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Osama Hussein

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A member registered Feb 27, 2024 · View creator page →

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Thanks for the feedback

I love how the mirror effect fits the upside down theme in this platformer. I have a huge problem though at the beginning, if I miss a jump, there's no way for me to get to a higher platform unless if I go back to the main menu and restart.

The other areas though, I was able to reach higher platforms even though I kept missing jumps along the way. The music was relaxing to listen to. Also, I like how the player needs to find something that makes Alice smaller in order to reach the next area.

I really like how the green grass can flip the spider upside down or right-side up on the platforms. The puzzle designs was really neat and makes the player use their surroundings to solve puzzles.

The puzzles increase in difficulty, especially that last puzzle with the moving obstacles. I finished the game, nice job with this one.

The game won't run for me

The snowy conditions looks very fantastic, well done with the models. The music is really well done. I did find a sun orb. 

My problem is that I kept getting lost in the level; although, there is a big emphasis with the narrative in this game, I was able to interact with different characters.

Wow, that's amazing how the letters are upside down in the main menu. I managed to flip them right-side up and a start button pops up. The gameplay is very simple, just walk into the tree repeatedly to unlock a black hole on it and get a victory screen.

This game was way too hard since I have no control over where the allies should go and I pretty much got killed once all my allies were gone.

The art style of the game is very solid. I don't know if I noticed anything that was upside down.

The way that the upside down mechanic was implemented in this platformer is neat. Unfortunately, I ran into a problem in my 2 playthroughs where my character turns upside down along with its movements and I flew off the screen.

Love the up-temp beat though during gameplay.

Thank for you for the feedback on the art. You probably must've noticed that the nerves are also upside down when you select them after the sequence plays.

I love the mechanic of moving the numbers at the correct spots on the grid. However, that second level, I had massive trouble solving it since I moved all the numbers past the grid area (above or below the screen) and I couldn't do anything else.

I tried playing again and apparently, I could move numbers into other numbers that change the number dynamically but I got stuck from there.

This appears to be a decent flight simulator. You can shoot at pursing enemy jets.

The first time I played this, I wanted to check what these incoming patients would do as chased me around. Didn't know they would attack me.

The second though, I tried to play again and the game crashed with a fatal error.

I tried again and I got confused on what I was supposed to do and how to get away/kill the pursing patients.

The game aesthetically, including the level design of the facility looks super incredible though.

Sometimes, I can't see where the player is because the camera clips through the building. The player can stick to objects when in mid-air.

It's a neat concept to have the player find the notes spawning in the home and returning it to the black square. I personally would have wished that if you found the note, it'll tell you the food that you need to grab to return it to the black square. That probably would have made the gameplay more engaging besides just finding a note and going to the black square.

I like the secret ingredient at the end.

This is a really hard puzzle, I don't even know how to close the water flow just by rotating the tiles.

I managed with a score of about 700. This game looks solid; although way too difficult.

The enemies spawn from everywhere with very little room for me to move away from them.

Hi, hope you had your cookie today 😆

Very relaxing and soothing music overall. It relaxed me a bit and potentially made my day better. Music appears to be a naturistic theme which is just straight up beautiful, well done composing this piece.

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At first, I thought this game is really hard because the bird can't hit the ground but as it turns out after a few playthroughs, it can walk on the ground without consequences. Although, I noticed there are a bunch of coins that are placed below the ground or on the obstacle that are uncollectable.

Nonetheless, my score was a 53 after a couple more playthroughs after I hit the top of the obstacles that was almost as tall as the game screen. I also realized that you can move freely left/right.

It's great to see a replicated flappy bird game.

So far, the dialogue and character art is really well done. Although, I noticed immediately after gaining control of the player and I walk up to the 2 people, they had the same 2 lines of dialogue. However, the dialogue with grandma at the end was great.

I got a highscore of 8, it's amazing that there are these attacking pillars that are looking to strike at the player. Although, a signifier could have been used to warn me which pillars will attack so that I can dodge them because as it is, the game is way too hard for me.

