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(Oops, I accidentally posted this comment to the non-jam page for your game. I guess I should post it here too so it's in the right place, hope you don't mind!)

Wow, that was extremely impressive! The first unexpected happening caught me completely by surprise, and you did an absolutely fantastic job at creating the atmosphere. I adored the environmental lighting  (especially when I think some lights seemed to flick on while I was exploring), the ambient audio, and the unsettling ambient musical notes that I think started playing while I was working on a task.

Despite the model geometry being simple (which is of course a good idea), I loved the amount of detail you managed to put into the environment--especially the little touches at the beginning like the tables and chairs, the cash registers, and even the shiny monitor screens. Extremely impressive attention to detail.

I won't spoil any twists here, but I like how the player's speed changed--another nice little touch.

First game jam entry?! Wow. But surely not first game? Also, I really like the juxtaposition of horror + pizza delivery. Very nice! :)

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Thank you for playing and your heartwarming comment!

Happy that you enjoyed atmosphere that i tried to create. About flickering lights, i pretty sure it's process of optimization, because when i added all lighting, fps significantly decreased, so i decided to make three zones of lights, so when you explore location you could see how script turnes on some lights and turnes off other, actually, it's great that you found that detail, maybe it should be a feature :)

Appreciate your comments about models, i put a lot of effort in creating them, so it really makes me happy!

Yea, it's my first gamejam entry, and you are correct about not my first game, but it's my first game that i am sure with!

Overall, thank you soo much for comment, made me happy reading this!

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You're very welcome, I'm glad you found my comment heartwarming!

Oh, yes, the atmosphere was incredible--it was a great reminder that you don't need a ton of polygons in order to be scary.

Ahh, so the flickering lights were just optimisation--that's great! It seemed like the lights were turning on just as I looked towards them (I only noticed it twice), almost as if the game was secretly coordinating activity in the town even when I wasn't looking, which made it feel more alive and inhabited--but it was also even more unnerving that the flickering would never happen when I went looking for it intentionally, which now makes sense since it was done for optimisation. So yeah, I definitely think it makes for a great unintended feature! :)

Yeah, your models being made and used effectively was great to see! I've honestly been avoiding 3D modelling for years since it was a bit daunting to me, and I always felt like it'd be hard to make something "good enough" for it to be worthwhile--but this was a good reminder that I shouldn't worry about that too much, because there are so many other factors that can determine a game's quality, no matter the polygon count. Maybe one of my future game jam games will finally have 3D models that I actually made myself!

I'm really happy your first game jam entry was one that you're proud of! :) Keep up the excellent work, and I hope to see more!

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Yea, i was amazed when i added fog and windows lighting how everything looked, it went from boring gray poligons to something very atmospheric, so, you should work a lot on lighting if you want your game to look awesome!

About optimization, you can even abuse it to make light flicker, you just need to find where 0 on X and Z coordinates are, if you go from below zero and back on that coordinates you will see how it turning off and on :) Funny how it became unintended feature!

About avoiding 3D modeling, just don't care about quality much, someone surely will like your models and style, even if you don't step into texturing and other mess that i still afraid of, making models that represent distantly something that you want still will work in every type of project!

I hope one of your next game will feature 3d models that you did yourself! It's important step for everyone and when you do it, you will open another universe where you can create everything you want and make it playable!

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Absolutely! Actually, you reminded me that I forgot to comment on the fog, too. It gave me Silent Hill vibes! The hazy fog is a great way to add extra atmosphere and mystery about what might be hiding in the distance, and the in-game encounter early on shows the player early on that something doesn't need to be nearby for it to be a cause for concern. Anyway, yes, I definitely would love to play with lighting more in future!

Oooh. Interesting! Yeah, I didn't notice it worked like that when I played!

Ahh yeah, texturing is another thing that I thought I -should- learn sometime, but I didn't even think about textures at all, when I was playing your game. :) So clearly they're not always necessary! And yeah, having versatile assets that are suitable for many projects are a good idea, thanks!

Thank you very much! :) Yeah, I love the idea of making a 3D world for my own games. I've dabbled a bit, but hopefully I'll start more consistently putting 3D projects out there. Thank you for the encouragement!