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chevik

16
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9
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A member registered Jun 12, 2020 · View creator page →

Creator of

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Thanks! Started a bit late had to sacrifice some features including sound. Selection mechanics should definitely be better but was only thing I could think of doable for the game jam time frame. 

Surprisingly fun game! I especially like how ball can into the air when I found that 

This is an excellent work! mechanics, sound, idea, controls are very smooth. Congrats for this entry!

Thanks! Indicator is a very good idea. Maybe even give a few but limited hint tokens that transform into additional score if not used. I’ve started timer but there just wasn’t time as this idea came too close to deadline. Timer is a nice feature that can add a sense of urgency to the player 

I like how the gnome speeds up when sprinting. Not sure it is animation or just running speed increase. Really like that I managed to climb a tree stump. Very cool!

Thank you! I think furniture placement should not be as random. Maybe in next try I will try to make the rooms more realistic and changes more settle  

Cool idea! Maybe give player choice of furniture before the game, to make it more personal ))

Very cool concept! Congrats for the entry! Really beautiful graphics!!!

Very intense gameplay and graphics and music are outstanding. Maybe too sporadic (random?) at times but it could be part the gameplay idea

Very beautiful and warm game ) Outstanding graphics! 

Thank you! Totally agree, but started too late unfortunately and was out of time to polish 

*** A small bug fix after submission. I used Unity Cursor.lockState API to capture cursor (didn’t know that it is possible in a WebGL app). The game currently captures mouse cursor on start. Best approach is run in fullscreen mode. If there is a problem in fullscreen just press M to release and M again to capture the cursor and it should be fine 

Thank you!  I found that it is possible to capture cursor in webgl mode and made a small bug fix

To players: 

There is a problem with the mouse in WebGL mode. To avoid it point mouse cursor at the center of the screen before pressing enter (next level). This way you'll have more look around movement during game round. After game jam is ended I will try to fix it or release a better version

There is a problem with the mouse in WebGL mode. To avoid it point mouse cursor at the center of the screen before pressing ENTER (next level). This way you have more look around movement space. 

After game jam is ended I will try to fix it or release a better version

Thanks!

(1 edit)

Cool game! Got 34 after a few tries! Could be interesting if at some point rotation changed))