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Furious_Witch

111
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3
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7
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4
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A member registered Apr 28, 2017 · View creator page →

Creator of

Recent community posts

Thank you very much for playing and appreciate your feedback. I surely will make several changes soon in sha'Allah that should make things much clearer. Thanks again :)

Thank you so much for your kindness. Glad to have met a kindred spirit :)

Loved it, would like to see how you continue the story, and very eager to meet Leo :)

Thank you so much for the kind words. I really appreciate it, and I am honored to have you as a super fan :) 

Here is my game. I would appreciate it if you play and rate it. Thank you :)

https://itch.io/jam/gamedevtv-jam-2025/rate/3593259

Hello everyone,
This is my game, Trapped Inside Your Head. A psychological and emotional game. 

https://itch.io/jam/gamedevtv-jam-2025/rate/3593259

I would love to know your feedback, if you have the time, and I will play and rate your game as well. Thank you :)

Congratulations on finishing your first prototype. Good job :)

Congratulations on finishing your first prototype. Good job :)

You put a lot of effort into this entry. Other than a bit of lag here and there, which can be fixed with some optimization, I believe you made a nice, solid entry that you can build on. I loved the aesthetics, and the light flickering(which I believed was not intended) was doing such a good job of adding to the creepy atmosphere :) 

Good job :)  

Nice mechanic! I got to level 4 yaaay :D

Nice mechanic! I got to level 4 yaaay :D

Nice entry. You have a solid basic mechanic, but I would prefer to spawn the ships a little farther.  Congratulations :)

It is very difficult to focus on building a website and then working on the game. The game has a solid concept, but it needed some challenges and a little bit of graphics to increase its appeal. A little bit of generative AI could help a lot.
Good job on doing the site and the game :)

I loved it. It is so simple, yet it has a big potential. You already built a nice base mechanic that you can expand on. Would love to see how it turns out as you expand. Nice work :)

Nice game. Good job :)

The modeling is really great, especially considering the time, and the idea is interesting and has potential. I understand you didn't have time to finish, but the important thing is you built a nice demo that you can continue to build on. Good work :)

The modeling is really great, especially considering the time, and the idea is interesting and has potential. I understand you didn't have time to finish, but the important thing is you built a nice demo that you can continue to build on. Good work :)

Loved it! Nice story and aesthetic. Great work:)

Nice entry! The art is so pleasing, and the game is complete and polished. Congratulations :)

Very Nice game, and congratulations for making it a complete and polished one in the time limit. The art and aesthetics were very fit to what you were aiming for, in my opinion. Great work :)  

Thank you for the heart felt words. It is hard to talk about it but thankfully the process of making this game has actually helped me alittle (even though that was not my intention). I actually wanted at first to do hypothetical scenarios but found my mind going in this direction so I decided to go with my feeling. 

Thanks again for playing the game and for connecting and sharing your thoughts. I really appreciate it :)

Thank you. Glad you enjoyed it 🙏

(1 edit)

Thank you so much for your kind words. I really appreciate your encouragement 🙏 

I will add the math of the light here and in the instructions as I think I should have made that more clear to the player through ingame feedback which I will add too in the next version.

 Basically there is an initial loss from living the memory and as long as the memory is not resolved, the initial loss will be repeated on scene entry. For scenes that require praying (the harder ones),  praying decrease initial loss by a certain amount and as you continue praying each time the initial decreases until it reaches zero.  Also, doing actions to resolve a bad memory requires some light. The amounts are different depending on the level of pain attached to the memory.

On the other side you gain light from good memories, from resolving bad memories, and praying.

I will continue working on this one the soonest in sha' Allah and hopefully you will be playing a more refined and more enjoyable version soon :)

Thanks again :)

(1 edit)

Thanks for your kind words and your feedback. 

I didn't notice the first point but will check it and find a way to fix it. 

Point 2,3,4 are intended. I wanted to simulate someone who is trapped in the past and the memories will keep bothering them until they find a way to come to peace with them. They can leave when they want but they will stay haunted. Also, I thought about clamping light value but I thought it could show better  what is happening to the person. 

The final point I will fix soon along with adding music  sfx and some missing actions' visual effects that were direly needed. I just didn't have enough time for the 3000 tasks I needed to do :D

Will continue working on it in sha' Allah post rating. Thanks again really appreciate your time :)

I finally uploaded the web version. There was a very nasty, persistent bug that took forever to be killed :D
If you have the time to play it, I would appreciate your feedback

I have uploaded the web version if you would like to check it out. Thanks for dropping by :)

I have finally uploaded the web version. If you had the chance to play it, I would appreciate your opinion. Thanks again :)

Yes, I will upload one hopefully today in sha' Allah. Thanks for checking my page :)

well, good for you. I wish you all the best with your project.

Don't beat yourself about it; we all have a list of unimplemented features. It wouldn't be a game jam without one :)

I loved playing this one but unfortunately didn't have the time to rate it.  Exceptional art and animation. Keep going :)

(1 edit)

Nice game! My final score is 320 :) Very simple and complete. Would have loved it if there was some way to replenish health; It would have added more time to gameplay.  Also, good job on picking the characters and animation. Good work :)

Thank you so much for playing my game and for the kind words. It helps me to keep going :)

I could see myself playing this game just for fun :) You actually succeeded in completing a competitive game with an edge in such a short time. Congratulations!

This game has amazing potential and absolutely enjoyed playing it. It would be a good idea to tweak the movement of both the player and enemies; it felt a bit heavy. Adding clear instructions would help a lot but I caught on after restarting about 3 times :) Good work!

Very cute :) Loved the artwork you picked and it looks very fitting together. Wish there was some continuity in the game like I can collect some fruits and the next day collect the rest. I think the idea has potential with some tweaking. Good job!

Man that was brutal :D The spawning rate is crazy and some are spawning on top of the others, when will I kill all those? Regardless, it is a nice game with good potential. It needs some health potions at least to make it playable for a longer period. The assets you chose look good together. Good job especially in the given time frame. 

Funny game :) If there was a funny/humor criteria, this game would probably get a good ranking. Very simple and complete. Good job! 

This game is amazing! In the beginning, I didn't understand how to work the traps but I reread the instructions and then I enjoyed being evil and pushing everyone into the water :D Very fun and challenging without being too difficult. Good work :)