It's a good start, with a wide variety of guns.
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My First Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #525 | 2.778 | 2.778 |
Mechanics | #598 | 2.222 | 2.222 |
Fun | #683 | 2.000 | 2.000 |
Overall | #684 | 2.111 | 2.111 |
Theme | #700 | 2.000 | 2.000 |
Story | #777 | 1.222 | 1.222 |
Music | #791 | 1.222 | 1.222 |
Sound | #792 | 1.222 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I made then myself
Comments
Well done creating this as your first game! The movement feels nice and it's good that you can rapidly shift out weapons. It's a good foundation that you can continue to work on if you want :-D
not much going on, but I had a blast running around, spinning my mouse in circles and firing all the different weapons, nice little first game, cute little character :) look forward to seeing this grow more after the Jam :)
This is a nice entry! especially for a first game,
I love the gun selection thing, there is a lot of variety, I hope you continue it and make some enemies and some gameplay loop, but I love the art and the mechanics, good work on your first game! (Mine was a disaster.)
Well done for your first game. Keep at it. A small tip, a zoomed out camera would be better in this kind of game.
The .godot file isn't what you upload. You need to use the exporter to get the game on here. Here is a video that might help you export it. I exported mine using Forward+ and it works fine so you can probably ignore that bit specifically.
Hope you can get it sorted without much problems :)
HI! Unfortunately, you gave us the .project, which doesn't store any of the files, just the basic project setup. If you would like to export, you will have to go to:
- Project - > Export
- Click Add -> choose the version you want to export for
- It may pop up a warning that says you need a template first. You will want to download the suggested one.
- if it's web, make sure when you export the project name it index, and you can run it in the browser of itch.io
- if it's an exe after the template is installed, you can just export it and it should work.
- Pop it in a zip and upload it to itch! If you choose web when it gets upload you will have a check box you can choose to embed it to the browser
Click your profile name in the upper right and select "Dashboard". That will show you all the games you've uploaded. Then select "edit" for the game you wish to edit.
Now scroll down to where you uploaded the first file and you can upload the new file. If you haven't yet, make sure "SharedArrayBufferSupport" is checked on (it's required for Godot web exports in a lot of cases, i think 4.4 doesn't need it but shouldn't hurt to set it on anyway)
When the new game file uploads, check "This file will be played in the browser" so itch.io knows that is the one to load up on your page.
Last just hit save in the upper right and it should be good to go. I'm heading to bed in a minute but hopefully it works fine and I can try it out tomorrow! :)
Hi there, tried to open the game but the file is a godot project and since I don't use Godot I unfortunatly couldn't open it, it happens to everyone XD. if you decide to upload the a windows build I will definitely check it out , just reply to my message!
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