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Grisgram

493
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A member registered May 20, 2022 · View creator page →

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Thanks! I found quite some great games in this jam, some with potential to become a full product. If you had at least a little bit of fun, I made everything right!

Thanks for playing. Yes, “many decisions” is part of the idea.

Wow that’s very kind thank you! Glad if you had fun!

Thank you!

Thank you! Glad if you had fun :)

thank you very much! :-)

Thanks for the feedback - but that’s exactly what i wanted to avoid (and why I also did not make any visual “hint” for the lane you are on) – The glowing angel/demon is the one that will “hit” the door and you shall always have to fear “…will it touch the middle door? a bit more up? more down? arrrrrgh nooo not the +30% for the demons!” :) that’s part of the game!

Thank you for playing! If you had fun, I did everything right!

Sometimes :-) Glad if you had fun!

Makes me happy, if you had fun! While playing your game, the same happened to me - yours has an outstanding presentation!

Thanks – your game also has a nice interpretation of the theme!

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Oh thank you! First time the effort for the itch page gets mentioned. Very much appreciated! Of course, I rated back your game!

Thanks! Glad you liked it!

Thanks! Of course, there’s random involved, sometimes it’s (almost) too easy to win and sometimes you run with a handful of angels against 80 demons. That’s life :)

Thanks for playing!

wow! one of the games that kept me really going for some time! amazing entry - you did very well!

fun! i love those physics puzzles. only thing that reduces the fun is, that the reset button also removes all things i have placed in the level. would be much better to reset only the ball. it gets a bit awkward after the third try building the same level again and again and always miss by some pixels…

very interesting design - cool graphics, good animated! thank you for this entry!

great work! enjoyed it - thank you

the camera angle is not optimal. I know, one should not see everything, but sometimes it was a bit too close for my taste until an enemy became visible

very nicely done for your first jam! it doesn’t look like a first-timer :) good job!

hell yeah what a gem! Full score deserved – had lots of fun – kept me going until boss came in and spent me a strange look… I think my face was frozen in kind of a stupid frozen-perma-smile with glowing eyes hahaha thanks for this game!

very nice! good audio athmosphere

I always wanted to be a frog^^

I love crazy ideas like that! you did well :-) Made me smile through the introduction^^

nicely done! good visuals I agree to what other said - could be a good base for something bigger!

I could imagine a theme with insects (or being a duck-mom guiding the chicks back to the nest) and avoid some enemies. this could be a nice base engine for a skill game. nicely done!

hell yeah! this is fun! you did exceptionally well on this one! thanks! kept me going :-)

Thanks for creating a tutorial here - would’ve been a bit overwhelming without. You put quite some effort into this game and it’s well done! Missing sounds though.

It’s rarely seen that one uses multiple cameras in a game and this tells me that you as a dev are deeper in the engine than the average – good work!

Very good interpretation of the theme! the hitboxes around the stings are bit too big I think - i sometimes died on them where I thought “hey… there was more than enough room between me and you” but aside of that, congratulations to creativity and design here!

Yay! Doors & Levers! Love those since i was a child and played might&magic III back in the 90’s. The music is charming, and doing this is only a view days is a great job! Well done!

yeah! good job! that reminds me… need to look whether i am still holding the highest score!

haha! yeah please do that! My wife in an earlier TriJam had lots of fun with voice recording too :) She was just not so happy, that she got the role of “scream like a dying vampire!” ^^

Thank you! Glad to hear :-) I will update it with more door-types and a bit more fancy visuals (when i am no longer bound to cc0)

First of all, I like the athmosphere generated by the audio! caught me immediately. you have chosen very very good sound samples here. I personally do not like pixelart in any way and this game was even more pixelated than many pixelgames i have seen - i had the impression the entire graphics would fit into a 128x128 desktop icon on windows, so the entire visual experience is not for me. the game itself is interesting (as soon as i was able to figure out that those moving pixels shall show kind of a cursor), but the graphical presentation totally ruined it for me. sorry, you asked for honest feedback, that’s what i felt. but i really loved the acoustic athmos!

interesting idea – but needs some polishing. but for a work in a few days -> nice!

amazing! even with voice audio! really fun!

wowow! VERY well done! I agree, this could be a fun puzzle game! if your base code allows easy adding of lots of levels, this could very well become a full title. good job!

yeah, depends on what games one plays - i don’t own a console either - i am a mmo-player and card-game player (roguelites like slay the spire). console is no market for me – but you are not entirely wrong - i would agree, that the majority of players owns a controller :)

Very nicely done! I love such puzzles

wow great implementation! amazing entry for a game jam!

Sorry i don’t have a controller… think about supporting standard input (mouse/keyboard) and controller only optional. would like to rate, game looks nice, but I simply can’t.