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Chip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #3 | 4.333 | 4.333 |
Story | #6 | 4.400 | 4.400 |
Music | #12 | 4.200 | 4.200 |
Fun | #75 | 3.867 | 3.867 |
Theme | #120 | 3.800 | 3.800 |
Mechanics | #174 | 3.467 | 3.467 |
Aesthetics | #287 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, all free under CC or CC0 - audio from opengameart and freesound, and a graphical icon from icon-icons.com. All resources are linked to in game description
Link to your source?
https://kooky.itch.io/chip
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Comments
Very cruel lack of the letter E.
Nicely done on this. While text adventures aren't usually my thing, I love when someone does something weird like this. I was hoping for a more contained experience though and it was a little nebulous when it was "over", so I hope I saw all of it.
Good job on this submission and keep making games!
Ah, I'm glad you commented about the letter 'E'! :') I'm so pleased that didn't come across as just a mistake.
Yeah, I agree with you; normally I would like to make sure it's very clear when the story is wrapped up, but this time, I decided to very intentionally make it unclear, just for extra effect in this game. As you say, I do like doing things that are a little bit weird.
Thank you very much! I will keep making games forever, and ever... or at least until I get hungry and need to go eat. (but seriously though, I love making games) And, you too! Your entry was extremely impressive, and I feel like it must have been a huge amount of work to program all the parts of your puzzle mechanics to work properly without bugs. Well done!
She's still talking to me and creating tooltips as I'm typing.... super creepy. I don't even know how you're doing it.
Its certainly unique! Top marks for originality. I really thought it was just going to be a text adventure... and now I have new best friend, forever... and ever.... and ever
She's still talking to me and creating tooltips as I'm typing.... super creepy. I don't even know how you're doing it.
Its certainly unique! Top marks for originality. I really thought it was just going to be a text adventure... and now I have new best friend, forever... and ever.... and ever
Oh dear! Still? It seems like Chip may have taken on a life of their own. :)
Thank you very much! :) Hahaha. I'm really glad to have made such an impression on you!
Nice little story. I hope the creepy rusty guy isn't lurking around anymore (JK).
Hahaha. I guess there's no way to know for sure!
I feel like I need to do a full virus scan now. I'm expecting a 3 week coroutine and Chip will appear in my system tray again and freak me out.
Nicely done.
And I just googled 4th wall breaking and learnt something :)
Hahaha. I hope I didn't unnerve you too much! :) I did consider pushing things further, but since this game jam is open to a huge amount of people, I didn't want to risk unsettling anybody too much. I hoped I'd struck the right balance to creep people out a little, without genuinely worrying them! I did make a few last-minute changes to try to make the narrative a little more clear towards the end, while still hopefully adding just enough spookiness without causing undue distress.
Awesome, I'm glad you learned something new! :) The "4th wall" is a term that gets thrown around, but I still remember being genuinely confused the first time I heard it!
I may check my system tray a couple of times this week :)
All good, thanks for doing something different.
Chip is the best friend ever. I have to say it took me a long while to get to the really 4th wall breaking stuff. I thought I was missing something. Completely worth it though. This is a great submission! I really loved the narrative and your choice for music and sounds were also well-picked. Great work!
Ahh, yeah, honestly I was worried my entry would be way too short since my initial idea was literally -just- the 4th-wall-breaking stuff, so I added in a couple of extra choices at the start of the game, to try to pad it out a bit. I think I maybe went overboard a tiny bit though!
But yeah, even in the later stages of the game, I went back and forth on tricky decisions of how to try to ensure the player saw the 4th-wall-breaking stuff, without either missing it completely, or having it forced on them too soon, and losing some of its impact. I tried to aim to make that stuff happen at the right moment, and hopefully catch the player off-guard when they were kind of thinking they had seen everything there is to see, and perhaps mentally wrapping up their experience and getting ready to leave.
Anyway, rambling about my thought process aside, I'm really glad you enjoyed my entry, and thank you so much for the feedback! :) I'm really glad you loved all the aspects I used to try and bring it all together!
Yeah, it was really one of the comments on your page that tipped me off that I was doing (or in this case NOT doing) something wrong. I almost didn't get to see the "end" because of that I think. But again, great work! I think it's cool that you went ahead and tried something completely new too.
Oops! Yeah, I didn't want to make the "end" too clear, because I wanted to leave some room for surprises. Anyway, thank you very much again for the kind feedback! :)
Really innovative game, like others have said the narrative and writing is great - I particularly like your interpretation of the jams theme.
Very good job.
Thank you so much! :) I'm really glad you liked my interpretation of the jam's theme. I didn't give it as much thought as I usually do, and kind of rushed into this jam a little bit--but I hoped it would fit well enough, and that people would play far enough to notice the relevance to the theme.
Thank you for playing, and for the feedback!
