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Osama Hussein

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A member registered Feb 27, 2024 · View creator page →

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I am so sorry :(

Holy bananas, this game looks aesthetically awesome. The way that winter season is incorporated into this game is very cool and how the mask theme is being used in this game.

The fact that I need to collect oxygen masks to continue forward since oxygen drains over time and the fact there is a health bar because of pursing snowmen.

Ooh a horrific main menu screen, very nice.

The atmosphere of the game is very lovely and fits the horror-themed masks nicely. The fact that PS1 graphics were used in this one is just marvelous that I wish I could blow a kiss 😘.

The game is just simply too difficulty as the map size is very small compared to the "ghosts?" that spawn from all angles.

I love the fact that the masks are used as a way to balance the game out. It's like take the easy route, but you don't do what you normally do. Go hard, you go big but you lose the added benefit that you need to really succeed.

The fact that changing the realm changes which masks appear is lovely to see and play through.

Although, as the game progresses that becomes difficult because the game will move as if it's super fast if you make the slightest mistake where you aren't able to move and the game ends when those things at the left side of the screen hit the running player.

Having a tower that directs the allies in combat using masks is a neat idea. Unfortunately in the 2nd level the allies got stuck and can't progress further to capture the final tower.

Wow, I am very impressed by the animated cutscene and the narrative. Although, I had a really hard time understanding the gameplay as I would get a game over screen within 10 seconds 😆.

All the levels in this game are incredibly unique and slowly increase in difficulty.

I love the idea of using masks to switch between colors and which platforms will appear, wearing said mask. There is a lot of thinking and planning involved to get past the more difficult levels.

I struggled in the later levels, but this game did improve my intelligence and reaction time.

This game has a solid foundation in how the masks are being used in-game, as boss fights that convey the meaning of these emotions and how to deal with them as players. This is more of a transformational game, well done with the narrative aspect of the game.

In terms of the gameplay though, it's looking solid especially the different attacks that the player can perform. However, there are a few problems I found:

  1. The boss fights are way too hard especially if you use a sword during the entire run. I had to use a ranged weapon to beat all masks.
  2. There is one area that I could go where the mask can't shoot me and I think I noticed it in the anger stage.
  3. There is no weapon HUD that tells me what weapon I'm currently using

This is one of those cool strategic games. I really like the UI layout on the right with a bunch of stickers. I struggled at level 9 where the auto-leap was preventing me from reaching the destination after grabbing the masks.

This is a creative implementation to the theme of masks where the goal is to grab one and deliver it to the person looking for said mask.

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The permanent upgrades are meant to show how ball speed changes, as well as the goalkeeper speed. We also added a XP multiplier upgrade around the last day of the jam to allow the player to level up faster, especially when the player reaches higher levels that require lots of XP to level up.

Also if you think outside of the box, by making these upgrades permanent, I'm giving the player multiple reasons to keep playing rather than just achieving some high score. This alone will make players want to play this game more and feel rewarded for every upgrade they receive.

You are very right, using Unreal is overkill but I've been loving the engine a lot despite its complexity and how a lot of people working with Unreal run into serious issues with it lol. Not only have been practicing using Unreal in C++ with more regularity, but also I started to understand how to do different things in Unreal as well.

Thank you for your detailed feedback, it means a lot :).

The AI doesn't move after they score and the game got stuck

I got a score of 7700. It's really hard to guide the ball using the boot. 

I really love the looping day and night cycle.

Love the music, it's a masterpiece. Anyway as for the gameplay side of things, I like how this is a rhythm game, controlling 2 players to kick the ball as it comes toward them.

However, the balls move way too fast for me and I almost always miss the chance to get the timing down to kick the ball into the goal.

This game is super difficult. While it's a great idea that power, curve and shot angles play as a factor into where the ball will go, I couldn't understand well enough to know where the shot will go.

This game to me was more physics and scientific based soccer game, which is neat.

This game is all about controlling the ball as long as possible while killing enemies, which is a cool multitasking type of game. This game helped me improve my composure.

The upgrade system is very amazing and appears to be fully functional.

I ended with a score of 400.

My 1st playthrough, my score was 11 because the movement was slow and I couldn't keep the ball up in the air in time.

But my 2nd playthrough was even worse, only a score of 7. 

It's a nice idea to use the concept of heading the ball as a soccer game to improve player's coordination and motor.

Love that rain effect in the main menu. I love the tutorial level, as it teaches me about the game while there is a narrator guiding me throughout the level.

