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derweide

70
Posts
6
Followers
9
Following
A member registered May 05, 2024

Creator of

Recent community posts

That's not how you do parallax…

Anyway, the visual style is original and coherent, and deserves the highest praise, especially when combined with the music.

This game is simple and addictive, in the spirit of old Flash games, but for some reason it's on Unity and weighs in at 106MB. You already know what's missing, but the control system itself is a great find!

That’s fair. Horror as a genre is already not for everyone, and some kinds of horror are for even fewer people.

What genuinely surprised me is that I did not expect anyone in 2026 to still seriously worry about cameras, and it especially never crossed my mind that someone might think I actually want to stare at random people through their cameras. Like why would I willingly do that to myself!?

But I do understand and respect the desire for privacy.

Still, art is something that pushes you beyond your normality, and if you don't make art, then why are you doing it at all?

You made a wonderful and amazing piece of art at this jam, by the way.

The best typing game ever made somehow was made in 3 hours!

I believe it should go multilingual and be distributed at schools. 

Replying just to let you know that there is now a cursed offline .exe version available for paranoiacs. It significantly damages the horror experience and actively breaks the lore, setting, and overall vibe, but apparently some people prefer surviving emotionally over immersion.

Only because BOX FOX successfully convinced me to do it.

I mean, come on guys, I’m two clicks away from the full legal names of half of you. We can stop pretending this is still the web of 2007.

Replying just to let you know that there is now a cursed offline .exe version available for paranoiacs. It significantly damages the horror experience and actively breaks the lore, setting, and overall vibe, but apparently some people prefer surviving emotionally over immersion.

Only because BOX FOX successfully convinced me to do it.

I mean, come on guys, I’m two clicks away from the full legal names of half of you. We can stop pretending this is still the web of 2007.

Replying just to let you know that there is now a cursed offline .exe version available for paranoiacs. It significantly damages the horror experience and actively breaks the lore, setting, and overall vibe, but apparently some people prefer surviving emotionally over immersion.

Only because BOX FOX successfully convinced me to do it.

I mean, come on guys, I’m two clicks away from the full legal names of half of you. We can stop pretending this is still the web of 2007.

Replying just to let you know that there is now a cursed offline .exe version available for paranoiacs. It significantly damages the horror experience and actively breaks the lore, setting, and overall vibe, but apparently some people prefer surviving emotionally over immersion.

Only because BOX FOX successfully convinced me to do it.

I mean, come on guys, I’m two clicks away from the full legal names of half of you. We can stop pretending this is still the web of 2007.

That is honestly a completely fair point and intended emotional response.

The whole idea of the game is that "slight" discomfort of "I am connecting my own camera to some weird containment surveillance system over the internet and maybe this is a terrible idea". Even if rationally you know it’s just a 3 hour jam game, the POSSIBILITY is a part of horror effect. The network connection itself is basically irreplaceable lore mechanic and part of the setting.

If someone plays Skyrim and decides to stay in the prison cell because escaping jail would be illegal that is technically a valid roleplay choice.

Still, only because I like foxes almost as much as otters and [DATA EXPUNGED], I somehow bullied .exe version specially for you. Electron fought me every step of the way and continues to be a deeply suspicious pile of shioftware.

So yes, now you can literally download it, unplug your internet cable like it’s 199█ and play completely offline with absolute certainty nothing is being sent anywhere and no extramaterial entity is watching you while you are watching it. The tradeoff is that the local build is cursed. Webcam detection and performance are unstable, and the overall “someone might actually be watching me” SCP energy takes a big hit.

But it does work. Against all odds, initial idea and nature itself.

Now go enjoy the offline version in the "safety" of your box, my fellow coward fox!

I beleave this game is for touchscreens, not for mouse clicking. Like it!

Does not work, please build it properly and reupload. 

Oh. Nevermind. Unreal engine. The problem with Unreal engine is: you ought to test it out, not just run on your machine. And the question is no longer "why" but "what for". 

There is potential in this concept, but what made you pack it this way?

  1. This game is to be played with your face/eyes.
  2. Unless you live in a cave, hundreds of cameras watch you every day without even asking.
  3. It is a horror game after all. If camera permission scaries you enough - let's consider it a gameplay~
  1. This game is to be played with your face/eyes.
  2. Unless you live in a cave, hundreds of cameras watch you every day without even asking.
  3. It is a horror game after all. If camera permission scaries you enough - let's consider it a gameplay~

683 MB

WHY???

Amazing sound design! Sweet camera! I feel the atmosphere through the prototype and I wish you develop this into a real "classic indie" horror with procedural generation (or even a story maybe?) one day.

You got yourself a subscriber.

Can be done into some nice BulletEcho clone if you add multiplayer.
Nice optimization!

The very first game I open today - and there is AN ACTUAL GAMEPLAY inside! A learning curve! Even kind of an original idea!
This Trijam is gonna be like no other!

The game could sprout more text.

The idea is smashing and audio is backed to perfection!

  1. Unity cannot be art.
  2. Does not even run on FF!
  3. Potato is unrelated.
  1. Unity cannot be art.
  2. Does not even run on FF!
  3. Potato is unrelated.

Oh come on, you don't need Unity for that. 

It was surprisingly easy to survive: JUST OBEY THE POTATO!

Brilliant!
Potatoboy deserved it anyway.

A simple clicker that is surprisingly good due to sweet animations and heartbreaking story!

1. There is no gameover,

2. I want that pig to be my friend! So cute!

Very good! Finished the game, then finished it again.

A lot of fun in simple mechanics!

Please fix the spontaneous jumping bug.

Very good! Finished the game, then finished it again.

A lot of fun in simple mechanics!

Please fix the spontaneous jumping bug.

Adorable sound!

You should randomize spawn positions of enemies, as there is a very simple tactic to win the game now: just stay in the center and shoot to the corners one by one.

The very first really FUN game I found here (most other things are barely games). 
Played it till I won. A little bit disappointed that there is no victory cutscene I hoped for.

https://itch.io/jam/gamedevtv-jam-2024/rate/2750520

https://itch.io/jam/gamedevtv-jam-2024/rate/2750520

>What happens when you reach the pink thing on the right ?
You win the game.

>Please add some short instructions.
Understanding what to do makes games less FUN. Explore. Try. Fail. Fail again. Give up.  Give up harder. They are closer than you think.

>Music in relation to the enemies (number/type) on screen would be fun.
Enjoy the silence of space.

You ought to fix that dash.

I tested it with different sets of sounds but came to the conclusion that any sound interferes with the pure perception of music and spoils the experience.

Done. Automatic fire is now enabled during the RAGE ZONE.

Fixed. No more accidental clicks.