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A jam submission

Last TavernView game page

Defend the last tavern form pirate scum
Submitted by The Giant (@NickideBruyn) — 3 minutes, 40 seconds before the deadline
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Last Tavern's itch.io page


CriteriaRankScore*Raw Score

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?

Did you use any existing assets? If so, list them below.
Used Kenney and Quaternius and freesounds.org

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Submitted (1 edit)

Unfortunately I didn't have time to rate this last night as I planned. I liked it, I wanted to play more than the 4 waves though...


Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.


This was great! The game design and mechanics were really good, but what really stood out for me was the day/night changes and the look of the terrain (like the cliffs). And the big fish swimming around was a fun addition too! Ye did it matey!


Nice little pirate game. Well done.


Can't a simple tavern owner just tavernate in peace? Pretty fun little tower defense city-builder thing, the loop reminded me of Thronefall a bit. I think you could be a little less stingy with the gold! I had to wait a few days just to afford the next thing, that is a little bit dull. Nice game overall :)


Cool, another pirate game! 

Really nice esthetics and it's cool to see something created in something other than Unity, Godot or Unreal :-)


I liked the game, the music was nice during the attacks, the transition of the lights were attractive.

There was a scaling issue while playing full screen though.

And the game froze after wave 3 while I clicked on a x on the ground.

Funfact, I was going to use the same asset packs in my Dancing Chairs game (play on the deck of the ship, but it was going to be too small, so I dropped the pack unfortunately). 


Awesome, thanks for the feedback.

Submitted (1 edit) (+1)

I see you have good taste in 3D Assets! Nice work! It felt a little unbalanced as I was running out of gold very quickly and would have liked more time to explore the island between waves. I also kept walking away from a build spot while in the menu (following the mouse) which was a little disorienting. Overall great concept, and excellent work on the storyline, would love to see more!