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A jam submission

Cube GameView game page

Submitted by AndrewGarcia1119 — 4 days, 6 minutes before the deadline
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Cube Game's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1123.3063.306
Theme#2133.5003.500
Sound#2323.0563.056
Mechanics#3532.9442.944
Fun#3623.0003.000
Music#4102.6392.639
Aesthetics#4113.1113.111

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Footsteps-essentials by Nox_Sound on the unity asset store. All sounds can also be found at freesound.org (individually). Phenala (coin sound) from freesound.org. Pixel Operator font at https://fontlibrary.org/en/font/pixel-operator. AllSkyFree by rpgwhitelock on the Unity Asset Store, pixel horror low poly train carriage by little dog creations on the Unity Asset Store. Finally, the first person controller from the Gamedevtv Jam starter pack

Link to your source?
https://github.com/AndrewGarcia1119/CubeGame

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted (1 edit)

The game is good, and I hate you!

:)

Developer(+1)

Thanks! And I will take that as a compliment :)

Submitted

as you said, I had a problem with the mouse sensitivity, hope you find a fix! Nice game, and really greta job on the atmosphere

Developer

Thanks for playing! I will try to fix it after the jam when I can find the issue :)

Submitted

Quite the scary game, the jumpscare scared me hard lol.
I loved the atmosphere and look of the game, it all went together good.

Developer

Thank you for playing :)

Developer (1 edit) (+1)

To anyone else who plays this in the last part of the rating period, there is an issue with the mouse sensitivity, as of this moment, I am not sure if it is an issue with WebGL, but whenever I try to build a new version with a better sensitivity, it reverts to the old one only during the build. I fixed it in editor so anyone who sees the source code will have a better sensitivity in editor. I think it is a WebGL problem, but does anyone know if it could be anything else? I do hope it doesn't ruin the game for you though.

Submitted

Nice idea, adding the train section. The jump scare did get me as well hahaha. The mouse movement is a bit sensitive on my side, maybe just me but It's a really cool concept.  Well done.

Developer(+1)

Thank you for playing! I do wish that you streamed it though so I could see a live reaction. The mouse sensitivity was a common issue, but I will likely fix it after the jam, and I might add a bit more content to it as well, such as a longer train and maybe other "mini-games" like the train.

Submitted

I might stream later today and then I will play it :)

Submitted

Really fun idea, once restart wasn't working i thought there is a bug but it turns out there's a secret game. The camera sensitivity was a bit to much though I couldn't focus to where I needed to look without a mouse. Aside for that good job.

Developer

Thank you for playing! You aren't the only one with the camera sensitivity issue, I really should have added a config or at least lowered it, but I probably won't fix it until after the jam.

Submitted

Funny game.  I was kind of miffed when I died at first.  Not sure how it was for others, but the mouse-camera movement was super sensitive.  I had to keep my mouse movements to a minimum to play it.

Developer

Thank you for playing! Others also had this issue, which I probably won't fix unless I continue to build the game further after the jam. You aren't the only one. When I first submitted the game, I was worried that people would get off after they died thinking the game had been bugged, so I am glad you and others liked it.

Submitted

Fun game and that jump scare got me.

Developer(+1)

Thanks for playing :)

Submitted(+1)

I didn't expected that at all!

Looked at this game day ago and thought to play but forgot, remembered about that and, oh boy, i wasn't disappointed!

Awesome twist, really put me in uncomfortable position, was expecting screamer from everywhere (knew from comments that something will happen), and when you actually did it, i was prepared to be scared, but still you managed to do that! I saw that long text, turned off my mind from game and thought about screenshotting that text, and when i brang my attention to game back it striked me! Really great way to do screamer, loved that!

Atmosphere in train is awesome, really uncomfortable, good job.

Overall, nice game, would love to play your other projects, and especially something with twist like that!

Developer(+2)

Thanks! This is my first jam, so I was wondering if it would even be effective when I first submitted the game, but I am happy to see that you like my game. I eventually want to make horror games, so I decided to practice making a scare during the game jam without expecting much, but I am glad that it worked :). Did you end up reading the rest of the long text?

Submitted(+1)

Hi! That's also my first gamejam and i also tried to make horror game!

Your jumpscare maybe not very scary on its own, but how you timed everything and placed it in very unexpected place, when you just feel that you have control and nothing will happen when text on-scree, that's what made it so great! And image actually wasn't somewhat scary, but sound and timing was! Also, because i felt like something will jump at me at sometime, i was paranoid, so it turned out as it is!

I didn't ended up ready whole text because when i was deciding to press or not PrSn button it striked me, soo yea. If you have it i would like to read :).

Developer (3 edits) (+1)

For a jump scare to work, there are several parts, the sound, the timing, the environment, and the image/animation (or at least that is how I see it). Any of them alone won't be enough. Even if I had a super scary-looking image, it won't work without sound. My timing was inspired by 2 different things. One of them being the scary maze game, and the other thing is the escaping the prison game (part of the Henry Stickmin collection). If you know both of those, you might know what I am talking about.

