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Very slick aesthetics and a nice idea! The tower variety was nice in theory, but in practice I regretted putting down the core spawning towers. I ended up with tons of excess cores and nothing I could spend them on. The boss's 
ultimate attack was a visual treat, as were the scene transitions.

One idea for when a core is destroyed would be to allow a special, expensive building to be placed there. Basically the closer to a loss the player gets, the more their power increases. But those buildings would also be targets for enemies and not easily replaced. Just a random thought, I know that in the time constraints of a game jam we 
can only do so much. :)


(+1)

After many testing, the drop of virus cores were less, so I boosted the rate in the last minute. I was between two decision "too few that will hinder the player experience or too much that might be waste but at least the player can build  the structure). I took the first decision.

That's actually a good idea, to turn loss into new source of strength as building, originally I wanted the player to have new moves as you lose the core structure indicating that the energy in human body (it's technically that as story with imagination) and be redirected to the player instead (white blood cell), but I had two constraints : time and lack of art.

I'm glad you have enjoyed the game.