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Osama Hussein
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I love how the mirror effect fits the upside down theme in this platformer. I have a huge problem though at the beginning, if I miss a jump, there's no way for me to get to a higher platform unless if I go back to the main menu and restart.
The other areas though, I was able to reach higher platforms even though I kept missing jumps along the way. The music was relaxing to listen to. Also, I like how the player needs to find something that makes Alice smaller in order to reach the next area.
I really like how the green grass can flip the spider upside down or right-side up on the platforms. The puzzle designs was really neat and makes the player use their surroundings to solve puzzles.
The puzzles increase in difficulty, especially that last puzzle with the moving obstacles. I finished the game, nice job with this one.
I love the mechanic of moving the numbers at the correct spots on the grid. However, that second level, I had massive trouble solving it since I moved all the numbers past the grid area (above or below the screen) and I couldn't do anything else.
I tried playing again and apparently, I could move numbers into other numbers that change the number dynamically but I got stuck from there.
The first time I played this, I wanted to check what these incoming patients would do as chased me around. Didn't know they would attack me.
The second though, I tried to play again and the game crashed with a fatal error.
I tried again and I got confused on what I was supposed to do and how to get away/kill the pursing patients.
The game aesthetically, including the level design of the facility looks super incredible though.
Sometimes, I can't see where the player is because the camera clips through the building. The player can stick to objects when in mid-air.
It's a neat concept to have the player find the notes spawning in the home and returning it to the black square. I personally would have wished that if you found the note, it'll tell you the food that you need to grab to return it to the black square. That probably would have made the gameplay more engaging besides just finding a note and going to the black square.
I like the secret ingredient at the end.
At first, I thought this game is really hard because the bird can't hit the ground but as it turns out after a few playthroughs, it can walk on the ground without consequences. Although, I noticed there are a bunch of coins that are placed below the ground or on the obstacle that are uncollectable.
Nonetheless, my score was a 53 after a couple more playthroughs after I hit the top of the obstacles that was almost as tall as the game screen. I also realized that you can move freely left/right.
It's great to see a replicated flappy bird game.
This game looks solid. I love the idea of being an astronaut in space, trying to deliver packages to the door and the meteorites that spawn to impede the player's progress.
My only issue with the game is that for levels that require 2 or more boxes to be delivered, after I delivered the first box I had a hard time finding the 2nd one until I got it after few moments of backtracking.
I completed all levels and I did notice the difficulty of the game ramping up, as more boxes need delivering the more meteorites will spawn and the faster they will move.
I'm loving that VHS effect of the screen. I played the entire way though, and I quite enjoyed the narration and the troubleshooting part, especially when it said that my system overheated. That got me 😂.
Anyway, there is a weird interaction where I kept attacking that guy in the elevator at the beginning of the game and I failed after 9 hits. Not entirely sure why that's in the game if it's not the intent of the actual storyline.
Some parts of dialogue and cutscenes were un-skippable and I wish there was a way to skip them manually.
I love the aesthetics of the game world which made the cutscene look lively and dramatic, especially when peeking at the fireplace.
The person breathing behind the door and door squeak sounds were a signal to me that this was going to end badly.
Anyway, the story I feel is lacking just a little bit because all this scene is about is the note flying into the fireplace as it's going to burn down.
There probably should have been a character or some creature/beast that takes the note as soon as the person walks in and throws the note into the fireplace, while potentially including some dialogue before and after they're done throwing the note at the fireplace.
The cutscene was just marvelous. The part where the robot just missed pressing the button after the rocket had already launched fit with the 5 seconds too late theme really well. At least, the robot had a somewhat "happy" ending playing with the dog.
I also love the main light and shadow effect as an interaction for real-time rendering.
The game size is a bit off for my screen as it's a bit too big for me. I was still able to play the actual game but I struggled to weld the door shut, no matter how I did it nothing seems to work for me. Maybe it's because of the game size being too big that I missed something else.
The modelling and graphics were incredible though, as well as the voice acting.



