I just went to play the actual game and it is spectacular. I got a score of 202 because I hit the spike and there was like a sandstorm coming in from the left of the screen.

Shooting the ball by aiming along with the trajectory indicator was well done. The ball physics were awesome too.

This game shows world-class innovation, amusement and design, despite the high difficulty.

After the AI scored on me, the game completely broke. Although, I like the theme and game direction since every goal you score a card spawns for an upgrade or enhanced ability.

Well done with the ball physics and aesthetics.

I was confused initially on what I'm supposed to do but the guy came and kicked the ball, that's where I realized I had an idea of what I'm supposed to do.

I can control the ball speed after it's been kicked. I got a score of 1477, the game over screen looks nice.

A score of 600, not too shabby. It's very hard to find a ball unless if I move around the field and look for a yellow indicator on the ground. The shooting is well done, but sometimes the ball doesn't go where I aim my mouse as I shoot.

The goalkeeper at one point was constantly diving even if I didn't shoot for no reason.

Oh no, it's very bad.

I managed a score of 90. I love how you need to rotate the car around with movement keys to turn, and drive forward once you're the car is looking at something.

The car collision physics are very glitchy though 😂. It's hard to score goal because of the car movement (including the AI car).

The theme is very creative, using cars in a soccer game.

I managed to get 18,000,000+, wow. This game was really fun to play, the way that more enemies spawn and the types of enemies get better as I progress through this game made me stay hooked to this game.

Personally, I loved all the upgrades that I picked up and they were all very useful.

I got 400 after a couple of struggling playthroughs 😆. The gameplay is very creative as you play as a goalkeeper, trying to save a randomized penalty shot by the CPU.

The game ramps up in difficulty by moving the ball randomly during the shot attempt which is a neat implementation.

Amazing music and overall game art.

Dope splash page. It took me around 10+ playthroughs to finally understand the game. Apparently, I need to aim my mouse at the green light where the one of the goals were as the ball is coming toward me. Because if I don't, the guy will throw a fireball at me and it's GAME OVER.

I managed a score of around 14400+ and wave 2 once I fully understood the gameplay. This game is just very creative all-around.

This game is just marvelous, this could win the entire jam.

Neat arcade runner. I like the idea of kicking the ball up high, while avoiding pursing enemies. The upgrades don't carry over to the next attempt though every time I fail.

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Nice little platformer. I assume the grey circle is the falling soccer ball you're supposed to avoid.

I like the tutorial popups in the first 3 levels, guiding me to understand the game and its controls.

The 4th level was way too difficult, I never got past it.

I couldn't get past the 2nd level. Anyway, the idea of having a soccer platformer is amazing. The movement and the jumping are awesome, the fact that the ball stops moving immediately after releasing the movement controls is incredible.

The art of this game looks really nice, well done on that.

A score of 7 isn't too bad. The gameplay is solid; although when I would charge up the power for too long, the ball would move really slowly and the goalkeeper doesn't move to the ball at all so it's probably a glitch.

The power kick looks very interesting.

I love how there is a Hall of Fame board even though there's nothing there. I would love to make it in that list 🤣.

I got a score of 1047. I only lasted for around 15 seconds or so. Although, I'm on the Hall of Fame list yay.

My highest score was 14. This game is not bad at all. It's very difficult to keep the ball in play without hitting the spikes or the ground though.

This game appears to be way too difficult as the player moves way too fast so it's hard for me to move towards the ball. Half of my playthroughs, I got past round 1 and other times, I couldn't get out of round 1.

Although, I like the overall game idea and direction using cards as power-ups to make yourself feel superior to the AI. The game is about sadness and it's a soccer game which is very creative.

The ball just randomly goes to a direction, that's why I struggled to direct the shot on the moving thing.

My highscore was 30. The game is really challenging, especially when the jumping feels very floaty and it's hard to direct the ball where I want to go.

I managed a score of 31. I like how the game starts off as very chilling when you collect yellow circles for the first time until enemy circles start popping up to stop you.

I only managed a score of 23, level 2. This game is looking good, especially the football players. However, I had somewhat of a hard time charging up the kick because sometimes it won't register or it will just kick it somewhere where I don't want to kick it at.

The music is amazing for this type of game.

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I fixed the blurry art in gameplay. The sounds are implemented now.

This is a nice rhythm based game. Although, pressing 5 buttons whenever the balls are nearby is really challenging.

I played this game a bunch of times and it was a complete struggle since I could only move in 1 direction at a time. My highest score was 1 on a couple of playthroughs, but other times it's a 0.

Music is solid.