Thanks! Started a bit late had to sacrifice some features including sound. Selection mechanics should definitely be better but was only thing I could think of doable for the game jam time frame.
chevik
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Pixel in a Printer (Tiny Worlds GameDev.TV Gamejam 2025) jam comments · Posted in Pixel in a Printer (Tiny Worlds GameDev.TV Gamejam 2025) jam comments
*** A small bug fix after submission. I used Unity Cursor.lockState API to capture cursor (didn’t know that it is possible in a WebGL app). The game currently captures mouse cursor on start. Best approach is run in fullscreen mode. If there is a problem in fullscreen just press M to release and M again to capture the cursor and it should be fine


