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Rangwath

91
Posts
8
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3
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing and leaving a nice review!

Yeah, some of the comments really opened my eyes that I'm taking too much velocity from the ship into the cannonballs. So next time I need to work on better feeling physics :-)

Thanks a lot for playing and leaving a nice review!

That's a really good score, I think I was able to get over 400 but I played it a LOT :-D

Thanks a lot for playing and leaving a nice review!

Thanks a lot for playing and leaving a nice review! I intend to join more jams from now on, it was really fun :-)

Thanks a lot for playing and leaving a nice review!

Thanks a lot for playing and leaving a nice review!

Yeah, the Drunken Sailor is quite a classic for sailor themed things and it's available on opengameart.org, so it makes sense :-)

This was so cool! One of the games I enjoyed the most this jam!

The only thing missing was some pew, pew sounds, but honestly, I did them myself :-D

Also, the text over the stations could have had different colors, so it's easier to read.

But other than that, really enjoyable game!

Thanks a lot for playing and leaving feedback.

Yeah, I agree that's a little bit clumsy. Actually, it's probably possible to always get out of being stuck, you just need a velocity bigger than zero to steer the ship which can be accomplished even when stuck but when you don't know this, it's not very intuitive. 

I should have implemented at least a very slow backward movement. Well, next time :-)

Thanks a lot for playing and including my game in your video, that's really cool! :-)

Thanks a lot matey! I love when small games support controllers as well and it's now really easy to add it to Unity with the new InputSystem.

Thanks a lot for playing and leaving a nice review. 

Honestly, I kinda copied 2D car and tank controllers, adjusted them a little bit and it worked! :-D

This might be the coolest review ever! Thanks a lot matey!

Thanks a lot for playing and leaving a nice review.

Thanks a lot for playing and leaving nice feedback.

Yeah, optimization for multiple screen resolutions is always painful so I made it playable on all resolutions (hopefully) but the text is small in the window.

Thanks a lot for playing and leaving nice review.

Thanks a lot for playing and leaving feedback! And nice score!

Thanks a lot for playing and leaving feedback.

Can't take too much credit for the art though, that's the beautiful Kenney's assets, I myself really suck at art :-)

Thanks a lot for playing and leaving feedback!

Honestly, with the sinking, I feel it needed something more to make it better, maybe just some water bubble particles would do the trick.  And as usual, the plans were big but the enemy AI and polish took more time than expected so I had to settle for a simple game loop :-)

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Thanks a lot for playing and leaving feedback.

Yeah, as usual, the plans were big but the enemy AI and polish took more time than expected so I had to settle for a simple game loop :-)

Thanks a lot for playing and leaving a nice review!

Really cool idea and execution. The music fits it perfectly. I really enjoy it when games have their own and really nice art.

Cool, another pirate game! 

Really nice esthetics and it's cool to see something created in something other than Unity, Godot or Unreal :-)

Really nice game, I really enjoyed the art.

As mentioned a little bit faster pace would be nice. Also, it was hard for me to save enough money for the better stuff in the sop :-)

Really cool fun game! I really enjoyed the gunplay, it was really entertaining.

The intro is really well made but would be cool if you could skip it when you are restarting the game.

Also with these types of games, it's great when you provide mouse sensitivity settings but that would be just a cool nice touch, my mouse can change DPI so when I put it on lowest, it was great.

I played the web version in full screen. These bugs are the worst when they appear only in some versions and some scenarios, wouldn't worry too much about it, it wasn't really that annoying.

I didn't experience any performance issues but I have quite a powerful PC.

Cool little game! I really enjoyed the fact that instead of ammo you have dollars, that was a really nice touch.

Cool game, as mentioned it's quite difficult but you kinda want to play more :-) 

The most annoying thing for me was being stuck between the tall rails, it would be great if you could get out of these situations with the dash.

Cool game, I really liked the map, it was huge! The asset pack seems really nice.

As mentioned, the aiming seems a little bit off but it wasn't that hard to hit zombies anyways.

Cool little game and absolutely epic intro!

As mentioned, it would be better to move the attack buttons further because it can't really be played with only one hand since you need a lot of fingers for the movement. Or if you are using the new Unity InputSystem, adding a gamepad support would be really cool and easy to do.

Wow! Thanks a lot for playing, leaving a nice review and playing my game on your YouTube channel.

Seeing my game on YouTube felt great, so thanks a lot for it!

I really enjoyed this! The idea is just brilliant, it's a nice educational game.

I really liked the difficulty scaling, teaching you how it works before introducing stronger enemies where you had to use your head more. The bosses were cool!

Thanks a lot for playing and leaving a nice review! 

Actually, AI is something I really need to study more in the future. This is my first game with an actual AI and it was quite overwhelming sometimes so I was able to implement only a very simple AI.

Hmm, sorry to hear that. 

Have you had problems with other Unity WebGL games (most of the games submitted to this game jam are Unity WebGL) or is it just mine that doesn't work?

Thanks a lot for playing and leaving a nice review! 

Yeah, I was really happy finding the song on opengameart.org, I didn't expect to find anything this cool :-)

Thanks a lot! Actually, there is a lack of things to explore, that's why the enemies are so aggressive and force you to stay near the base :-D

Thanks a lot for playing and leaving a very kind review.

Really cool fun game and very nice aesthetics.

Just one little thing, I had a feeling that the arrows fly a little to the left from your crosshair, especially when the enemies are close.

Would be cool to have mouse sensitivity settings for this type of game but probably most people now have mouses that can change their DPI easily.

Cute little game, I really like the art style.

When clicking the night mode, it seemed to spawn all three player characters, not sure if that's intended :-)

Cool game! 

I really loved the arrows pointing you in the direction you need to go to progress, that's always nice to have so you just don't blindly run around.

Cool idea, nice little game! 

Was kinda hard luring them to death since you had to be close to the edge and people spawn there instantly killing you.