That's so nice to hear, I'm glad I could be of help!
Happy that I could help with some design decisions as well, I myself am often bad at designing features to make them fun, maybe I'm good at giving design advice though 💀🤣
HadiLePanda
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Thanks a lot for the detailed feedback, means a lot!
I'm happy you enjoyed the game and you had a positive experience :)
The points you mentionned make a lot of sense, I will look into it when working on future updates.
The goal is to release it to the public on the play store, I'm verry happy to hear that you find it market ready.
I appreciate you taking the time to give the detailed feedback, thank you.
Love the cat and the game is cute. The coins animation felt nice.
I liked that it's a custom level so that you can learn and retry, a bit like mario levels.
The hitboxes and the jump felt a bit off, but once I got the hang of it it started feeling more interesting to play. Still I think it could use some improvement to make the gameplay more satisfying.
Good job making this game and finishing the bootcamp :)
The concept seems interesting, I enjoyed bashing some mobs and walking around the dungeon.
I like the art style and UI you added.
Here are my improvement points:
The camera was a bit annoying though, I couldn't see much.
The design could be improved, the combat didn't feel engaging I ended up just swinging my sword all the time.
Perhaps if it was turn based it would be easier to balance and make the combat engaging.
The countdown timer before the wave start spawning isn't a good idea I think, I didn't have anything to do while waiting.
The game requires a lot of game design and balancing, so I understand why it could be hard to get right.
Well done finishing the bootcamp, it's a great achievement :)
I enjoyed playing for a bit, especially with the background music that adds a lot to the vibe.
The cover art looks pretty neat.
I liked the powerups and the fact that cars move around and can push you, it was funny.
The controls could be improved, it felt a a bit inconsistent to change directions, and the hitboxes might be a bit small.
Well done completing the bootcamp :)
I enjoyed playing the game, I got to learn new things as I played and tried different categories, it's actually informative!
One thing that bothered me a bit was the fact that the same question could come up often, otherwise it was nice to be able to see same questions from time to time to reinforce what we learned.
Good job making this game! :)
I liked playing ghe game once I got the hang of it, it was interesting dodging the missiles last second.
I like that there is a variety, making the game progressive and you have to be on the lookout which type of missile it is. The bonuses and the indicator to go to them gave a good sense of objective.
I noticed one issue with the map teleporting, we could see it happening it was a bit disorienting. It also needs a bit more polish.
Overall I enjoyed playing the game good job :)
I played and finished all the levels.
It was really fun to try to think of a strategy and use the environment to bounce around!
It lacks polish, but the gameplay and levels are fun to play.
I also had a good feeling receiving the coins, probably because it felt rewarding enough for finishing the level in a reasonable amount of time, and knowing I can use them to purchase stuff.
I actually didn't know you can purchase boosts, I just saw that in the pictures of the game.
Good job overall I enjoyed playing your game :)
Really enjoyed the atmosphere, visuals and audio of the game, it felt really alive.
The fact that it's an infinite runner as a 2d platformer kind of game is quite unique.
I really enjoyed the jump and attack choice, with obstacles that are enemies that actually attack you, it felt nice to have to attack with a good timing.
The replayable aspect is interesting, but would need more rewards and reason to replay in the long term (which is something more complicated to implement though)
My improvement points would be the jumping which is too long and hard to control, it needs adjustment. It currently makes the game feel out of the player's control. The coins sound and delay didn't feel responsive enough when collecting them too.
With some fixes and more polish I think this can be a really nice game, great work!
Making a unique game like this which feels pretty alive is awesome I love it, and I'm looking forward to seeing what you can come up with over time :)
Nice game, I liked the game from start to finish, and the animations and gameplay felt really smooth.
The gameloop itself is simple but it was fun to stack the boxes, it requires some anticipation skills.
The loading animation was a nice touch.
The UI and audio are well polished, and I liked the different environment backgrounds :)
Good job for your submission!
I played and finished the 10 levels.
