, was expecting screamer from everywhere (knew from comments that something will happen), and when you actually did it, i was prepared to be scared, but still you managed to do that! I saw that long text, turned off my mind from game and thought about screenshotting that text, and when i brang my attention to game back it striked me! Really great way to do screamer, loved that!
Atmosphere in train is awesome, really uncomfortable, good job.
Overall, nice game, would love to play your other projects, and especially something with twist like that!
Thanks! This is my first jam, so I was wondering if it would even be effective when I first submitted the game, but I am happy to see that you like my game. I eventually want to make horror games, so I decided to practice making a scare during the game jam without expecting much, but I am glad that it worked :). Did you end up reading the rest of the long text?
Hi! That's also my first gamejam and i also tried to make horror game!
Your jumpscare maybe not very scary on its own, but how you timed everything and placed it in very unexpected place, when you just feel that you have control and nothing will happen when text on-scree, that's what made it so great! And image actually wasn't somewhat scary, but sound and timing was! Also, because i felt like something will jump at me at sometime, i was paranoid, so it turned out as it is!
I didn't ended up ready whole text because when i was deciding to press or not PrSn button it striked me, soo yea. If you have it i would like to read :).
For a jump scare to work, there are several parts, the sound, the timing, the environment, and the image/animation (or at least that is how I see it). Any of them alone won't be enough. Even if I had a super scary-looking image, it won't work without sound. My timing was inspired by 2 different things. One of them being the scary maze game, and the other thing is the escaping the prison game (part of the Henry Stickmin collection). If you know both of those, you might know what I am talking about.
The scare timing was intended. When the narrator talks to you, it gives it a feeling of a casual game that you can play all relaxed, but the environment is a bit more horror-like. It gives a mixed feeling of relaxation even in a dark place, which I thought would be a good environment for an effective jumpscare because people wouldn't generally be prepared for it (unless they read the comments).
As for the rest of the text, I might put it after the jam rating session is over on the game page. I think my game has been spoiled to whoever reads the comments anyway, so I would prefer not to directly add the text until after the jam (because no further spoilers). Ironically, it is my comments also spoiling it though.
I did it!
This was enjoyably spooky. I didn't expect to get these kinds of spooky twisty surprises from a game jam game. Nice! Extremely impressive for your first jam! I loved the writing too.
I actually looked away from the screen for a moment to try to find my screenshot key to be able to read all the text, so that certain moment in the game perhaps lost a bit of its impact on me... :D
Anyway, I'm proud to say I made it all away across the platforms.
Nice entry!
No worries, and thank you. Oh, don't get me wrong, I was looking at the screen again in time for it to happen. It did spook me. I was already spooked from the atmosphere and had to be careful not to get too freaked out, since it was late at night. I didn't mean to make you sad, you did a great job at creating an unsettling atmosphere!
I've never pressed Alf+F4 so fast before, the jumpscare is brutal :D. I should have read the comments first so I could've at least expected that. An interesting game though. Good writing.
Wow, a simple yet fun game with a twist! I liked it! Was there more than one ending to this? Seemed like there was definitely more with the ghost-like entity but my ending just resulted in me eventually winning (after many times dying) the glass bridge. Great work all around!
Thanks, I had plans for more content but I couldn't properly pace myself since this was my first jam, I didn't add everything that I wanted to. I planned for the train segment to be longer and force the player tp be pulled back in if they died again, probably bringing them to another place with the same narrator/ghost. As of right now, there was only one ending. I hope you enjoyed the portion that I had.
HOLY SHITT!!. That Jump scare triggered my fight or flight. I don't think I've ever jumped harder in my life. Nevertheless the game was fun and I enjoyed it. But the Sensitivity is crazy high .
Thanks, I had based the scare based off the scary maze. About the sensitivity, I have already gotten another discussing that issue as well, at this point I am contemplating whether I want to fix it so that other reviewers will have a better time or whether I am to lazy to fix it since it is a game jam game where bugs and other issues are already a common thing :)
This was very fun. I found it a bit too dark maybe. Couldn't really understand what was around me. But it was well executed. Nice.
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