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vendolis

416
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing the game and commenting.

Thanks a lot for playing. What you said with partially untangle could be a bug. after you docked the sphere to the point the ropes should stay where they are and not flip through a tower. This can happen if you use a lot of rope and the physics representation gets too "stretched". I will have to look into preventing that.

Thanks a lot for playing and commenting. I just uploaded a version with a faster ball movement, more in line how I feel it is good. And the Tertiary colors are now disabled until I can fix them. 

Thanks a lot for playing and commenting.

This was really fun. I found the music a little annoying after some time. I really liked the draggy dog reference. great job. Thanks for the game.

Very nice game. solid execution and a lot of fun. Even with a leaderboard implementation. Great work. Thanks for the game.

Very unique game. I dont really understand the mechanic when something triggers. I thought it was when it was adjacent after a spin, but that sometimes looked not right. Maybe it was because the items go to their real position before the spin is evaluated, which confused me. But I had fun. and I found the power of grain to be unbeatable. This constellation made me so much money, i could not lose anymore:

Anyway... great game. Thanks for the game.

Interesting concept and great idea to use the Japanese signs for the concepts. Thanks a lot for the game.

Nice jump and run. great work on creating it. Thanks for the game.

Nice game. I was not able to solve the rhythm game. did not get my head around the keys. Great work for a game jam. Thanks for the game.

Pretty amazing implementation and great idea. I did not understand that you needed to do anything at the end. Thanks for the game.

Great game. I would have liked to be upgrading to be more specific, since I sometimes bumped into something and upgraded it by accident. Thanks a lot for the game.

Really great game. thanks so much. the last level was the most satisfying though :-) 

Wonderful game.. and so devious. second to last level I always blocked off my exit after finishing it. Thanks for the game.

Great game. I initially had the same idea but did not have a good idea to make the call assignments. making them by street is great and giving it as text. I really enjoyed my shifts. Thanks for making the game.

Thanks so much for playing.

Thanks a lot for playing, I wanted to make a "Level escalation mode" that ends after 20 levels. In this mode every level would have one more tower (still randomized) and it would end after reaching 20 towers. More towers dont realistically fit in the area. But I ran out of time.

Thanks so much for playing. That is a great idea. I was wondering of how to give a level a score. Time was the only thing that i came up with, but length could be great. It might also be another challenge to make every rope the same length. ... Have to try it out if that actually works. 

It would also be great to be able to remove a piece that is still infront of the train, if the train has not entered it yet. If you misjudge the length you are stuck with it crashing.

Great story, very moving. Thanks so much for making the game.

Wonderful game. Thanks so much for making it. Really reminded me of A Fold Apart. Thanks a lot for making it.

Great game. Went through several rounds but did not get to an A. Great work with the game and keeping it very variable with the different people. Thanks for making the game.

Very stressful and good game. I tried but could not make it to the end of my shift. Great work very solid game.

Great game. I love lemmings and its a great twist on it. I really like that everyone has a name. Thanks a lot for making the game.

Great work with the VOs. I had thought about making a switch board game, but then was scared of the work to make interesting stories. I really liked how you did it. Thanks for the game.

Fun game. Thanks for making it.

Very nice and polished game. Had fun playing it. Though I still sucked at it. Great job making it. Thanks for the game.

The game was great. thanks a lot for making it. It took me nearly an hour to get through all levels, but it kept me going. 

Very unique game idea and visual. great job. I was not able to deal with the laser thingy. But it was still a fun experience.

Great game. It took me a while to read that I can take back the elements... And then I missed the station.. I image it looked like int he picture on the right. Thanks for making it. 

Fun game. Thanks for making it. Esp in the last level it would have been great to have small er handles after the wires connect so the color is better visible. But it was great playing it.

This is a great game. nearly made a similar game as this. the cable interaction was a little taxing, but still fun. great job on the voice lines.

Fun game. Thanks for making it. 

Nice game. gates crazy at the end. Fun exsperience.

Thanks a lot for playing and commenting. the "flickering" of the rope is a thing that might be unavoidable in the current setup, but i need to test more if this movement can be soften more to avoid that. There are a lot of areas that can be improved on this.

Thanks a lot for playing the game.

Yes, the puzzles are only intro levels and then random levels at the moment. There is a tower type that you can not touch with a rope. (Black int he current color schema) these can be used to make a level harder. I will have to try out which direction i want to go. Either making levels times to compete on completion time and beeing able to share levels with others. Or if there should be a a larger puzzle aspect to it, though I am no great level designer for puzzle games. 

Thanks a lot for playing my game.

Thanks for the game. Was an interesting play, though I sucked at it.

I liked the idea of the game. if you juice it up more to make push and pull forces for the ghost and the hunters clearer that might help. I also did not understand where I was supposed to guide the ghost to. But it was still an interesting play. Thanks for the game.

After I figured out that I need to go to full screen the game became much better. Thanks for making the game.