Really enjoyed the game, it's well polished and the core loop of shooting the balls in the net is fun! :)
The UI, animations, sounds and different maps with simple and clean graphics were really enjoyable.
Don't have much negative points except maybe having a better feedback for the shooting arc, or slighly easier to control the cannon. Otherwise everything is super nice, I loved it :D
Thank you for your feedback, really appreciate it!
You're right, what you said about new player experience is something I can work on. As I had too many things to do at once in the project, it was already intense to put everything together.
In the future I'll definitely think about adding this beginning progression, I really like the idea.
My weakness has always been game design 💀 But this kind of feedback is valuable to let me know what's missing, thank you.
I'm happy to hear that you enjoyed the game, means a lot :)
Love the polish of the game, the audio and animations are really nice! The fact that there are many levels each being unique and having a different feeling is awesome :)
My only negative point is the movement, it felt a bit too hard to control and the point of view of the camera was not really making it easy to understand the movement of the terrain.
Well done! :)
I like the vibe you have going on here, the game is simple to play as well.
I liked how the scenery changes per level.
I was confused about the hitbox, maybe this could be improved to be more intuitive. I would prefer having to choose the difficulty to have more fruits coming up, and maybe be less punishing to lose.
Perhaps more fruits that give different points to prioritize which ones to cut when the level becomes very fast, and you can't really cut all the fruits.
Good job for making this game :)
I really enjoyed the vibe you have going on in the game. It felt almost like a small zelda game adventure.
The concept in itself is pretty simple but it was enjoyable.
I liked the art style, audio (a lot), and the books/story.
The jump felt nice and controllable.
Although the map doesn't look as polished, it was pretty unique and creative. I had fun discovering the map.
What I didn't like much was the movement controls, it was a bit hard to move, maybe the movement was too fast.
The hitboxes of the plants were a bit too small as well it was hard to pick them up.
Overall I enjoyed playing the game, you've implemented a lot of cool systems :)
Played and rated!
I liked the concept, it did create the isolation feeling pretty well.
The other aspects of it were lacking I though, didn't really understand how to hide and it would have been nice to have content inside. I think it could be a good isolation vibe game with a story unfolding through some FPS content.
The files you provided are not properly packaged I believe, you might want to look at how to export the game files for upload for your next games.
Well done making this game!
Played and rated!
The forest section with the compass was nice! Having the ui telling us we can use the flashlight was very useful. The compass helped navigate to the bunker without frustration which I appreciated. The ambient overall was spooky.
In the bunker I didn't really understand how hiding works as I hid but still died. I liked the Fnaf kind of vibe in the bunker where you have to look around though. At first I thought we could enter the tunnel to try escaping the monster that appears, that was my first idea when playing.
Overall nice small game, the art and vibe were interesting enough but the gameplay was pretty confusing and could be improved.
Well done for this game jam :)
So with the browser version if nothing is visible when pressing Run game, then we need to open fullscreen mode so it can appear. You can enable a fullscreen button on the itch io settings.
When I start the game I had to press Escape two times to see the cursor on the browser, I believe by default the game locks the cursor in the code, so the bug might be coming from there.
I think in one try I pressed Ctrl and it made me see the game camera properly as well, but not too sure.
I hope this helps you find the problem!
Played and rated!
Overall liked the design of the game, it was an interesting camera angle and gameplay progressively got harder.
The dialogue audio bothered me, as there's only 1 sound looping, and I would have liked to have E to finish the sentence instead of skipping so I could read without waiting. The game audio could be improved in some ways.
When getting to the boss, the controls were still frozen so it was not playable which is unfortunate.
One big improvement I see is having a sort of visual cursor at your mouse position where you're aiming, it would make aiming much more intuitive and fun. I didn't know where I was aiming at without having to look back at my character.
Well done for this game, some improvements to make the game more enjoyable but it was an interesting concept and experience 😄
Would appreciate if you check out and rate our game as well:
https://hadilepanda.itch.io/lonely-byte