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DeeRaghooGames

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A member registered Jul 23, 2019 · View creator page →

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Thanks for playing. I am really glad you liked it.

I really loved the animation for the player fish, the sense of scale of the fish as the player ate more was really well done.

don't know why the movie 300 came to mind. Fun an cool art style.

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nice game the visuals and the game mechanic was simple and fun , but I think that it starts of a little to difficult. maybe get the player used to shooting the little fish then after the player gets to a certain score then bring in the shark, and probably have the jellyfish replenish the player's health. encouraging the player to explore a little more

liken the visuals and the sound it created a great atmosphere. It did feel a bit unfair at times

This is a full game. there is a lot going on here in a really good way.  I like that there is no right way to play.  Just play and learn as you go! Even so I found that the strategy was very engaging!

this is really relaxing, would have liked to see a shop where you could buy fish and decorations to customize your pond. and food that had different effects on the fish, awesome game with a lot of potential,

well  you did say that it was tough, so yeah it was , I could not beat the first boss. lol  liked the quick respaw.

ok thanks I was using my headphones. it works with my regular speakers it works now.

thanks for playing,that was a close finish, thanks for your encouraging words happy you had fun!

cool little pico game, nice total package .

Hi this is the error I get

I was running out of time so I just used the main menu scene for the end game scene, the last button should be restart game. That is a great idea  about giving more feed back for the evolution the only thing that happens at the moment is that the player animation is different and takes on some of the features of the enemy that was just defeated. Maybe I would add a sound or something more obvious. For the bubbles it is kind of a stretch but ,  the player bullets can knock the enemy bullets away , reducing your chance of getting hit . So the big bubble is able to clear away more bullets and goes through the walls , and the triple bullet is better for the bosses since it is effectively 3 hits in 1 shot.  Thanks for playing and your feed back.

Cool jelly fish "swim-U-lator" , music was relaxing.

Game crashes for me when I press the left mouse button

Thanks for playing, nice score. yeah the tutorial needs a little more explanation on what you need to do I agree. thanks for your feed back.

I like the concept and the simple controls but I have to agree with jack the arrow took a  little getting use to

Really well put together, and a lot of fun , the art and bob's animations were cool !

this is an interesting take on the fish theme, this is my first time playing a tower defence game and it was fun and everything worked bug free on desktop. By the way is this cheating ?

This is a great start . An inventory system would be nice to keep track of fish , and maybe add a shop to purchase fish with different abilities at different prices, I like Ralphar's suggestion, the art and music was great


thanks for playing that was a really good run ! thanks for your encouraging words.  Did you manage to find the shortcut ? 

That was more like reverse flappy bird .  fun little game, I will give it another go later I really want to get to the end, the shark came out of no where and gave me a scare lol. So the heath bars are a nice touch instead of one hit and die.  your krita skills are impressive that shark looks menacing. and thanks for sharing that link to the godot shaders, I too tried to use a shader with my game to add a water waving effect to the back ground and the player it is really subtle .
 when your game starts it goes full screen but the game does not fill the screen for me.  I think that there may be 2 ways that my fix this, in godot project settings set stretch mode to  canvas items , or in itch set the game window size to the size of your game window . godot project settings itch

thanks  for playing , yeah krita is Awesome ! and thanks for the encouragement concerning  my art ,  I just got started seriously about a month now, and I really like it . Just a little tip of you decide to have another go try not to get hit , the boss hit points are based on how many times you get hit.

thanks for playing , and i am glad to hear you enjoyed it , and great job finding the shortcut.  you make a very good point , about changing the weapons , I think that I will add some UI to let players know that the weapons have changed.

thanks for playing, and taking the time to leave a comment  :)

that's a great idea but I don't even know where to start.  I would but I will have to think of something in 2d I am not ready for 3d yet . I love the idea of combos. 

I can't type fast enough lol, cool game . I never saw that coming  typing and fishing ,

Getting an ole school shooter or vampire survivors vibe , it is a solid start.  

I love games that give me that  like tony hawk , ssx vibe , but was not expecting to find it in a flying angle fish game , I hope that you find the inspiration to turn this into a full game ,  the concept is strong in my opinion.  I would say just the expected content that would be in like a sport trick game, but with  your own twist ,more fish , and skins . I would love to see this fish in a monocle and a top hat like the monopoly guy different score points and multipliers,  and a story how did the fish end up in the bowl ?   the possibilities are endless here! I will follow for more updates if you do any but I added to my collection I will be playing again !

