This platformer along with how the masks are used in-game is very creative. Every level seems very distinct as the game introduces more content to the player along with the game ramping up in difficulty with each level succession. The artwork put into this game is just marvelous.
Osama Hussein
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The game size is a bit off for my screen as it's a bit too big for me. I was still able to play the actual game but I struggled to weld the door shut, no matter how I did it nothing seems to work for me. Maybe it's because of the game size being too big that I missed something else.
The modelling and graphics were incredible though, as well as the voice acting.
I love the masks are used in various ways to solve certain puzzles. I struggled on some of the puzzles but I got through many of them. Although, that puzzle with multiple platforms and grey boxes on the sides was very tricky for me to solve and I can't get past it at all.
I didn't know how to zoom 100% to see the dialogue UI though so I just flat out skimmed the dialogue. But this is still a really fun game despite the UI issue and the puzzle difficulty in later levels.
Also, the curtains closing as a way to communicate failure was a really amazing addition to the game.
Using the masks as a choice that the player needs to make is a very cool idea to implement into the game. I picked Mask of Seduction and I loved how it told me a story of the benefits of choosing that mask but the cons as well.
The dialogue in this game was the main emphasis and will for sure make players react to these masks differently depending on what the masks tell them in-game.
Holy bananas, this game looks aesthetically awesome. The way that winter season is incorporated into this game is very cool and how the mask theme is being used in this game.
The fact that I need to collect oxygen masks to continue forward since oxygen drains over time and the fact there is a health bar because of pursing snowmen.
Ooh a horrific main menu screen, very nice.
The atmosphere of the game is very lovely and fits the horror-themed masks nicely. The fact that PS1 graphics were used in this one is just marvelous that I wish I could blow a kiss 😘.
The game is just simply too difficulty as the map size is very small compared to the "ghosts?" that spawn from all angles.
I love the fact that the masks are used as a way to balance the game out. It's like take the easy route, but you don't do what you normally do. Go hard, you go big but you lose the added benefit that you need to really succeed.
The fact that changing the realm changes which masks appear is lovely to see and play through.
Although, as the game progresses that becomes difficult because the game will move as if it's super fast if you make the slightest mistake where you aren't able to move and the game ends when those things at the left side of the screen hit the running player.
All the levels in this game are incredibly unique and slowly increase in difficulty.
I love the idea of using masks to switch between colors and which platforms will appear, wearing said mask. There is a lot of thinking and planning involved to get past the more difficult levels.
I struggled in the later levels, but this game did improve my intelligence and reaction time.
This game has a solid foundation in how the masks are being used in-game, as boss fights that convey the meaning of these emotions and how to deal with them as players. This is more of a transformational game, well done with the narrative aspect of the game.
In terms of the gameplay though, it's looking solid especially the different attacks that the player can perform. However, there are a few problems I found:
- The boss fights are way too hard especially if you use a sword during the entire run. I had to use a ranged weapon to beat all masks.
- There is one area that I could go where the mask can't shoot me and I think I noticed it in the anger stage.
- There is no weapon HUD that tells me what weapon I'm currently using
This is one of those cool strategic games. I really like the UI layout on the right with a bunch of stickers. I struggled at level 9 where the auto-leap was preventing me from reaching the destination after grabbing the masks.
This is a creative implementation to the theme of masks where the goal is to grab one and deliver it to the person looking for said mask.
The permanent upgrades are meant to show how ball speed changes, as well as the goalkeeper speed. We also added a XP multiplier upgrade around the last day of the jam to allow the player to level up faster, especially when the player reaches higher levels that require lots of XP to level up.
Also if you think outside of the box, by making these upgrades permanent, I'm giving the player multiple reasons to keep playing rather than just achieving some high score. This alone will make players want to play this game more and feel rewarded for every upgrade they receive.
You are very right, using Unreal is overkill but I've been loving the engine a lot despite its complexity and how a lot of people working with Unreal run into serious issues with it lol. Not only have been practicing using Unreal in C++ with more regularity, but also I started to understand how to do different things in Unreal as well.
Thank you for your detailed feedback, it means a lot :).
Love the music, it's a masterpiece. Anyway as for the gameplay side of things, I like how this is a rhythm game, controlling 2 players to kick the ball as it comes toward them.
However, the balls move way too fast for me and I almost always miss the chance to get the timing down to kick the ball into the goal.
Love that rain effect in the main menu. I love the tutorial level, as it teaches me about the game while there is a narrator guiding me throughout the level.
I just went to play the actual game and it is spectacular. I got a score of 202 because I hit the spike and there was like a sandstorm coming in from the left of the screen.
Shooting the ball by aiming along with the trajectory indicator was well done. The ball physics were awesome too.
This game shows world-class innovation, amusement and design, despite the high difficulty.
Well done with the ball physics and aesthetics.
I was confused initially on what I'm supposed to do but the guy came and kicked the ball, that's where I realized I had an idea of what I'm supposed to do.
I can control the ball speed after it's been kicked. I got a score of 1477, the game over screen looks nice.
A score of 600, not too shabby. It's very hard to find a ball unless if I move around the field and look for a yellow indicator on the ground. The shooting is well done, but sometimes the ball doesn't go where I aim my mouse as I shoot.
The goalkeeper at one point was constantly diving even if I didn't shoot for no reason.
I managed a score of 90. I love how you need to rotate the car around with movement keys to turn, and drive forward once you're the car is looking at something.
The car collision physics are very glitchy though 😂. It's hard to score goal because of the car movement (including the AI car).
The theme is very creative, using cars in a soccer game.
I got 400 after a couple of struggling playthroughs 😆. The gameplay is very creative as you play as a goalkeeper, trying to save a randomized penalty shot by the CPU.
The game ramps up in difficulty by moving the ball randomly during the shot attempt which is a neat implementation.
Amazing music and overall game art.
Dope splash page. It took me around 10+ playthroughs to finally understand the game. Apparently, I need to aim my mouse at the green light where the one of the goals were as the ball is coming toward me. Because if I don't, the guy will throw a fireball at me and it's GAME OVER.
I managed a score of around 14400+ and wave 2 once I fully understood the gameplay. This game is just very creative all-around.
This game is just marvelous, this could win the entire jam.























