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33 Tiny Rooms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #310 | 3.150 | 3.571 |
Mechanics | #367 | 2.898 | 3.286 |
Story | #386 | 2.142 | 2.429 |
Overall | #396 | 3.024 | 3.429 |
Aesthetics | #418 | 3.150 | 3.571 |
Theme | #559 | 2.520 | 2.857 |
Music | #783 | 1.260 | 1.429 |
Sound | #786 | 1.260 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Free assets from game jam featured creators (KayKit, Tiny Treats) and unity store (1 Crosshair image). Links listed on the game page
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Comments
Cool game idea! Would love some audio / vfx feedback when I get something right or wrong. I think the directions were unclear in what the goal of the game was. I figured it out, but at first I was confused why I was saving a floating object. I thought maybe I had super powers and could move furniture..? I was also confused why I was a floating object, separate from the man in the room and why I was locked to one spot. Later I found I could move, not sure when that changed. Overall, a really cool idea and a fun take on a classic memory game, super cool!
Thanks! Started a bit late had to sacrifice some features including sound. Selection mechanics should definitely be better but was only thing I could think of doable for the game jam time frame.
It worked! It is hard when given 10 days and you have a life / responsibilities that eat up some or most of that time - we all understand. It was still a good game, so good job!
This is cool that it's procedural. I hope you continue to develop it further and add music and/or sound effects. Maybe a timer between changes and if the player takes too long there's audible or visible hint to where the change might be?
Thanks! Indicator is a very good idea. Maybe even give a few but limited hint tokens that transform into additional score if not used. I’ve started timer but there just wasn’t time as this idea came too close to deadline. Timer is a nice feature that can add a sense of urgency to the player
I love that you got the mouse capture to work in WebGL. A fun, relaxing game.
Thank you! I think furniture placement should not be as random. Maybe in next try I will try to make the rooms more realistic and changes more settle
Hoarding furniture for my room, haha. Cute assets, interesting concept. Wish I could move my furniture around and design my space. This would probably keep me in the game for hours honestly.
Cool idea! Maybe give player choice of furniture before the game, to make it more personal ))
Nice game, but some basic sounds would have been nice
Thank you! Totally agree, but started too late unfortunately and was out of time to polish
*** A small bug fix after submission. I used Unity Cursor.lockState API to capture cursor (didn’t know that it is possible in a WebGL app). The game currently captures mouse cursor on start. Best approach is run in fullscreen mode. If there is a problem in fullscreen just press M to release and M again to capture the cursor and it should be fine
To players:
There is a problem with the mouse in WebGL mode. To avoid it point mouse cursor at the center of the screen before pressing enter (next level). This way you'll have more look around movement during game round. After game jam is ended I will try to fix it or release a better version
nice puzzle idea :3 i had few problems with the mouse not being captured in game and the mouse leaving hte game area but i enjoed the experince !
Thank you! I found that it is possible to capture cursor in webgl mode and made a small bug fix