Thank you very much for playing and appreciate your feedback. I surely will make several changes soon in sha'Allah that should make things much clearer. Thanks again :)
Furious_Witch
Creator of
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Here is my game. I would appreciate it if you play and rate it. Thank you :)
https://itch.io/jam/gamedevtv-jam-2025/rate/3593259
Hello everyone,
This is my game, Trapped Inside Your Head. A psychological and emotional game.
https://itch.io/jam/gamedevtv-jam-2025/rate/3593259
I would love to know your feedback, if you have the time, and I will play and rate your game as well. Thank you :)
You put a lot of effort into this entry. Other than a bit of lag here and there, which can be fixed with some optimization, I believe you made a nice, solid entry that you can build on. I loved the aesthetics, and the light flickering(which I believed was not intended) was doing such a good job of adding to the creepy atmosphere :)
Good job :)
Thank you for the heart felt words. It is hard to talk about it but thankfully the process of making this game has actually helped me alittle (even though that was not my intention). I actually wanted at first to do hypothetical scenarios but found my mind going in this direction so I decided to go with my feeling.
Thanks again for playing the game and for connecting and sharing your thoughts. I really appreciate it :)
Thank you so much for your kind words. I really appreciate your encouragement 🙏
I will add the math of the light here and in the instructions as I think I should have made that more clear to the player through ingame feedback which I will add too in the next version.
Basically there is an initial loss from living the memory and as long as the memory is not resolved, the initial loss will be repeated on scene entry. For scenes that require praying (the harder ones), praying decrease initial loss by a certain amount and as you continue praying each time the initial decreases until it reaches zero. Also, doing actions to resolve a bad memory requires some light. The amounts are different depending on the level of pain attached to the memory.
On the other side you gain light from good memories, from resolving bad memories, and praying.
I will continue working on this one the soonest in sha' Allah and hopefully you will be playing a more refined and more enjoyable version soon :)
Thanks again :)
Thanks for your kind words and your feedback.
I didn't notice the first point but will check it and find a way to fix it.
Point 2,3,4 are intended. I wanted to simulate someone who is trapped in the past and the memories will keep bothering them until they find a way to come to peace with them. They can leave when they want but they will stay haunted. Also, I thought about clamping light value but I thought it could show better what is happening to the person.
The final point I will fix soon along with adding music sfx and some missing actions' visual effects that were direly needed. I just didn't have enough time for the 3000 tasks I needed to do :D
Will continue working on it in sha' Allah post rating. Thanks again really appreciate your time :)
Man that was brutal :D The spawning rate is crazy and some are spawning on top of the others, when will I kill all those? Regardless, it is a nice game with good potential. It needs some health potions at least to make it playable for a longer period. The assets you chose look good together. Good job especially in the given time frame.








