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OvaTar

18
Posts
3
Following
A member registered Sep 11, 2023

Creator of

Recent community posts

Thank you very much for your kind comment dear sir. Yes, there were so many bugs after uploading that at one point I thought it was Ubisoft or Electronic Arts making the game haha, but it was too late to make changes.

Thanks for the comment on the music not looping. I've died and replayed it so many times before it ends that I didn't even notice :)

Despite the fact that I can't make changes while we have a vote going on, I can make changes to the local build and there's already a different fog density and more emphasis on gliding. 

I even recorded a video of my attempt to fly over all the flowers without touching any of them (the current version on itch has a different intertia and speed, you can't do that here). The gliding emphasis looks like a good choice to develop game mechanics on I believe.


Nice one!

Special thanks for the gamepad support. I'm not used to playing with a keyboard and mouse. 

I didn't like only the sounds of hits, but otherwise everything else is very cool and on the mark! Excellent work!

Holy shit! That was unexpected. I've never played as a scorpion in a maze before, it's very creative, including claw and tail blows.

But I'd like to mention the choice of music - it was like Ninja Gaiden/Ryukenden vibes. Awesome pick.

The gameplay is pleasant, progression and enemies do not give boredom. Great job!

Have u played Dark Souls series before lol? Incredible skill.

Damn that was really hard hah!

In the beginning it's all so nice, pleasant. By the way, great gameplay design decision to let the player understand the basic mechanics at the beginning, guiding them between parachutists and cargo, and then the dark cloud, cool upbeat music and total fucked upness starts. If I played this with a gamepad - it would definitely fly into the wall haha, challenging but very arcadey and very addictive. I got a kick out of it, thanks!

Hi, fellow developer!

It's so funny, our ideas really do overlap a lot. But I'm pleased that there are a lot of games in this jam where you don't have to kill anyone, but just explore the world, immerse yourself in the atmosphere... or just fly to the flowers hah. The combination of our games would really work, they're like sibling sisters :)

Regarding the game itself - at the beginning I had a hard time finding the flowers (despite the hint markers), I was so drawn to fly near the mushrooms hah. But then I got myself together and managed it) It was nice! Great job!

Crap, that was so addicting and scary. The first time I saw giant man ruining my buildings I was shocked. And that ring bell made me nervous haha. Great experience! Nice job on tower defense in a style of Attack of The Titans, it was really funny to survive :)

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Thank you for your feedback! It's true, we didn't have time to integrate any hints or training properly, but the controls were laid out that way:

- Space (press): flap wings to fly upwards

- Left mouse button (click): flap wings to fly forward and upwards

- Right mouse button (hold): gliding

Ooh, that's hilariously atmospheric. It took me (as is often the case with me) a while to get used to the camera, but then I figured it out. The game has a very lingering and delicious atmosphere. I also really liked the purely design decisions of fonts and colors. I wanted to be able to land on one of the shores or near that "angry tent" and wander around the neighborhood. There's a lot of potential in this one. The impressions are purely positive!

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My record is 1.2 min but than death always come along. Interesting mechanic, keep up! It seems like it would be useful to add buttons to move around across planet (but maybe no-sliding is the way it planned to be) ^^ 

Good lord I don't know what is wrong with me, but I couldn't rest until I found the damn elixir after defeating everyone hah.

It looks really easy at first and then you just die on the second part of the island. I only noticed after my fourth defeat that I had some lights on my body and could put them out against the water. Not an obvious mechanic, but when I realized it, I just went through the game crushing all the little people like I was some villain from Attack of the Titans. It's addictive, thank you! :D

Ok, I've being hungry for new funny games and here I am. Awesome idea and pleasant realization :) Gonna eat it all!

Haha, that was a lot of fun. 

I drove the first lap very carefully trying not to go over the fences. But on the second lap I got bolder and decided that I could speed up - so on the first “Sonic ring” I was flipped backwards. Well, I thought it was fate and decided to continue my ride backwards - imagine my surprise when in reverse the car goes with the same speed, but even more maneuverable. In short, the second lap was faster than the first lap in reverse gear and full speed. 

That was awesome, thank you! XD

It was kind of strange to view character from flat 2d side but still move without gravity influence. I need to play platformers less haha. The maze at the end reminds me of Alien game from NES, where you better draw a map if you ever want to get out alive :D And the impression left is a pleasant one.

Eco-engineer's high five!

Very cozy prototype :)

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It was so hard to jump, I felled so many times It almost become Dark Souls for me, but then I realized I can still control character while in air and it becomes much easier.

Art style and cozy atmosphere reminds me puzzle levels from Super Mario Odyssey. Nice cute game :)

Cant get rid of Carmageddon feel :D

It was really fun to play, thank you dear sir! My enemy number one was ingame camera, but I've managed how to operate it.

Atmospheric and surprisingly screemer-free. Keep up!