Thanks a lot for playing and leaving a nice review!
Yeah, some of the comments really opened my eyes that I'm taking too much velocity from the ship into the cannonballs. So next time I need to work on better feeling physics :-)
Thanks a lot for playing and leaving feedback.
Yeah, I agree that's a little bit clumsy. Actually, it's probably possible to always get out of being stuck, you just need a velocity bigger than zero to steer the ship which can be accomplished even when stuck but when you don't know this, it's not very intuitive.
I should have implemented at least a very slow backward movement. Well, next time :-)
Thanks a lot for playing and leaving feedback!
Honestly, with the sinking, I feel it needed something more to make it better, maybe just some water bubble particles would do the trick. And as usual, the plans were big but the enemy AI and polish took more time than expected so I had to settle for a simple game loop :-)
Really cool fun game! I really enjoyed the gunplay, it was really entertaining.
The intro is really well made but would be cool if you could skip it when you are restarting the game.
Also with these types of games, it's great when you provide mouse sensitivity settings but that would be just a cool nice touch, my mouse can change DPI so when I put it on lowest, it was great.
Cool little game and absolutely epic intro!
As mentioned, it would be better to move the attack buttons further because it can't really be played with only one hand since you need a lot of fingers for the movement. Or if you are using the new Unity InputSystem, adding a gamepad support would be really cool and easy to do.
Really cool fun game and very nice aesthetics.
Just one little thing, I had a feeling that the arrows fly a little to the left from your crosshair, especially when the enemies are close.
Would be cool to have mouse sensitivity settings for this type of game but probably most people now have mouses that can change their DPI easily.