I’m glad you enjoyed playing (even with the incredibly harsh difficulty) thanks for the feedback :D
AlextheDev
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Thank you! I actually started the jam late and only used about half the time available. I’m really surprised/happy at what I managed to create from that :D
The animations I had to do myself which is why some are a little basic lol. But I’m glad you liked them! And thanks I liked the idea of one resource too but it did make it a lot harder.
Thanks for playing! I’m sure I will update this in the future! 😁
You can tell how much you wanted to put into this game and the ambition shows. There's a lot to it and I like that.
I do agree with what has already been said, The character is painfully slow but I respect that it's a balancing issue. I had some issues with balancing the difficulty so I understand.
With the right music and some nice UI you're on to a winner. Well done on getting something finished and playable in the time we had!
Firstly, thanks for playing I’m glad the game appeals to you :D
Yeah, I do wish everyone had more chance to play with some of the other units, it makes the game a little more strategic at that point.
Clicking on a unit and still spawning something in that lane is a small fix that improves the “quality of life” a lot. So I’ll try fix that too - good suggestion.
Thanks again! :)
I'm glad you mentioned you made a siege game too and I'm glad I checked it out. It's crazy how we both had the same prompt, came up with a siege idea and both are so wildly different.
I enjoyed playing this, it's my type of game. I like the focus on resource managements and how each piece of the game interacts with each other. My only slight nag would be similar to what someone else mentioned about being able to skip or speed up scenes/text etc. I'm a little impatient with that too lol.
But apart from that I enjoyed playing this, you've managed to make a cool pretty well balanced resource management game in a short amount of time. Congrats!
You made a siege game too? I'll HAVE to check that one out!
Thank you for playing, sounds like there's plenty of parts you enjoyed/liked and that is great news. I'm glad you enjoyed it. As for the feedback balancing is priority number one in any future update, its the most mentioned comment I've received. But I am glad you went into more detail about it, the knight archer combo killed me a lot too. I'll be sure to lower the unit costs in version 2.0.
Returning units is an interesting idea to recoup some of the unit cost too. Maybe you just click on them and they retreat. I might use that, thanks for the idea!
Thanks you, looks like we both made a game that's a perfect fit for mobile then :D
The training cost is the biggest piece of feedback I've had that will definitely be step one when it comes to updating it. As for the game over thing that may have just been poor timing. It does/should pause the game but arrows do slowly reduce the population if they hit the castle too. I'll look into it to make sure it's not a bug, just in case.
Thanks for checking it out!
Played this game multiple times now, didn't rate it the first time because it was the last game I played after playing and rating a handful of others. Wanted to come back to it with a fresh (less tired) head. Got to say I love what your small team has managed to create in the space of 10 days. It's well designed, looks and plays nice and pretty well polished.
I find it difficult but not in a way that's impossible. In a way that makes me want to play again because I feel like I can do better. I like running from window to window trying to repair it before anything can get in. Next thing I know I'm waiting to reload frantically running around being chased by the one or two that snuck in when I wasn't looking. Then day breaks and I think "thank f..."
Repair what I can and see if I have enough doubloons to scrape together a turret or two to make my life a little bit easier. Pretty solid game loop that keeps you on your toes every step of the way. This has been one of my favourites so far. Well done!
I enjoyed this, one of my first times playing a reverse tower defence style game. I kept spawning swarm units, until I discovered there was more than one tent to click on and found plenty of upgrades and support! Quite a lot to this for the short time we had, congrats!
And don't worry about the balancing you mentioned in the description. I had the same problem and it looks like you had far more things to balance in this game...
I completely agree, problem solving in terms of gamedev is always enjoyable. There's sometimes countless solutions, sometimes none, sometimes painfully obvious ones that you don't realise until somebody else points it out to you. There's plenty of creative methods you can use to reach different outcomes. Making a game is almost a game within itself...