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A jam submission

Failed DeliveryView game page

Short first-person game about failing to deliver pizza
Submitted by rzx — 2 hours, 15 minutes before the deadline
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Failed Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#413.7623.762
Theme#993.8573.857
Story#1233.2383.238
Aesthetics#1533.8573.857
Fun#2403.3333.333
Music#3173.0483.048
Mechanics#3253.0003.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
CC0 sounds from freesound.org

Link to your source?
https://drive.google.com/drive/folders/1TE2lk1DD9euvTRHFk4ISzSLjYo0Ll1gM?usp=sharing

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Comments

Submitted(+1)

That was a fun experience and ver\y fitting to the capitalist world we exist in! but all jokes aside, this was a fun and interesting concept. I love how you rebuilt yourself from your head down and the blood physics was actually super cool. I loved how the blood came from the missing limb(s) and not just from the corpse. I wish there was a sprint function or even a small faster step but also the brightness was very dim, enough for me that I actually walked right past the torso as I didn't know what it was. 

Super cool and I cannot wait to see what you do next!

Developer(+1)

Thank you for playing and leaving a comment!

Happy that you enjoyed blood system, think it could be improved, but overall i like how it looks! Think i could improve physics, because sometimes particle can fly really far out and leave behind really long visible trail, so that's on list to fix!

About sprint function, removed it from my fps controller because really, it will be used all the time, and i think i should keep player movement function on minimum: no jump, no sprint, no crouch, because it doesn't have any purpose in my game. But movement speed should be increased and i understand that clearly after your and others comments!

About brightness, yea, game is very dark, and especially non-static objects like limbs and other pickable objects, also will be fixed i think, maybe will add brightness slider, but i didn't figure out how to change postprocessing with scripts still, so it will take some time.

Overall, great comment and thank you!

Submitted(+1)

i had a good time playing this game. great idea and style. also +1 points for linux build :)

Developer(+1)

Thank you for playing the game and leaving a comment!

Did you play on Linux?

Submitted(+1)

yes i played on linux. i couldnt find any problems

Developer

oh, that's great! couldn't test it because uninstalled linux some time ago, happy that everything works!

Submitted(+1)

I played a little but I got frustrated by the slow movement speed sorry, found my legs and arm, but please make the character move about 3X more quickly.

I would come back and try again if you do.

Developer(+1)

First of all, thanks for trying out the game!

About movement speed, i'm sorry that it turned out frustrating, already thinking about how i can improve it! Maybe won't increase it 3 times, but some amount surely needs to be added.

Submitted

The car legit scared me a lot, even though I was half expecting it. 
After squelching around for 5 minutes, failing to find my torso, I almost quit. With the dark lighting, such an indistinct shape was hard to find. I found my legs and arms easily.
Moving was slow and made somewhat frustrating by the invisible barriers. I spent too long trying to get across the street to what looked like a restaurant to get the pizza. Then I walked down the street to a glowing house number and invisible barrier, turn around and walk all the way back.
But the game had a beginning, middle and end and it was on theme, so well done for that!

Developer

First of all, thank you for playing!

Happy that jumpscare worked! Funny, that i didn't intended to make it scary, just unexpected and fast.

About your problems with movement and lighting, i'm really sorry that it turned out that way, already thinking about some update with brightness slider/increased amount of lighting on map and increased movement speed.

About invisible walls, yeah, that place with house 1 was just forgotten, i didn't make anything there to make it understandable that you can't go there.

But still, thank you for comment, that type of feedback is very helpful!

Submitted(+1)

Hahaha, dying to a car when I was walking around was a good jump scare :D.

Your sounds are very well done. The footsteps, the claxon of the car, everything works well and with the right relative volume. Same for the music when you die, the font, etc.

If any, I would have liked the base movement to be a bit faster, but I understand very well that it would impact the overall design of the areas :D.

Nicely done, very good job!

Developer(+1)

Thank you for playing and making a comment!