Okay, I was in the middle of typing this comment with chip still running and I did not expect that. Anyways, this game is really cool! The writing is really good, the music went well with it. That was unexpected and amazing. Well done :)
Thank you so much!! I'm really pleased to here that part actually got experienced by someone. :') I tried to get the balance right for that part between what would be acceptable, and what would be too much, as well as timing. I'd love to have worked on that part more, but I got short on time.
Thank you again for the extremely kind words, I'm glad you enjoyed it!!
How did you make that, what I mean is what software did you use? I thought it was really cool :)
Thank you very much! :)
I used a scripting language called AutoHotKey, which is absolutely not normally meant for making games, but I just wanted to use it this time specifically for the fourth-wall-breaking stuff it would allow. :) It might have been possible with other languages/engines too for all I know, but I wasn't experienced enough at doing anything like that with other languages or game engines to know for sure, which is why I decided to use this one, and hoped it would work out!
Nice! Well I would say it worked out. It also did something unique where I think it would have been much harder to replicate in a game engine
Thank you! Yeah, I think you're right. :)
Probably one of the best entries I have played! I am a sucker for a good narrative-heavy game that does sort of fourth-wall breaking stuff. I would add to have a discomfort with the flickering of the text, but overal, once again, one of the most enjoyable entries I have played. Great work!
Wow, thank you so much for the high praise! I'm so glad you loved the fourth-wall-breaking stuff! I've been hoping somebody would comment on it, since I very much love doing that kind of stuff. :') Really appreciated!
Thanks for the feedback about the flickering text too! I'm sorry about that—it's actually an unfortunate graphical glitch as a side effect of the way I made the game and its text display, rather than something I intentionally programmed in. I actually implemented several workarounds to try to reduce the severity of the flickering! I unfortunately didn't manage to eliminate it entirely, but yes, I absolutely wouldn't want to force flickering upon players if I could manage to avoid it.Thanks so much for playing and leaving such kind feedback!
i really loved this!! i am a huge fan of text based interactive games, and i thought you created such a wonderful vibe with this one. chip was very cute. i liked how we kept trying to think of him as charming. the vibes reminded me a little bit of ace attorney with the music + satisfying sounds. so great! i loved the funny bits of dialogue when chip was malfunctioning at the end.
Oh, thank you so much for such high praise!! Oooh, I love Ace Attorney--I wasn't thinking of it while working on Chip, but that's very nice feedback to hear! I'm also really glad you liked those bits of dialogue at the end--those were actually the first part I made; they were initially just there for testing purposes to test the ABCD buttons, but I decided eventually that they might actually fit well at that part of the story. :')
Awesome game!
Loved your writing, really interesting! Sounds and music are greatly fitting to the game and it creates wonderful atmosphere!
Would love to play your other projects, you really can do something bigger and more immersive!
Thank you so much! It's really wonderful to hear you found the sounds and music very fitting; I love trying to use audio to create an immersive atmosphere.
Ahh, thank you!! Feel free to try out any of my other stuff if/when you have time. No pressure though. My stuff isn't all super polished, and some of it is better than others. :') Thank you so much for the kind words! I actually do have a bigger visual novel with a "coming soon" page on Steam (the game is called "Anxious Suffering in the Forest"), but it's not released yet. Regardless, your feedback is very motivating and greatly appreciated--thank you.
Hi! Happy that my feedback turned out motivating for you - it makes me feel the same way!
I surely will try your other projects when i'll have free time! Added your game in Steam to wishlist!
Fantastic! Extra motivation is always good.
Ahh, thank you! Yeah, take your time. :D Thank you for the follow! I shall check out Failed Delivery now.
Wonderful game! Super impressed with the use of music and sound effects to set the tone. One gripe I have is that I felt the flickering of the text slightly uncomfortable to read but otherwise amazing experince!
Thank you so much! I'm sorry about the flickering text! Interestingly, it actually wasn't intentional at all—it just seems to be an unfortunate graphical glitch of the way I was using to display the text.
Originally, the flickering it was a lot worse—the whole screen was flickering beige (the colour that surrounds the screen). I had to try a bunch of workarounds just to stop the entire screen from flickering. So, in conclusion, the flickering text sadly wasn't intentional, and normally I would want to try to make something like that optional! So yeah, oops, sorry about the flickering.
I'm really glad you appreciated my choices of music and sound effects to set the tone! That means a lot to me, since that's one of my favourite things to do. Thanks so much for the feedback! :)
This is a good text adventure game. The writing is well done. Good job on this one.
Thank you very much! :) I'm really glad you liked the writing.
Well-written text adventure. It gives me that nostalgic feeling about times when we had to use more imagination when playing a game. I also like the music. Good work!
Thank you! I absolutely agree about there being something special about playing a game that leaves you to use your imagination for some of it. I'm glad it evoked nostalgia in you!
Wow very well done. The audio for the bootup was very nostalgic. A the little touches from the sounds to the effect on the texts really bring the entire feel together. Very nice Zorklike.
Thank you so much! I'm really glad to hear the audio and little effects gave the desired experience and a feeling of nostalgia. Very happy to have your feedback!