The scare timing was intended. When the narrator talks to you, it gives it a feeling of a casual game that you can play all relaxed, but the environment is a bit more horror-like. It gives a mixed feeling of relaxation even in a dark place, which I thought would be a good environment for an effective jumpscare because people wouldn't generally be prepared for it (unless they read the comments).

As for the rest of the text, I might put it after the jam rating session is over on the game page. I think my game has been spoiled to whoever reads the comments anyway, so I would prefer not to directly add the text until after the jam (because no further spoilers). Ironically, it is my comments also spoiling it though.

Submitted

I did it!

This was enjoyably spooky. I didn't expect to get these kinds of spooky twisty surprises from a game jam game. Nice! Extremely impressive for your first jam! I loved the writing too.

I actually looked away from the screen for a moment to try to find my screenshot key to be able to read all the text, so that certain moment in the game perhaps lost a bit of its impact on me... :D

Anyway, I'm proud to say I made it all away across the platforms.

Nice entry!

Developer(+1)

Little sad about that. But at least you enjoyed it, thanks for playing my game. And congrats on making it all the way to the end.

Submitted

No worries, and thank you. Oh, don't get me wrong, I was looking at the screen again in time for it to happen. It did spook me. I was already spooked from the atmosphere and had to be careful not to get too freaked out, since it was late at night. I didn't mean to make you sad, you did a great job at creating an unsettling atmosphere!

Developer(+1)

I wasn't really that sad, I was messing around a bit, but it is harder to convey emotions through messages, sorry about that. I am glad that you enjoyed the other parts of my game as well.

Submitted

Haha that's true, no worries, glad you weren't really that sad! :) Just wanted to make sure. Yeah, well done on your entry--it definitely subverted my expectations the first time I fell into the pit.

Also, your game reminded me that I should get back to watching Squid Game sometime.

Submitted

well done with the jump-scare. enjoyable game to play

Developer

Thanks for playing :)

Submitted

I've never pressed Alf+F4 so fast before, the jumpscare is brutal :D. I should have read the comments first so I could've at least expected that. An interesting game though. Good writing.

Developer

Thanks for playing, I had said in a previous comment that I was hoping people wouldn't read the comments. The reason is so that it has maximum effectiveness :)

Submitted (1 edit)

Nice horror story, thx :)

Developer(+1)

Thanks for playing :)

Submitted

I was too scared after the jumpscare to keep playing :0

Was very fun however!!

Developer (1 edit) (+1)

Thanks! A bit unfortunate but understandable about not finishing. Aside from that, i saw your youtube channel and your voice sounded familiar, were you the one who hurt your arm from the scare?

Submitted

Yes I was! I had recently had an operation on my arm and I am terrible with jumpscares and horror games. I had jumped and wacked my arm on the wall haha. Its all fine now! I'd love to play more games you make!

Developer(+1)

sorry about your arm, but thanks for playing! I will probably be looking for another game jam in the next couple weeks, I wouldn't mind you playing whatever other games I make. I will be careful to not do a game with jumpscares, or at least I will warn you then.

Submitted

Thanks dude, nice talking to you, Have a good one. If you ever wanna play any games feel free to message me (Yeah im not sure you can message on itch)

Developer(+1)

Yeah alright, I will probably visit your streams if I happen to see it there

Submitted

Wow, a simple yet fun game with a twist! I liked it! Was there more than one ending to this? Seemed like there was definitely more with the ghost-like entity but my ending just resulted in me eventually winning (after many times dying) the glass bridge. Great work all around!

Developer(+1)

Thanks, I had plans for more content but I couldn't properly pace myself since this was my first jam, I didn't add everything that I wanted to. I planned for the train segment to be longer and force the player tp be pulled back in if they died again, probably bringing them to another place with the same narrator/ghost. As of right now, there was only one ending. I hope you enjoyed the portion that I had.

Submitted

Sounds like things to definitely implement post-jam! It was a good idea and a twist I wasn't expecting.

Submitted

Great game, nothing more to say!

Developer

Thanks for playing :)

Submitted

Fun game, quite a scare!

Developer

Thank you for playing! At this point, I am kinda hoping that people don't look at the comments before they play so that they play with no spoilers :). You will see what I mean with other comments.

Submitted

HOLY SHITT!!. That Jump scare triggered my fight or flight. I don't think I've ever jumped harder in my life. Nevertheless the game was fun and I enjoyed it. But the  Sensitivity is crazy high .

Developer

Thanks, I had based the scare based off the scary maze. About the sensitivity, I have already gotten another discussing that issue as well, at this point I am contemplating whether I want to fix it so that other reviewers will have a better time or whether I am to lazy to fix it since it is a game jam game where bugs and other issues are already a common thing :)

Submitted(+2)

Yeah. don't worry about it, It's not fast to the point it's unplayable.  It's just something that the player will have to get used to.

Submitted

This was very fun. I found it a bit too dark maybe. Couldn't really understand what was around me. But it was well executed. Nice.

Developer(+1)

Thanks, it was meant to be dark, but it seems that I dialed it up a little too much. I will probably leave it as is, but I will keep this in mind for a future game jam if I make a game where it is dark. 

Viewing comments 27 to 8 of 27 · Next page · Last page