Appreciate that you found sounds well done, really tried to balance volumes, and I think it's quite important thing because it helps make experience immersive. When nothing sounds out of place it's easier to just sit and dive in world that game illustrates.

About movement speed, recently started getting a lot of feedback about that, you can see that in comments, I guess, maybe i should increase it a bit :)

Submitted(+1)

As an experience,   really nicely done! I thought the graphics, sound, and general vibe was all on point.   Also a really creative idea for the theme.  The only  thing that kind of dampened my enjoyment was how slow your character walks even when they have all their body parts.  It took me a bit to find the boxes I needed to break through to continue the game  and with the slow movement I got a bit frustrated.   Also for whatever reason when I tried adjusting the volume from the main menu before playing the game it would crash every time, but then after I beat it it worked fine so   I'm not sure what's happening there. Overall though, really great take on the jam theme.   Good job!

Developer(+1)

First of all, thank you for playing and leaving a comment!

About movement speed, problematic point, and i couldn't say that you're not right, it's just everyone's preferences, so i guess, should spend more time fine-tinung that variable!

Also about boxes, thought it's worst point of game, it was hard to find right word to describe task, especially when it isn't my native language! And maybe i could place last body part somewhere closer to them or light that boxes up more so they are more visible, but yea, think it could be done better!

About volume bug, will investigate what happens, didn't playtested the game much to find that problem, when i was developing the UI it was ok.

Overall, great comment on game, thank you!

Submitted(+1)

Really nice game! Loved it!

Ok, the roadkill jumpscared me, but was fun! ':D

The movement is a bit too slow, but maybe it contributes to the experience. Great game and great way to explore the theme!

Developer

Thank you for your comment and trying out the game!

About movement speed, did you found it slow throughout all game or only when it became slower? I think speeds that are in game are pretty logical, only when you go in wrong direction and have to go back a lot it's really annoying!

Submitted(+1)

I was surprised by the intro sequence. I thought the story was going to be you are in purgatory because you're a delivery-boy. Really good art and sound direction. Polygonal models add to the experience, making things feel a bit eerie. I did give up on the house sequence. The movement speed was a bit too slow. I would suggest allowing the player to walk across the road after the intro-sequence. Overall, great game and I enjoyed playing!

Developer

Thank you for trying my game and leaving a comment!

About house sequence, why you did give up? Does it only because movement was pretty slow? Asking because, maybe you didn't worked on the objective? I mean, if you collect every part, your movement speed will increase to default, it's part of experience :)

About allowing player to walk across the road, i didn't want to do that, because i think it helps going in right direction, i think i could just make fences so it will be obvious that you can't go on road. Also, if i made crossing the road possible after intro sequence it could add some uncertainty, because i think world should have rules that are understandable and doesn't change without explanation throughout the game.

But i really happy that you've still enjoyed the game!

Submitted

I noticed the speed increase after each part, which is a great idea. When I had all the parts and the objective said to deliver pizza to the houses, I felt faster, but then I kept going in the wrong direction.  I went to house 6 first, I think, but nothing happened. I assumed I needed to go to house 1 and count up. When I was looking for house 1, the movement became a problem.  When I quit the game, I noticed you included an hint or maybe it was the objective that said I needed to go house 11 first. There were some areas of the road that were lighter than others, I thought it meant I could cross them, but there was an invisible wall.


You make a valid point about rules. The player needs to know what they can and can't do from a gameplay perspective and the world should be built around that. Personally, I don't think it takes away from the player to be able to cross the road. I'm a zombie pizza man now. If I get ran over again, I'll put myself back together again. It makes me feel less constrained to the world you created. I noticed your level design leads you to the next objective, but I'm a player that will always go left first when you tell me to go right.  When I went the wrong way, it felt like more work to get back to where I was and find the right way to go. Maybe a pointer to the next objective or a map would help a player like me out.


Having invisible barriers is a great way to lead the character in cinematic experiences, which makes the first part of your game so strong. I think you can keep the invisible barriers, but there should be indications where I can cross like a pedestrian crossing sign.  If I see that sign between both sides of the road, I know there is no invisible walls and I can proceed.  I'm not sure if your game featured an area between roads you could walk on except for the beginning, but having a crosswalk you could cut through between roads would make it more forgiving for players to explore.


