Thanks! I found quite some great games in this jam, some with potential to become a full product. If you had at least a little bit of fun, I made everything right!
Grisgram
Creator of
Recent community posts
Thanks for the feedback - but that’s exactly what i wanted to avoid (and why I also did not make any visual “hint” for the lane you are on) – The glowing angel/demon is the one that will “hit” the door and you shall always have to fear “…will it touch the middle door? a bit more up? more down? arrrrrgh nooo not the +30% for the demons!” :) that’s part of the game!
fun! i love those physics puzzles. only thing that reduces the fun is, that the reset button also removes all things i have placed in the level. would be much better to reset only the ball. it gets a bit awkward after the third try building the same level again and again and always miss by some pixels…
Thanks for creating a tutorial here - would’ve been a bit overwhelming without. You put quite some effort into this game and it’s well done! Missing sounds though.
It’s rarely seen that one uses multiple cameras in a game and this tells me that you as a dev are deeper in the engine than the average – good work!
First of all, I like the athmosphere generated by the audio! caught me immediately. you have chosen very very good sound samples here. I personally do not like pixelart in any way and this game was even more pixelated than many pixelgames i have seen - i had the impression the entire graphics would fit into a 128x128 desktop icon on windows, so the entire visual experience is not for me. the game itself is interesting (as soon as i was able to figure out that those moving pixels shall show kind of a cursor), but the graphical presentation totally ruined it for me. sorry, you asked for honest feedback, that’s what i felt. but i really loved the acoustic athmos!
















