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(+3)

I love the narrative in this game, especially the different outcomes depending on what I dragged up the screen. The music is very relaxing to listen to and this is probably super important for a slow-paced narrative like this one.

One suggestion I will make is after I drag up an item above the screen, instead of having a timer to progress to the next part of the dialogue. Add a button/key prompt to go to the next dialogue so that I have more time to read the line. I'm a bit of a slow reader and I would have loved that implemented.

(+1)

That's a really good suggestion - I did notice the text kept processing fairly quickly and made it hard to keep track of how the game was responding, but I think we ran out of time to make any significant changes at that point haha.