nice game , the art and animations looked really good. could did not get the fall aspect other than the trees looked like fall , and well I decided not to kill the cats so they would not mutate into that abomination. lol
DeeRaghooGames
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I like your take on the theme , I was the one step control took a little getting used to and the fact that the jump also moves the player forward a step, love that even the instructions are misleading , to be honest i did not believe a word of it . very good game. The end was also cool and fooled me , I had to play again to see if there was something else I was missing
thanks for playing , I am glad you like the vibe , I think that as new developers we should not be afraid to use content created by others to make games when we are learning . I mean I got the music off of pixabay.com there are literally 10000's of music and sound fx there. and all under free to use license . For a game jam this is fine but if I were going to make a commercial project I would definitely contact the content creator. Glad you got it figured out NICE !
I love game jams, but it is really hard for me to come up with ideas, and to stick to them, for my games , so when you say FISH my mind goes blank and then at least 50 ideas start flowing in , so I need to have a filter.
Is it possible to have an "optional" 2nd requirement that is announced at the start of the jam. for example the last game jam I did there the main requirement was to make a game that fools the player , and the 2nd requirement was "FALL"
I am not sure if there were limits to keep the player in the play area but I could easily go off the screen and get lost. Text was a bit hard to read , and the enemies took to long to spawn slowing down the game play. jump felt a bit floaty . I had fun listening to the music and liked the the story. good job !
Thanks for playing. You do get 3 seconds when you collect a gift and 10 seconds when you drop it off at santa's sled. the problem is that if you play on the web GLbuild the game does not run smoothly and only get about 30 seconds to collect them all, it works best on google chrome.
and I was trying to find a Grinch character that fit but could not and I really wanted to figure out an enemy mechanic, so they are impostors dressed as Santa that steel the gift and resets the level. I appreciate your feed back.
thanks for playing. this was the first actual platformer I made using Godot . I was just trying to have a very simple game play loop done,run jump , a moving platform , pick up, items and drop them off before a timer runs out.
Thanks for your feedback , do you have any suggestions on how I could have made the execution less vague ?
thanks for playing my team mate actually came up with the idea it is based on an old commodore 64 game called Lazer zone . I have been trying to figure out that bug but now that you mentioned it I double checked and I was handling the movement is update instead of Fixed Update in Unity. thanks for bringing that to my attention.
























