Very nice puzzle game! Really liked how the music and visuals created this unsettling environment.
The main issue I had was spoting the puzzle pieces.
Criteria | Rank | Score* | Raw Score |
Story | #33 | 3.893 | 3.893 |
Theme | #48 | 4.107 | 4.107 |
Aesthetics | #60 | 4.214 | 4.214 |
Mechanics | #74 | 3.786 | 3.786 |
Sound | #88 | 3.500 | 3.500 |
Fun | #164 | 3.571 | 3.571 |
Music | #175 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
8
Did you use any existing assets? If so, list them below.
All Sound Effects
Link to your source?
https://github.com/JojoSim0n/game-jam-2022.git
Very nice puzzle game! Really liked how the music and visuals created this unsettling environment.
The main issue I had was spoting the puzzle pieces.
After I understood what I was picking up, it actually created a nice aha moment in me. The level design is gorgeous. I had some problems with the controls. Would have been better to have the controls concentrated on the mouse imho (e.g. rotating when mmb is pressed).
Really good game!!
Loved the lowpoly retro-lab scenery! And the really nice story!
Great game!!
Nice entry, interesting puzzles and story was good. 3D models were excellent aswell, you can tell it's all a cohesive environment and props.
Great submission, one of my favourites so far. A few point that could be improved: Movement felt counter-intuitive. The "E to read" labels were turned around, upside down depending on the camera rotation. Other than that, fantastic job!
This is an outstanding submission! It's clear your team is skilled and can work together efficiently (8 is a large team size!). The sound design was excellent, the puzzles were a lot of fun, the art style was cohesive, and the level design was very detailed. Fantastic job all around.
wait, you did all those 3d models yourself! IMPRESSIVE!
it really makes a difference if things look and feel coherent.
great job!
I had a blast playing this! It was so much fun assembling the body :D
Great visuals and nice puzzles!
This is a great idea, and I really liked the sound design and the character design. I kinda wish the torso tumbled around on the floor, and then changes to pull itself along or walk depending on limbs attached, but that's work.
I have one question: How does it read the notes without a head?
Some feedback: I think the camera movement direction should be inverted. I would have really liked an in-game menu, cause I accidentally hit escape to put down a letter and it kicked me back to the start menu and lost all my progress.
That aside, great job on your game!
Thanks for the game. It has a nice atmosphere and I really liked how the movement of body to camera felt. I had to get used to the fact that it's only indirect controls and often I would click on a wall instead of the floor close to it. I got stuck on level 2 in front of the second camera. I saw a button, but I was not able to press it and I lost all limbs again. I have no idea if that is a bug or if I missed an important part.
It was a fun game and really great for the 10-day timeframe.
Very unique game idea, great job on that! I would have liked if the body parts where highlighted a little bit as at some points they blended into the background a little too much. Why do I lose my limps upon venting? :( And if it is possible I would try to implement it that you could move by keeping the mouse button pressed and it continuously tries to move to the target instead of having to click each time. Loved the whole aesthetics and vibe you created!
Thank you for your nice comment :)
you are right, the body parts are a bit hard to see sometimes.
We thought the vent is to small for a hole body to fit. so you have to drop all the other parts. Also as a signal that you dont need the bodyparts you have on the next paths. Unfortunately we couldnt finish the feature to drop the parts on the ground and now you just lose them. We kinda missed to tell the player that they lose the parts then entering the vent...
Keeping the mouse button pressed to move is also a good idea. Maybe we can add that later. I dont know, Im not the programmer^^
The puzzles threw me for a loop, but I can’t deny there’s some great design here. The aesthetic is great, the story is interesting and doesn’t overplay its hand, and the atmosphere is perfect. You’ve got something incredible here and I would say you should definitely look into a postjam commercial game with extra content and animations for the moving limbs.
Great work on this one!
Unique concept. Good looking visuals, I could see this being sold if you turned it into a full length game.
Surprisingly a small ammount of rates for such a greate game! The visuals and atmosphere(accompanied by suitable music) is WOW, 10/10. The story intoductions is also well done!
Pretty cool! I really liked the atmosphere and tone you set and I think there's a lot of potential to this sort of game if you were to keep developing it. Just to throw out an idea here, it'd be cool to see a game where you play as different SCP subjects escaping facilities in their own unique ways :)
Really interesting idea and it looks excellent.
I'm not a fan of the camera angle though, would prefer it to be over the shoulder.
Maybe that is just personal preference but I found when I moved I was often looking at blank space outside the walls.
I really enjoyed the gameplay that stands out with an intuitive approach. The last puzzle pushed me to my cognitive limits, but in a good way. So despite the short play time, there was still a steep curve of difficulty! The visuals, the atmosphere and the music were coherently chosen and created a creepy mood. And I have to highlight the story as well, as it kept me guessing, but still had exciting plot twists.
Played and rated. Nice atmosphere and visuals!
I got stuck at lvl 2 while looking for other body parts :/ Overall the atmosphere and the environment made it pretty creepy!
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
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