The game's screen doesn't match the browser's resolution. However, it's nice that I can make new ingredients and eventually it turns into something new. I didn't understand the gameplay well enough to know what I'm actually supposed to do.

This game appears to be really hard because at first, I struggled to understand how to move the car around the track but then I realized it's by holding SPACE. But even then, I struggled to get a high score because of I always crash into the sidewalks or the cones ahead.

The player can jump infinitely even when they're not on the ground, that's wild. And does the enemy even damage the player? Because the health bar never went down. After beating a few enemies, I ran into a dead end and I couldn't do anything else.

This game looks solid. I love the idea of being an astronaut in space, trying to deliver packages to the door and the meteorites that spawn to impede the player's progress.

My only issue with the game is that for levels that require 2 or more boxes to be delivered, after I delivered the first box I had a hard time finding the 2nd one until I got it after few moments of backtracking.

I completed all levels and I did notice the difficulty of the game ramping up, as more boxes need delivering the more meteorites will spawn and the faster they will move.

The narrative and storytelling were incredible. The characters do show different emotions and facial expressions according to the situation. This game is around an hour long but had fun trying to understand the lore of the boy needing his best friend, Alice all the time before the end.

I'm loving that VHS effect of the screen. I played the entire way though, and I quite enjoyed the narration and the troubleshooting part, especially when it said that my system overheated. That got me 😂.

Anyway, there is a weird interaction where I kept attacking that guy in the elevator at the beginning of the game and I failed after 9 hits. Not entirely sure why that's in the game if it's not the intent of the actual storyline.

Some parts of dialogue and cutscenes were un-skippable and I wish there was a way to skip them manually.

I love the aesthetics of the game world which made the cutscene look lively and dramatic, especially when peeking at the fireplace.

The person breathing behind the door and door squeak sounds were a signal to me that this was going to end badly.

Anyway, the story I feel is lacking just a little bit because all this scene is about is the note flying into the fireplace as it's going to burn down.

There probably should have been a character or some creature/beast that takes the note as soon as the person walks in and throws the note into the fireplace, while potentially including some dialogue before and after they're done throwing the note at the fireplace.

The cutscene was just marvelous. The part where the robot just missed pressing the button after the rocket had already launched fit with the 5 seconds too late theme really well. At least, the robot had a somewhat "happy" ending playing with the dog.

I also love the main light and shadow effect as an interaction for real-time rendering.

Wow, that is some impressive-looking scene. The visuals were marvelous to keep an eye on.

That ending was just really sad, that music perfectly summed up the emotion of that female picking up that rose. I like the cartoony-themed cutscene as well.

Great storytelling overall. Although, the way that slime ate the hero was terrifying to see, perfectly capturing that 5 seconds too late theme. Well done with this cinematic.

That ending was hilarious 😂. However, I noticed at the borders of the camera that there is some weird visual glitch.

This platformer along with how the masks are used in-game is very creative. Every level seems very distinct as the game introduces more content to the player along with the game ramping up in difficulty with each level succession. The artwork put into this game is just marvelous.

The game size is a bit off for my screen as it's a bit too big for me. I was still able to play the actual game but I struggled to weld the door shut, no matter how I did it nothing seems to work for me. Maybe it's because of the game size being too big that I missed something else.

The modelling and graphics were incredible though, as well as the voice acting.

The art is very amazing but I struggled a bit fighting with other people when I got close to them. Sometimes I would defeat them, other times I couldn't and just die. It's also neat to see 3 other people in the ring with you to compete against.

I got stuck somewhere around the very bottom area where I was further to the right of the level, I believe.

I love how the masks are used as a score system to shoot at. Although, it's difficult to aim it at the masks due to the masks moving a tad faster than usual as well as the projectile not launching far enough at times.

This is one of those war games that appears to have a solid starting point, but is missing the instructions and some elements of progression in the game. I just kept attacking and I did get a next level screen. Then, I did the same thing in the next level where I killed everyone and got nothing.

This narrative-based type of game is looking solid, and especially how the black mask is used as a piece of evidence to catch the criminal who happened to be the assassin of a murder.

The 1st level is way too difficult and the game plays almost really fast as well.