Hey, would you like to join me? I’m a C++ programmer and game designer. I’ve been working with Unreal Engine in C++ for quite some time now.
My discord: osamahussein0420
This game looks really polished and the TV static effect is very amazing. It's like you're in the TV trying to break up incidents, definitely a strange place to be in as the player.
Very lovely music and sound effects. This game becomes really difficult over time because you're more likely to not be able to hire people to prevent chaos since they're busy dealing with another chaos.
I love how different characters have distinct strengths and weaknesses that will determine the success rate of them preventing certain incidents.
I love the narrative in this game, especially the different outcomes depending on what I dragged up the screen. The music is very relaxing to listen to and this is probably super important for a slow-paced narrative like this one.
One suggestion I will make is after I drag up an item above the screen, instead of having a timer to progress to the next part of the dialogue. Add a button/key prompt to go to the next dialogue so that I have more time to read the line. I'm a bit of a slow reader and I would have loved that implemented.
This game appears to be solid, great work on the aesthetics and audio as well.
The enemies are really easy to kill once you know how to dodge their bullets and shoot them very quickly before they could fire a billion shots at you.
The wall jumps are functional and a nice option for the player to get a higher ground other than just jumping up.
At first, I struggled to get the movement and camera rotation down but I did figure it out eventually. Nice idea to use portals as a transport to multiple strange places and you encounter different enemies along the way.
The killing of the enemies is way too easy as I think I can kill everyone in 1 hit, as long as I'm not spotted as seen in their detection bar above them. I like the dodging/rolling mechanic as well but I couldn't avoid getting shotted at even when evading when spotted.
I managed to win the game by finding all the keys in 10 floors.
This game is very solid gameplay wise. This game could be better by adding enemies to avoid/kill and the randomized floors tends to be very problematic, especially when you want to go to a certain floor only to end up on the same floor that you already grabbed the key on.
The music is very nice; however, could make it not loop every 5 seconds as it drives my ears crazy hearing that continuously 😆
The sound effects when I either get devoured or fall into the void was hilarious.
The visuals of the various areas were incredibly done and well-designed.
I just wish that I understand the gameplay more because I keep falling off the platforms due to missing jumps or getting hit by those moving balls, or I just get caught by one of those strange people waiting at the door.
I'm very amazed how the strange places theme is being applied here and using the liminal space to showcase that.
There is a lot of variety in how the game could end and the various interactions that take place after opening doors.
I love that floating text at the beginning near the fire. I can magically walk through fire without any damage/consequences though XD.
Also love the PS1 aesthetics and the sound effects as if I'm exploring in the forest.
I'm confused as to what I'm really supposed to do because it seems that I move further from the fire, the bar decreases over time and it's not until I get back inside that radius where the bar regenerates. I tried going in every single direction but that bar kept going down and I got stuck.
I'm really sorry I couldn't explore much of the gameplay, but the narrative does look solid though and would love to know more about the roses story.
The theme being applied to this game is very unique and is well done.
That desktop computer looks amazing and it works like a charm, as I can read emails it's really cool.
But I don't know how to leave the desktop computer screen so I'm restarting the game.
Anyway, I was able to play the snake minigame after sleeping and it looks promising but I got a score of 11 and nothing happens.
The narrator was hilarious as soon as the scene shifted from 2D puzzle to 3D horror.
At first I was confused with the 3D horror gameplay because I didn't know where to go and I couldn't move anywhere besides the camera pan. But then, I realized I needed to go the rooms to check where the monsters are and solve puzzles. However, because I feel like the power drains too fast while I have to solve puzzles and keep an eye on the monster, the game just becomes super difficult for me.
Nice design of the classrooms, especially when the player progresses onto the next puzzle. I got stuck on the 4th puzzle where there were 3 boxes lined up vertically from each other, since I falling into the hole after pulling one of the boxes.
I got to admit, the concept of not allowing the player to push the boxes as an additional layer of challenge really makes the player have to make adjustments on the fly as they solve the various puzzles.
I got stuck on one of the platforms in level 3. I struggled the whole time getting to the door in the light world while jumping in the air. I definitely must've missed something. Either way, this is a great Portal-like 2D puzzle game where you're in 2 strange places/worlds and you're trying to solve puzzles by interacting between the worlds. I'm sure the puzzles in the later levels were super creative as well. The gameplay was really fun for me despite the challenge I ran into in the 3rd level.
This game is really confusing to me at first because there was a 1 minute timer to find clues and I just left the burning home immediately just to see what would happen. Instead, I had to pick a potential suspect without even having to gather clues first.
Your team could have definitely added a way for the player not to leave until they have found enough clues to find the suspect.
I decided to give this game a second try to actually look for clues and this is where I was even more confused because I had found a bunch of clues in 1 minute but I didn't think that after that minute was up, my player would pass out and the game just closes.
This game is solid for the most part, especially the models of the galaxy, planets and the spaceship. I kept getting lost in the first planet that I chose to explore because I had troubles finding the flowers and other things that this planet has to offer. Also, that minimap, I couldn't figure out where the player currently is as it was too small for me to notice it.
I love this game's modeling and world building. The attacks are lovely, but sometimes I feel like they don't actually land on the zombie even though I tried aiming the sword at the zombie.
However, this game is ridiculously hard because the zombies surround you and you can't get out unless if you try to attack all of them and even then, this game doesn't allow me to get out of a really deep hole.
Also, the attack animation sometimes doesn't even play when I try to land an attack.
This game is very solid, all-around. It's like you're actually in space, trying to explore these strange places. I found it very hard to guess the correct words/phrases until I kept scanning away.
The music is well-composed and fit the theme of being in a space adventure.
My initial problem was that sometimes I would forget the commands that I can type in the query until I refreshed the game to make sure I understood the entire query input.
The art of being inside space is very good too.