I think your game is probably the most memorable game I've played this jam for its beginning. It may be just the type of player I am, so take my critics and suggestions with a grain of salt.

Developer

Oh, i think i understand what happened, that's, besides boxes, i think also problematic point of my game, some players after picking up pizza went the same way that was in start, but these boxes are broken especially to provide shortcut to house where you want to go, but i guess, not everyone found it out while playing immediately. About that part of town, felt extremely lazy to work on that, besides of course time, so i just cut that part of map, maybe my problem that i did block it by invisible wall, but didn't left any visible obstacle. Also, my motive to block that part of map to leave only one way to the pizza, so it will feel more like progress when you collect all parts and get access to pizza.

About lighter area of road, that's some problem with baked lightning, i spend around 20 minutes to generate it, and didn't have any spare time to fix it, especially when last baking process was 30 minutes before posting the game, i just left it as it is. There is only one place where you can cross the road, and that where you can see crosswalk sign on road, but because there is only one place where i did that it couldn't be obvious i guess.

About being able to cross the road when you are zombie, it's interesting idea. But first of all, i think blocking the road by invisible wall was not very good idea, cause it's just leaves frustrating feeling, when you see space where you can go, but you simply can't because there is collider. There isn't invisible wall in real life, only maybe that you put inside your head because laws, morals or somethin else.

I really love that you are player that goes left when game says right, because it could be that precious type of players, that explore and find interesting things in locations and don't just skip throughout game with any feelings. If there wasn't any restrictions by time i could make world a lot more saturate and dense, but because it was for me just a decoration to game, i made it really just a decoration without any life inside, and you could really see it even by fact that all windows are lit, there isn't any that are dark, but it's night time, and there's surely some people that already went to sleep, and there shouldn't be any light. So, i guess, in my game it may be the weakest point - going in wrong direction, because there isn't anything where you don't supposed to go. I surely will spend more time on making world less constrained in the future, and i glad i read your comment about that!

About crossing road sign, good thing that i fully forgot about, it's would be very nice to add!

Overall, it's awesome to talk with you about that topic, really apreciate that!

Submitted(+1)

(Oops, I accidentally posted this comment to the non-jam page for your game. I guess I should post it here too so it's in the right place, hope you don't mind!)

Wow, that was extremely impressive! The first unexpected happening caught me completely by surprise, and you did an absolutely fantastic job at creating the atmosphere. I adored the environmental lighting  (especially when I think some lights seemed to flick on while I was exploring), the ambient audio, and the unsettling ambient musical notes that I think started playing while I was working on a task.

Despite the model geometry being simple (which is of course a good idea), I loved the amount of detail you managed to put into the environment--especially the little touches at the beginning like the tables and chairs, the cash registers, and even the shiny monitor screens. Extremely impressive attention to detail.

I won't spoil any twists here, but I like how the player's speed changed--another nice little touch.

First game jam entry?! Wow. But surely not first game? Also, I really like the juxtaposition of horror + pizza delivery. Very nice! :)

Developer(+1)

Thank you for playing and your heartwarming comment!

Happy that you enjoyed atmosphere that i tried to create. About flickering lights, i pretty sure it's process of optimization, because when i added all lighting, fps significantly decreased, so i decided to make three zones of lights, so when you explore location you could see how script turnes on some lights and turnes off other, actually, it's great that you found that detail, maybe it should be a feature :)

Appreciate your comments about models, i put a lot of effort in creating them, so it really makes me happy!

Yea, it's my first gamejam entry, and you are correct about not my first game, but it's my first game that i am sure with!

Overall, thank you soo much for comment, made me happy reading this!

Submitted(+1)

You're very welcome, I'm glad you found my comment heartwarming!

Oh, yes, the atmosphere was incredible--it was a great reminder that you don't need a ton of polygons in order to be scary.

