I absolutely loved it! This game has a lot of potential; you have almost finished the basis for a nice tower defense game. Good job especially in the time frame we had. I hope you keep working on it.
Play game
Golem's Bastion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #369 | 3.364 | 3.364 |
Mechanics | #447 | 2.818 | 2.818 |
Story | #448 | 2.364 | 2.364 |
Aesthetics | #452 | 3.182 | 3.182 |
Fun | #500 | 2.818 | 2.818 |
Overall | #548 | 2.727 | 2.727 |
Music | #832 | 1.273 | 1.273 |
Sound | #856 | 1.273 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
KayKit assets from itch, and a couple little things from Unity asset store, all available for free.
Comments
Thank you! I don't have plans to continue working on this project other than perhaps a small patch to add some missing components and tweak some minor issues. However, I chose this game to try out some new mechanics that will carry over into my next larger project that is still in the early planning stage.
You can tell how much you wanted to put into this game and the ambition shows. There's a lot to it and I like that.
I do agree with what has already been said, The character is painfully slow but I respect that it's a balancing issue. I had some issues with balancing the difficulty so I understand.
With the right music and some nice UI you're on to a winner. Well done on getting something finished and playable in the time we had!
I had a lot of fun with this. I like the idea of managing multiple resources for building towers, and I like how the enemies snake around the castle before reaching the gate. The only thing that really felt missing was some audio but it's a really solid foundation. Good job!
Thanks for playing! I initially tried to do manual resource harvesting with the player, but started running into a lot of bugs and needed a rework of the mechanic, so I opted for a faster solution with the buildings. This game was an attempt at a lot of new mechanics for me anyway, which caused me to run out of time for the audio and menus.
Really cool game! Overscoping is just the usual game jam thing :-) This time I went with the most simple thing I could think of and it still took quite a lot of time to finish.
I can see the amount of work put into this and it's really impressive for 10 day game jam.
Very nice tower defense game. I really enjoyed playing it. The graphics looked honestly really good for a week long jam. Maybe updating the UI and adding a title screen would be all I recommend.
There is a lot of features in there. The web version doesn't seem very responsible, anyway.
And, true, the character is moving waaaay to slow. Maybe it's part of the game balance?
Thank you for playing! I am curious what browser you are using and what kind of system specs you have, such as RAM. It ran decent in the browser on my PC, even with dozens of Chrome tabs open across 4 different windows and with RAID running n another monitor, but my PC is a bit higher end. I am aware that the player needs to be sped up. I will fix that if I do a patch after the jam is over.
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