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(1 edit)

HI! Unfortunately, you gave us the .project, which doesn't store any of the files, just the basic project setup. If you would like to export, you will have to go to:
- Project - > Export 

- Click Add -> choose the version you want to export for

- It may pop up a warning that says you need a template first. You will want to download the suggested one.

- if it's web, make sure when you export the project name it index, and you can run it in the browser of itch.io

- if it's an exe after the template is installed, you can just export it and it should work.

- Pop it in a zip and upload it to itch! If you choose web when it gets upload you will have a check box you can choose to embed it to the browser

Thanks for the tip. Can i still change the file after the deathline ?

Yeah, this 100% would fall under "bug fixes" and such. Can't add new features, but making the game playable 100% is allowed.

Thx where is the button tho ?

Click your profile name in the upper right and select "Dashboard". That will show you all the games you've uploaded. Then select "edit" for the game you wish to edit.

Now scroll down to where you uploaded the first file and you can upload the new file. If you haven't yet, make sure "SharedArrayBufferSupport" is checked on (it's required for Godot web exports in a lot of cases, i think 4.4 doesn't need it but shouldn't hurt to set it on anyway)

When the new game file uploads, check "This file will be played in the browser" so itch.io knows that is the one to load up on your page.

Last just hit save in the upper right and it should be good to go. I'm heading to bed in a minute but hopefully it works fine and I can try it out tomorrow! :)