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faiyzal

53
Posts
1
Following
A member registered Apr 02, 2025 · View creator page →

Creator of

Recent community posts

I found the dragon twice!

 It's so simple and fun. You should let the player change the direction of the fishing pole.

It's simple and fun! I really didn't expect that the 10% sign could be stolen too. Good job, mate!

It's a great concept! The visuals are really great too!

Everything is good,  I really enjoyed this game.

It's simple and great! It's a bit hard to reach the boost,  I think it would be better if you lowered it a little.

Great game! I totally enjoyed it, the tutorial was really helpful!

The visuals and music fit really well too.

Nice concept and a good challenge!

You could improve it further by adding some sound effects, it would make the game more enjoyable. Maybe you could also add enemies or obstacles that can damage the player, to make it even more challenging

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Perfect and well made game!

Well, I'm not a fan of horror games, but even without sound, I already felt a bit scared because of the environmental effects. You could improve it further by adding sound, and maybe slow down the monster's movement a bit, sometimes they're too fast, and my shotgun is still reloading while another monster already appears.

It's a good game with a nice concept!

But I missed everything,  it would be great if you added more guidance to show which combinations we should aim for.

The background is great! You could improve it further by replacing the blocks with other visuals, not just plain blocks.

Great work! Strong concept! Nice game! I like it! It really feels like a proper RPG game!

Anyway, you should freeze the character during dialogues so they don't move while talking to someone

Woah, 35 seconds before the deadline , you really pushed your time limit!

Anyway, it's a great game! Simple and cool.

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Nice and perfect art!

I like it — the design is really cool, and the gameplay fits the visuals really well.

I wish I could add more responses for the fish , not just them forgetting things. XD

Thanks for playing!

You seem to really be enjoying it, glad to hear that score! 

Thank you for playing!

Yeah, you're right. Unfortunately, I ran out of time, I overthought how the visuals would turn out. I shouldn’t do that again, especially since I have so many ideas for this game.

Thank you for playing and for the feedback!

Ah yes, they keep forgetting something. XD

Thank you for playing!

Nice concept!

It would be more challenging if you added more enemy variations.

Nice! 

Especially the song, I loved it! I found the 'friend' objective too. It's a fun game to play!

it's great! 

You should add some objective guidance and a clear goal limit — it could help motivate players to keep playing.

Very chill and relaxing! Would be even better if we could control the selection layer — I kept clicking the wrong stuff by accident!

Nice concept and fun!

I did! I got 1M and sell 50 or more of them!

It's a great concept! Nice plot too! XD

You did a great job with the idea — from bacteria to outer space. I really didn't expect that to happen!

Nice music!

You could add more interaction. The meteors lack variety in their patterns, you should consider adding more to make the game more challenging. Sometimes I don’t even need to move because the pattern repeats the same way as before.

Great work!

The farm sound effect is a bit annoying, and the enemy spawns are unpredictable. It's also a bit hard to position the attacking tower correctly — sometimes it just ends up watching the giant without attacking because it's out of range.

It's fun!

You should add some visual cues to show that the player needs to place the purchased tower. Also, try adding some sound effects and more enemy types, it would make the game even more fun!

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It's a great and solid game!

The music and sound effects fit well with the art. Unfortunately, I couldn't understand the story. Also, after dying, the game just got stuck, I wasn't sure if I could replay or do anything. But overall, it's really great!

It's great!

You could add some music, gun sound effects, and more levels. That would make it perfect, I think. Adding a reload mechanic could also make it more challenging.

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Nice game and very simple!

It's surprising that we can kill the enemies by bouncing on their heads. It would be even better if bouncing on them was required, maybe you could add a trap visual below to show the danger.

Nice concept and very simple!

Glad you added a pause system, it really helps to take a moment and think.

Thank you for playing and for the feedback!

I actually have plans to add another weapon type, but I don’t have much time left. Still, I agree, it would be really cool to include one!

Thank you for playing, and for the feedback and bug reports!

I added the top-right money UI right at the deadline  and it was already midnight in my timezone. XD 

I'll try to fix it later.

Thank you for playing and for the feedback!

I agree, I realized that one of my mistakes in this project was not staying focused on finishing features completely during development. As a result, I ended up rushing near the deadline and missed some small details, like the UI to show cooldowns.

Good game, simple but challenging!

It would be even better if you added a health bar, it would give players more chances to keep playing.

Cool concept and story idea!

It’d help to have a 'Start' button before the level begins, sometimes I’m not sure what to do right away since the car starts moving on its own.

It's good! You can improve it by adding some power-up pickups or maybe giving enemies different movement patterns. That would make the game feel more better.

Sometimes the vehicles hit each other and make a mess — LOL XD

It's fun! But it's a bit hard to earn coins. The movement gap between the character and the incoming vehicles feels a bit too much.

It's a great concept, but it needs more instructions or clearer guidance. I didn’t fully understand what was happening or what the objective of the gameplay was. I know the goal is to get the cards, but how to actually achieve them is still unclear to me

It's cool and exciting!

It would be great if, once the core is destroyed, no more enemies spawn there — since there's nothing left to protect.

Thank you for playing & for the feedback. 

Yeah, you're right — the cooldown notification should be separated from the cash earned message. 
I'll pay more attention to small details next time.

Great work! I like how the shark swims ~
The score multiplier resets too quickly, I think — or maybe you could increase the swim speed when moving faster.