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A jam submission

Virus MadnessView game page

Protect our cell from the viruses!
Submitted by faiyzal — 7 hours, 13 minutes before the deadline
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Virus Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#883.5883.588
Theme#1943.7653.765
Fun#3233.1183.118
Overall#3683.1183.118
Sound#3742.7062.706
Story#5171.8821.882
Aesthetics#5432.7062.706
Music#7741.2941.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://itch.io/c/5792659/game-jam-tv-asset (Note: I'm juse using the fire fx pack 1, its free)

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Comments

Submitted

I really liked the scanning concept; I’d love to see it implemented in a horror game :D

Very difficult but still fun. Great job!

Submitted(+1)

Nice work. Really liked the scan feature. The core idea is solid and the upgrade system adds a good layer of progression. Would be great to see more weapon types added in the future. Overall, a fun and challenging game

Submitted(+1)

Nice concept! Pretty challenging right out of the gate.

Submitted(+1)

cool concept, upgrades were cool

Submitted(+1)

An interesting concept with some neat visuals. The upgrades are fine and you could really jazz it up with some additional abilities. I'd personally prefer a rocket launcher :) 

Good work!

Developer

Thank you for playing and for the feedback!

I actually have plans to add another weapon type, but I don’t have much time left. Still, I agree, it would be really cool to include one!

Submitted(+1)

interesting gameplay and design choice. some bugs here and there. keep up the good work!

Submitted(+1)

I liked the mechanics of this, It's a very cool concept!

I did find two bugs :

1. the money displayed in the top right of the screen does not update after you spend it in the upgrade shop

2. After you die and retry the shop prices do not reset, but the stats do (first upgrade costed $8 from the start)

I would like to see this game with a little bit more polish, Good work!

Developer(+1)

Thank you for playing, and for the feedback and bug reports!

I added the top-right money UI right at the deadline  and it was already midnight in my timezone. XD 

I'll try to fix it later.

Submitted(+1)

Good game, and I like how there is reward system, and good game progress. It's very simple too.

I think you can work more in the UI for better presentation, and currently there is no way to know when you are in cooldown or not.

Overall, good job.

Developer

Thank you for playing and for the feedback!

I agree, I realized that one of my mistakes in this project was not staying focused on finishing features completely during development. As a result, I ended up rushing near the deadline and missed some small details, like the UI to show cooldowns.

Submitted(+1)

Intresting mechanics

Submitted(+1)

Really cool and challenging game!

Submitted(+1)

Dam cool really love it <3

Submitted(+1)

Very addictive game! I like the idea of memorizing where the enemies are.

Submitted(+1)

This is unexpectedly addictive! Solid game mechanics.

Having the scanner's cooldown shown on screen and some sort of hit feedback would be great. Currently the game is also a bit too difficult with so many enemies.

Nice job overall!

Developer

Thank you for playing & for the feedback. 

Yeah, you're right — the cooldown notification should be separated from the cash earned message. 
I'll pay more attention to small details next time.

Submitted(+1)

Love the concept! I think it might need some love in the balance department, because I'm unsure why but many of my shots seemed to have no effect.

Developer (1 edit)

Thank you for playing & for the feedback. 

It does, especially if you keep upgrading everything, particularly the attack stats. Unfortunately, I ran out of time to add more interactions when the virus gets hit, so it looks like it’s not affected at all. But sure, I'll try to look more into the virus gaining more health points every time it respawns, maybe it's too fast.