Very intense and fun gameplay, love the mechanics and the funny looking enemies. Wasn’t a big fan of the sound effects though, they were a tiny bit on the annoying side IMHO :)
You’ve done an amazing job and in 3 hours… wow! Congrats :)
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.412 | 3.412 |
Visuals | #21 | 3.000 | 3.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #21 | 3.118 | 3.118 |
How well does the game fit the themes? | #30 | 3.176 | 3.176 |
Audio | #37 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours (~2 of which for damn fog of war)
Very intense and fun gameplay, love the mechanics and the funny looking enemies. Wasn’t a big fan of the sound effects though, they were a tiny bit on the annoying side IMHO :)
You’ve done an amazing job and in 3 hours… wow! Congrats :)
My overall favorite game of this jam, seems most completed, would play it in my free time :)
Well you did a really good job with the Fog of war! The only thing was when I got the chance to upgrade I would sometimes accidentally click an upgrade with out seeing the choice because the mouse pointer was over a button when the choices appeared. overall this is an amazing job for just 3 hours .
A really solid experience! The trade-off between picking up experience and leaving it behind to have more info on where the enemies are was challenging. The upgrades had some nice variety and felt impactful, too. Nice work!
I really enjoyed starting in the dark and slowly improving: very, very satisfying. I did crave working towards some sort of godmode-type payoff -- this previous submission's improvement curve might be good inspo for you on that front.
I recommend against purposefully making your game's sounds annoying. Just like you adhere to a visual aesthetic, consider adhering to a sonic aesthetic as well. (These two can mesh with each other, or deliberately subvert each other.)
Having thought about it more, I will say the rarer a sound is, the more okay it is for that sound to be deliberately annoying.
Anyway, thanks for sharing!
This game is about RAGE and you must FEEL it. I want you to HATE vampires, and try to kill them in groups with as few noise as possible and without missing any shot. So the sounds perfectly match the design idea, as well as hardcore random: you may win in 3 minutes or spend hours without getting a single victory point.
The idea of the game is interesting, anyway the sound is a bit annoying!
There is some interesting dynamic to leaving the gems behind to see more.
On the con side the sounds are really annoying and way too loud
I see your mentions of 2 hours on fog of war, so I commend you for making that so well! I liked that more rage meant more vision.
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