Ahh, so the flickering lights were just optimisation--that's great! It seemed like the lights were turning on just as I looked towards them (I only noticed it twice), almost as if the game was secretly coordinating activity in the town even when I wasn't looking, which made it feel more alive and inhabited--but it was also even more unnerving that the flickering would never happen when I went looking for it intentionally, which now makes sense since it was done for optimisation. So yeah, I definitely think it makes for a great unintended feature! :)

Yeah, your models being made and used effectively was great to see! I've honestly been avoiding 3D modelling for years since it was a bit daunting to me, and I always felt like it'd be hard to make something "good enough" for it to be worthwhile--but this was a good reminder that I shouldn't worry about that too much, because there are so many other factors that can determine a game's quality, no matter the polygon count. Maybe one of my future game jam games will finally have 3D models that I actually made myself!

I'm really happy your first game jam entry was one that you're proud of! :) Keep up the excellent work, and I hope to see more!

Developer(+1)

Yea, i was amazed when i added fog and windows lighting how everything looked, it went from boring gray poligons to something very atmospheric, so, you should work a lot on lighting if you want your game to look awesome!

About optimization, you can even abuse it to make light flicker, you just need to find where 0 on X and Z coordinates are, if you go from below zero and back on that coordinates you will see how it turning off and on :) Funny how it became unintended feature!

About avoiding 3D modeling, just don't care about quality much, someone surely will like your models and style, even if you don't step into texturing and other mess that i still afraid of, making models that represent distantly something that you want still will work in every type of project!

I hope one of your next game will feature 3d models that you did yourself! It's important step for everyone and when you do it, you will open another universe where you can create everything you want and make it playable!

Submitted(+1)

Absolutely! Actually, you reminded me that I forgot to comment on the fog, too. It gave me Silent Hill vibes! The hazy fog is a great way to add extra atmosphere and mystery about what might be hiding in the distance, and the in-game encounter early on shows the player early on that something doesn't need to be nearby for it to be a cause for concern. Anyway, yes, I definitely would love to play with lighting more in future!

Oooh. Interesting! Yeah, I didn't notice it worked like that when I played!

Ahh yeah, texturing is another thing that I thought I -should- learn sometime, but I didn't even think about textures at all, when I was playing your game. :) So clearly they're not always necessary! And yeah, having versatile assets that are suitable for many projects are a good idea, thanks!

Thank you very much! :) Yeah, I love the idea of making a 3D world for my own games. I've dabbled a bit, but hopefully I'll start more consistently putting 3D projects out there. Thank you for the encouragement!

Submitted(+1)

I'm super impressed, how you turned these simple low poly models (which still were well crafted and impressive on there own) into a very dense atmospheric world. Awesome use of lighting and fog. i might download the source to see how you set up your scene - I hope you don't mind;-)

Developer

Thank you for playing and your great comment!

I really appreciate that you found world that i've created dense and atmospheric - honestly just reading this brings smile on my face. I spent a lot of time on that models and happy that you think that are they impressive - i agree on some, but a lot of them honestly was just speedrunning to get world as saturate as possible, except for buildings i think, they really took some time and i put all soul in them!

I don't mind that you thought about downloading the source, i would be really happy if you find something that i (or not) created useful for your projects!

Submitted(+1)

I did not expect a car at all. Throughout the rest of the game, I couldn't really rest easy either because I was expecting another scare. I like this kind of horror game, because even if they don't have many jumpscares, the environment and the ambiance (plus the slow walk in this case) gives off the feeling of discomfort. Great game :). From the comments below, it seems that you made the assets yourself, what did you use to make them?

Developer

Thank you for your comment!

Happy that game made you feel emotions that i was hoping game could make, worked hard to make environment as immersive as i could!

About another scare, didn't made anything else because wasn't intending horror game with scare at all in the beginning, just some weirdo picking-up-items game in dark environment, but it turned out other way!