Nice game, I love the name , you got a  lot of info on the angle fish there . It gave  me a real dead space vibe . once I convinced myself that it is only a game the fish are not real ,and I am not a fish I was fine. The no warning insta kill felt a bit unfair but , the  fast respawn made it so that was not too bad to get back in.

the art was really cute ,  did you draw them with crayons for real and scan them or you used a drawing program like krita ?

Nice game but there was no sound for me , there is a little trick or a bug or a feature can any one beat my score.


thanks for playing, I am really happy you liked it, that was an amazing run .

Great game , everything works really well together,  My only 3 suggestions  are to force the game to stop the end of the round and show your score at the end. there were some times that I had an amazing run and then accidentally pressed jump to have that score erased , secondly I like that the camera zooms out as the player goes up and in as the player comes down but I think the zoom in gets a little to tight  as the player gets to the grounds and lastly I would make the jump timing a little more forgiving for the clouds as the player gains speed as the player approaches the ground.  This game has a lot of potential and was a lot of fun! it really takes me back to my days of playing the first SXX tricky on PS3 . <3

thanks for your feedback , I did not want to make it to long , and I had set a time to complete in my mind at around 3 to 5 minutes, so I let some friends play test with no sound or prompts and they managed to finish it in about 6 - 7 minutes.  then I took their feed back into consideration. and changed the level accordingly. The movement is like that because there is controller support in the game but I was a little rushed at the end and totally forgot to mention it in the game . lol  as for the voice over I have been trying to get my son into game dev for a while now and was so happy when he  said that he would do this, he will be thrilled to read this ! thanks again for playing .

I taught so about your choice of keys! but I just had to make sure . The choice of the name of my game also has some European  influence too. "The other side of the pond" you know that saying ?  to refer to the United Kingdom and the United States, I try to put little Easter eggs in my games that represents my past experiences , like the yuca fish  in the game references, the fact that they look like the yucca root one of my favorite foods lol. AND oh no I am gong to beat the CPU tonight , even if daylight comes lol.

this is just my experience and not the rule .

this game knows exactly  what is wants to be . it is fun and addicting.  I love that the fish flops and sticks to the sand  , the color customization is a nice touch. my favorite is blue and the fact that the player dies when going off the screen is a nice take on the genera. I love that the game remembers your high score !  You packed a lot of the expected features in which is also great. The only thing is that I , for me, the difficulty ramps up to quickly. I would love to play this game for about 2 -3 minutes a round and have a score of about 10 000 , I would feel like a champ, it would also be nice to mix things up a bit by breaking up  all the obstacles and power ups into lets say 3 levels of increasing difficulty each 1 minute long, " so I would get my 3 mins , with each level ending with the fish flopping back into the ocean and a seagul taking the fish back to the start , after all no fish were harmed in the making of this game right lol

hope this was helpful.

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The art concept and sound were great but the fish are really difficult to control.   but I could not stop playing , I wanted to win one game so badly I just had to play another game and another and another.  I did not win a single game and I played for about an hour lol. I must have tried every combo. I came close to wining a game using the angel fish against  the cpu clown fish, I got to my score to 5  and clown 1 and then the cpu made a really upsetting come back. and won. and that was it for me. I will try again tomorrow with a friend lol and let you know how it goes. Why esfd? and fish can't play volleyball  but they are better than me. lol  oh and another great thing you packed a lot of features into this game!

this is just my take and is not the rule. 

Player character controls were smooth, but the button layout took a while to get use to. I would suggest not having to use the mouse to start the game and then switching to the key board to control the player character.  I would have liked to use the mouse to aim the player in the direction and and wasd to move the player.   The visuals which in my opinion is how all the art assets come together is really nice although simple works well with the music, but the chaotic nature of the game play did not fit too well . I felt like was trying to relax and a mosquito was bussing in my ear.I would have liked an obstacle course  instead and then have the barnacles attack at certain points, my idea is really generic I know lol.   finally the game starts lagging at around 700 points and then  almost stops over 1000 so that was a thing. I could have played this game for hours just to relax otherwise.  all together a really good entry. The clown fish  psychotic, my favorite is the manta,  no wait the shark , no the dolphin, I really liked it

I hope my opinions are helpful

Works for me I used chrome and firefox.

thanks my son wrote the script ! lol