Thanks for playing. I am really glad you liked it.
DeeRaghooGames
Creator of
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nice game the visuals and the game mechanic was simple and fun , but I think that it starts of a little to difficult. maybe get the player used to shooting the little fish then after the player gets to a certain score then bring in the shark, and probably have the jellyfish replenish the player's health. encouraging the player to explore a little more
I was running out of time so I just used the main menu scene for the end game scene, the last button should be restart game. That is a great idea about giving more feed back for the evolution the only thing that happens at the moment is that the player animation is different and takes on some of the features of the enemy that was just defeated. Maybe I would add a sound or something more obvious. For the bubbles it is kind of a stretch but , the player bullets can knock the enemy bullets away , reducing your chance of getting hit . So the big bubble is able to clear away more bullets and goes through the walls , and the triple bullet is better for the bosses since it is effectively 3 hits in 1 shot. Thanks for playing and your feed back.
That was more like reverse flappy bird . fun little game, I will give it another go later I really want to get to the end, the shark came out of no where and gave me a scare lol. So the heath bars are a nice touch instead of one hit and die. your krita skills are impressive that shark looks menacing. and thanks for sharing that link to the godot shaders, I too tried to use a shader with my game to add a water waving effect to the back ground and the player it is really subtle .
when your game starts it goes full screen but the game does not fill the screen for me. I think that there may be 2 ways that my fix this, in godot project settings set stretch mode to canvas items , or in itch set the game window size to the size of your game window .
thanks for playing , yeah krita is Awesome ! and thanks for the encouragement concerning my art , I just got started seriously about a month now, and I really like it . Just a little tip of you decide to have another go try not to get hit , the boss hit points are based on how many times you get hit.
I love games that give me that like tony hawk , ssx vibe , but was not expecting to find it in a flying angle fish game , I hope that you find the inspiration to turn this into a full game , the concept is strong in my opinion. I would say just the expected content that would be in like a sport trick game, but with your own twist ,more fish , and skins . I would love to see this fish in a monocle and a top hat like the monopoly guy different score points and multipliers, and a story how did the fish end up in the bowl ? the possibilities are endless here! I will follow for more updates if you do any but I added to my collection I will be playing again !
Nice game, I love the name , you got a lot of info on the angle fish there . It gave me a real dead space vibe . once I convinced myself that it is only a game the fish are not real ,and I am not a fish I was fine. The no warning insta kill felt a bit unfair but , the fast respawn made it so that was not too bad to get back in.
Great game , everything works really well together, My only 3 suggestions are to force the game to stop the end of the round and show your score at the end. there were some times that I had an amazing run and then accidentally pressed jump to have that score erased , secondly I like that the camera zooms out as the player goes up and in as the player comes down but I think the zoom in gets a little to tight as the player gets to the grounds and lastly I would make the jump timing a little more forgiving for the clouds as the player gains speed as the player approaches the ground. This game has a lot of potential and was a lot of fun! it really takes me back to my days of playing the first SXX tricky on PS3 . <3
thanks for your feedback , I did not want to make it to long , and I had set a time to complete in my mind at around 3 to 5 minutes, so I let some friends play test with no sound or prompts and they managed to finish it in about 6 - 7 minutes. then I took their feed back into consideration. and changed the level accordingly. The movement is like that because there is controller support in the game but I was a little rushed at the end and totally forgot to mention it in the game . lol as for the voice over I have been trying to get my son into game dev for a while now and was so happy when he said that he would do this, he will be thrilled to read this ! thanks again for playing .
I taught so about your choice of keys! but I just had to make sure . The choice of the name of my game also has some European influence too. "The other side of the pond" you know that saying ? to refer to the United Kingdom and the United States, I try to put little Easter eggs in my games that represents my past experiences , like the yuca fish in the game references, the fact that they look like the yucca root one of my favorite foods lol. AND oh no I am gong to beat the CPU tonight , even if daylight comes lol.
this is just my experience and not the rule .
this game knows exactly what is wants to be . it is fun and addicting. I love that the fish flops and sticks to the sand , the color customization is a nice touch. my favorite is blue and the fact that the player dies when going off the screen is a nice take on the genera. I love that the game remembers your high score ! You packed a lot of the expected features in which is also great. The only thing is that I , for me, the difficulty ramps up to quickly. I would love to play this game for about 2 -3 minutes a round and have a score of about 10 000 , I would feel like a champ, it would also be nice to mix things up a bit by breaking up all the obstacles and power ups into lets say 3 levels of increasing difficulty each 1 minute long, " so I would get my 3 mins , with each level ending with the fish flopping back into the ocean and a seagul taking the fish back to the start , after all no fish were harmed in the making of this game right lol
hope this was helpful.
The art concept and sound were great but the fish are really difficult to control. but I could not stop playing , I wanted to win one game so badly I just had to play another game and another and another. I did not win a single game and I played for about an hour lol. I must have tried every combo. I came close to wining a game using the angel fish against the cpu clown fish, I got to my score to 5 and clown 1 and then the cpu made a really upsetting come back. and won. and that was it for me. I will try again tomorrow with a friend lol and let you know how it goes. Why esfd? and fish can't play volleyball but they are better than me. lol oh and another great thing you packed a lot of features into this game!
this is just my take and is not the rule.
Player character controls were smooth, but the button layout took a while to get use to. I would suggest not having to use the mouse to start the game and then switching to the key board to control the player character. I would have liked to use the mouse to aim the player in the direction and and wasd to move the player. The visuals which in my opinion is how all the art assets come together is really nice although simple works well with the music, but the chaotic nature of the game play did not fit too well . I felt like was trying to relax and a mosquito was bussing in my ear.I would have liked an obstacle course instead and then have the barnacles attack at certain points, my idea is really generic I know lol. finally the game starts lagging at around 700 points and then almost stops over 1000 so that was a thing. I could have played this game for hours just to relax otherwise. all together a really good entry. The clown fish psychotic, my favorite is the manta, no wait the shark , no the dolphin, I really liked it
I hope my opinions are helpful