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A jam submission

White Blood DefenderView game page

Submitted by Mikado — 40 minutes, 31 seconds before the deadline
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White Blood Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#974.0004.000
Music#1583.5003.500
Sound#1703.3133.313
Overall#2403.4383.438
Story#3542.2502.250
Theme#3643.1253.125
Fun#3962.9382.938
Mechanics#4462.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
List of recourses:- Sprites: Hero Knight by luizmelo Martial Hero by luizmelo Pixel Monsters Animations Pack SCIFI by Mayouma Studio Cyberlab by NicoPardo Fantasy Minimal Pixel Art GUI by etahoshi by etahoshi Buildings of the future. Free pack by porfiriall737 Power Station Free Tileset by free-game-assets Sword Slashes by SpikerMan 50 Assorted Sprite Effects by jellyfish0 Void - Main Ship by Foozle Fonts: Kenney Mini Square pixel_rpg

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Comments

Submitted(+1)

Nice little game. Controls seem to be difficult for me in terms that you cannot both attack and move. Probably easier to play with a controller. Making the main character sprite white add to the style.

Submitted(+1)

Cool game! Got the Fromsoftware inspiration and it also reminded me of flash megaman games you'd find in the internet back in the day! I think I'd only work more in the responsivity of the game, to give a sense of impact (such as a screen shaking effect or some particles, slight pushing, etc.) and visual feedback to some attacks, for the character and for the enemies aswell. 

Submitted(+1)

Nice one!

Special thanks for the gamepad support. I'm not used to playing with a keyboard and mouse. 

I didn't like only the sounds of hits, but otherwise everything else is very cool and on the mark! Excellent work!

Submitted

Cool game! I really liked the screen transitions and how the character controlled, I think a brief tutorial or explanation would have helped with understanding the build mechanics

Developer

Thanks for playing the game.

I really had to play test it for a while till I managed to make the control smooth, because to me this is the most important part of making this game fun and I'm glad it did.

I'm taking account of learning tutorial, hopefully in the future jams I will do that.

Submitted

Very slick aesthetics and a nice idea! The tower variety was nice in theory, but in practice I regretted putting down the core spawning towers. I ended up with tons of excess cores and nothing I could spend them on. The boss's 
ultimate attack was a visual treat, as were the scene transitions.

One idea for when a core is destroyed would be to allow a special, expensive building to be placed there. Basically the closer to a loss the player gets, the more their power increases. But those buildings would also be targets for enemies and not easily replaced. Just a random thought, I know that in the time constraints of a game jam we 
can only do so much. :)


Developer(+1)

After many testing, the drop of virus cores were less, so I boosted the rate in the last minute. I was between two decision "too few that will hinder the player experience or too much that might be waste but at least the player can build  the structure). I took the first decision.

That's actually a good idea, to turn loss into new source of strength as building, originally I wanted the player to have new moves as you lose the core structure indicating that the energy in human body (it's technically that as story with imagination) and be redirected to the player instead (white blood cell), but I had two constraints : time and lack of art.

I'm glad you have enjoyed the game.

Submitted

this game looks great and I'm sure its fun but I couldn't get over the controls, they are not realy intuitive, excluding that it look very good!

good job!

Developer(+1)

I can understand that, I still didn't learn how to make a good tutorial, there is always that rate that needs to be in control between "too much" and "too less".  I thought that shining blue was a good indicator that you can interact with the building area to build a structure.

Thanks for trying the game.

Submitted

Interesting game, I do like the menus and the transitions between the scenes! And having a settings menu is a very good addition to any jam game no matter the size! 

I found the controls a little tricky and i didn't quite understand what the build menu was for. Maybe a tutorial would've helped in that sense :D. I did manage to defend some cores tho!

Good submission!

Developer(+1)

Thanks. All my previous jams I didn't know how to add audio setting, but now I'm getting it. And, got many feedback from previous jams that this was missing.

I'm going to put effort to learn how to make tutorial so that everything can be clear, and I have to make sure the tutorial is not annoying (too much explanation that doesn't respect the player intelligence )

Submitted

It's cool and exciting!

It would be great if, once the core is destroyed, no more enemies spawn there — since there's nothing left to protect.

Developer(+1)

You are right. 

The problem when I developed the spawner system I didn't take account of interruption (skip wave if core is not there), I had plans to do that, but there was other bugs needed to get fixed. 

This was my first attempt in developing structure building system and simple combat system . My most focus was in making the player fun and smooth with the limited sprites we had. I wanted to have special move for the player too, but there was not enough sprite for the character.

I'm glad you enjoyed it.

Submitted(+1)

Nice and juicy! This game was fun and has great animation. Good job! 👍😃

Submitted(+1)

Neat concept!

Submitted

Hey I really liked the concept for this!  It's kind of a mix of a 2D slasher and tower defense.  Are there any other games like this?  Anyway, great work!

Developer

The game idea is inspired by a game moment from a game called Phantasy Star Online 2 by Sega, there was this emergency mission called "Mining Defense". Even the invader Valz Hunar is parody of Falz Hunar in that game.