Yea, i made assets (i mean, 3D models) myself with Blender, really love this program and especially with ability to import .blend files straight into Unity i just couldn't miss to do models, cause i feel like game really acquires its own personality when you do everything yourself! What do you think about that assets? Because i feel like main character model turned out pretty bad, but i happy that you couldn't see much when playing in first-person.

Submitted

I agree, I want to learn to make my own 3d models as well, likely on blender too for that reason. I spent 4 days on my game, so I think I had plenty of time to make my own assets if it were the case of me having the skill to make 3d models. Especially after seeing your game along with other games in this jam, I think it is important to learn it. 


How did you learn it? Was it via gamedevtv course, youtube, some other resource, or did you just play around in it yourself?

Developer

Oh, you made your game in pretty short period of time! Expected that it took longer to do, like week or more.

Making 3D models really important and great skill in game development, i think it so much easier when you need some model and instead of searching you just make it yourself! Yea, it's pretty time consuming but really helps develop the world that looks as you intended!

I learned Blender when was working on other games (some in early stages of development, some were very close to release, but i just dropped my work on them all, so there's nothing i could show) and were making models for my game always by myself. It really helped to improve my skills in modeling objects like furniture or buildings, but i still SO BAD at modeling characters and just living creatures! So, of course you won't learn it without just straight up work and experience, but overall in youtube, i would recommend really awesome and short tutorials by Royal Skies, if you have a problem in basic tasks his videos can help you a lot. Maybe just search some basic blender tutorial first, like some that Blender Guru made. Also, love Default Cube, but it's less of tutorials and more of just amazing things that you could do in Blender. Google helped me the most of course, it's my style of learning i guess :). So if you want to learn it, just go and do something, you will learn it pretty fast that way and then you just need to work on improving your skills!

Submitted(+1)

Noted, I was thinking of maybe doing a gamedevtv course and applying it to future games (likely other game jams first before applying it to any commercial game). Regardless of whether I do that or not, thank you for the info

Submitted(+1)

Thanks for the game. The car hit me out of nowhere. The atmosphere is pretty good. I had a hard time seeing the limbs at the beginning. And had expected at least a scream when I delivered the pizza as a zombie :-)

Developer

Thank you for playing and your feedback! About scream at the end, didn't wanted to overdo screamers in game, so there isn't much of that. Hope the ending didn't make you disappointed much!

Submitted(+1)

I love these types of games. It makes me feel very good, as if I was really there. The atmosphere of the game is very nice. I think you made the models yourself. I wish there were a few shops etc in the streets. if there was more. If only the inside of the shops could be seen from the outside. The atmosphere could have been nicer. but it takes extra effort. Either way, the game is good.

  Congratulations. Successful game.

Developer(+1)

First of all, thank you for playing!

Yeah, i did all models by myself, took a long time to make every building in the area, so had to cheat my way a little bit by making windows untransparent and using the same model repeatedly. And especially with how everything was in this gamejam, where i was shaking from stress and trying to speedrun audio, main menu and options at last hours, so game could feel as full experience, i couldn't make any more 3d models.

But i'm so happy that you liked my game, appreciate it so much!

Submitted (1 edit) (+1)

Very good game, I really enjoyed the story and how you used the theme, that was well thought. And the ambiance is great, very nice job!

The only thing that kind of bothered me was that it was a bit too dark I couldn't see anything without using the pause sreen to lighten it up, idk if it's because of my monitor though.

Developer

Thank you so much for playing! Yea, maybe i overdarkened the game, especially with not static objects, which had only realtime lighting, will think about that twice in the future!

Submitted(+1)

Well played this short game was impressive, the ambiance, the story... I was seeing death between each step that separated me from home.

Can't wait to see what else you can do !

Developer

Thanks a lot for playing!

Submitted(+1)

Almost had a heart attack. Great! lol

Developer(+1)

Thanks a lot for playing!

Submitted(+1)

This was a VERY fun experience, Cant wait to see what else you can make

Developer

Thanks a lot for playing!

Submitted(+1)

wish there was more very fun!

Developer

Thanks a lot for playing! I wish there was more too, but didn't had any spare time to add something else.