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A jam submission

Minesweeper (Gamedev.tv 2025)View game page

"Tiny World" - Tiny coded Minesweeper
Submitted by Grisgram — 1 day, 4 hours before the deadline
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Play Minesweeper

Minesweeper (Gamedev.tv 2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4982.6463.000
Mechanics#5012.5202.857
Overall#5962.3942.714
Aesthetics#6432.3942.714
Theme#8191.6381.857
Story#8571.0081.143
Music#9250.8821.000
Sound#9260.8821.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
The black bomb was a cc0 from pixabay, everything else is self-drawn

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Comments

Submitted

This is a very similar to the old minesweeper game and I love it. Although the random number generator was never in my favor during a bunch of playthroughs, I had fun clicking on a bomb tile and getting the old-school themed message.

I also like the fact that there is a difficulty system in the game too, and all while making this game less than 100 lines of code is very impressive.

But I was confused as to this game is suppose to relate to the theme of Tiny World because having a bunch of mines doesn't mean the world is tiny but I don't know, it might be just me.

Submitted (1 edit) (+1)

Ah I've always wanted to remake Minesweeper. Good job!! I liked the particle effects. Also loved the Win 95 style dialogue box.

As I'm crazy, let's see what I can suggest: in the original you had a timer, would be cool to add. Also when you held the left mouse but didn't release, the smiley face would make a scared face until you released the mouse button. Likewise it'd be crosses for its eyes if you messed up :) I think there was also a left+right click or middle button combo that'd insta-reveal squares (I believe another commenter has also referred to this)

Otherwise a lovely implementation with the convenience factors of instant revealing of squares with 0 mine neighbours...

Developer(+1)

thank you very much!

and you are right, I tried to rebuild the old win95 style. I am around since the 80’s as a developer, so what most people see as “ancient” design from stone-age area was already the “modern world” from my point of view :)

Submitted

Haha, yes I too have a very soft spot for those early Microsoft GUIs. Though I played Minesweeper more on Win 95 I definitely hit it hard on 3.1 and 3.11. So the 'X' button on your dialogue box did feel like a luxury, I agree ;) I miss those happy days of organising stuff in Program Manager, meticulously arranging icons then having either Windows go nuts or a cruel friend / sibling hitting auto arrange...

I remember the excitement of unpacking my first ball mouse - my dad's CPC1640 in 1988... He used to do DBase III and FoxPro stuff (my first job in 2001 was somehow in FoxPro too..! Visual FP at least)

Submitted

What can go wrong with Minesweeper. 

I only missed being able to right click on a sweeped area to sweep the surrounding blocks, but it was still fun.

Nice work!

Developer

Thanks :) It was the challenge to make it in under 100 lines of code. I know, it’s not the perfect match for the theme of the jam, but for me, “tiny” was the size of the game.