Very slick aesthetics and a nice idea! The tower variety was nice in theory, but in practice I regretted putting down the core spawning towers. I ended up with tons of excess cores and nothing I could spend them on. The boss's
ultimate attack was a visual treat, as were the scene transitions.
One idea for when a core is destroyed would be to allow a special, expensive building to be placed there. Basically the closer to a loss the player gets, the more their power increases. But those buildings would also be targets for enemies and not easily replaced. Just a random thought, I know that in the time constraints of a game jam we
can only do so much. :)
