I really liked the mechanic of shrinking and growing. I thought it was a cool way to make the backtracking feel like a different experience even though it's the same map. I did think that the beginning was a little confusing. I was about to message that I think the game is broken because I didn't understand that I was meant to move the rock out of the way. But I kept at it and eventually got to the end :) Really nice game
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Hollow Morph's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.529 | 4.529 |
Music | #68 | 3.765 | 3.765 |
Story | #138 | 2.971 | 2.971 |
Mechanics | #217 | 3.235 | 3.235 |
Overall | #285 | 3.324 | 3.324 |
Aesthetics | #325 | 3.412 | 3.412 |
Fun | #417 | 2.882 | 2.882 |
Sound | #431 | 2.500 | 2.500 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
https://freesound.org/people/FOSSarts/sounds/740419/, https://lospec.com/palette-list/waldgeist, https://github.com/nathanhoad/godot_dialogue_manager?tab=MIT-1-ov-file
Comments
The grow and shrink mechanic to solve puzzles is very interesting! However, when you're small, the camera zoom feels way too close, making it hard to understand your surroundings. Also, movement feels very slow when you're tall (maybe because small and tall characters have the same speed?)
But overall, the concept is cool, and the graphics and music are really nice. It's a solid submission, well done!
So yes the movespeed is constant. I didn't have much time to adjust and finetune the camera zoom.
So a little story: I had what I thought our game was going to be coded the night this jam came online. I had a far different impression of how things were going to go due to our voice call ideas pitch. So in the middle of this week came some heavy rewrites and with that came bugs and we ran out of time to tune the zoom.
I want to push out a patch that you'll see next week due to rules and regulations that will add a button to zoom out while small (has to be held down). Hopefully that will help!
Loved the idea and mechanic of shrinking and growing to solve puzzles. The puzzles themselves were also cool, although i couldnt get far since im not that good at solving! Music really gave the eerie vibe, great job overall :)
Cool game! Loved how you incorporated the shrinking and growing into the puzzles themselves - they were definitely not a gimmick. As others have mentioned, it was tough to navigate when you were small. But for anyone about to play this game - listen to the devs and PLAY IN FULLSCREEN. It makes running around as the little guy much easier, as more of the room is visible.
Overall, great job! Music was fantastic and super atmospheric. Graphics were super retro. Big props.
There is some major issue with the dialogue boxes and would like to fix it so you have to be more precise when you walk the ropes when you are small. There is one feature that I want to add, where you can zoom out and see the room. Also, fixing the shrink animation as well. This should cover most of the issues the game currently has. Oh, there is also the ability to walk on the wall tiles when you're small, which is an issue, also.
The shrinking mechanic was a fun take on the theme. The character moves very slow when large. I would've liked to be able to see the room when I was big before turning small to know where I was going. There were a few rooms where I was just guessing which direction to go in.
It is a neat idea. It was hard to figure out what was going on when I was small.
Cool idea. I love the shrink and grow mechanic. I think this will be amazing with a polish pass to increase the feel. Your team did an awesome job! I love it.
The music was spot on and very atmospheric. The graphics were also very nice. I found it very hard to know what was going on when I was small. I couldnt really see what tiles I was supposed to not be on. Its a good concept, but maybe some tweaking could help make it clearer. Its a good Jam, well done.
I enjoyed the puzzles. It was a little hard to see when tiny, but it wasn't so bad when in full screen. Awesome game!
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