Interesting proposal. I liked it because it's something new that could really work! Keep it up, good game!
LeitoGameDev
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Here is my game! Can be played on browser! Hope you like it :)
https://itch.io/jam/gamedevtv-jam-2025/rate/3589281#post-12979875
An interesting game. I couldn't plant anything other than wheat; when I bought the second seeds, it wouldn't let me plant them.
Something I would add would be to be able to grow and do everything by holding down the click button without having to repeatedly press it. I would also add some instructions.
On the other hand, if you water the same plant twice, it's like drying it out.
I liked the idea! Keep it up :)
I know how difficult it is to create the gravity system on each planet, since I've worked on something similar.
And despite getting stuck on one planet with no way to escape (when I tried to move on to the next one, I crashed and returned to the planet I started from), the game is original and I liked it!
The music is also very nice.
You could add a full screen mode so I can appreciate it better, since I played it on a small screen in the browser and there's no option to enlarge it :)
It's a decent game! I like the idea of growing a crew. The crew's AI is good. They follow you and attack enemies, and they do their job.
It took me a while to figure out how to open the door for the knight, but once I did, it became smooth. I'd add some character actions so it's not just running and dodging.
Good game, my friend!
Buen trabajo amigo! Me gusto el concepto, me hace acordar a un juego que jugaba de supernintendo o sega, no recuerdo bien.
Trabajaria un poco mas en el menu, se me hizo un poco dificil entender con tanto texto.
Tambien podes poner para seleccionar la dificultad, ya que cuando arranque me tiraron 2 cosas y no los vi mas en toda la carrera xD.
Buen trabajo!
Thanks so much for your comment! I put a lot of effort into the game, and I'm glad it's appreciated :)
Regarding gravity, I overrode Unity's gravity and created a script that simulates gravity using an object as its core (the planet with layer = Ground). I add this script to each object I want to be affected by and add the planet as a reference in the Start method.
planetCenter = GameObject.FindGameObjectWithTag("Ground").transform;
Then, in the FixedUpdate, gravity is constantly applied.
It's really complex and caused me a lot of problems. For example, if I increased the speed of the rabbit, it would start to lift off the ground. 😅
Buen trabajo amigo! Me gusto el concepto, me hace acordar a un juego que jugaba de supernintendo o sega, no recuerdo bien.
Trabajaria un poco mas en el menu, se me hizo un poco dificil entender con tanto texto.
Tambien podes poner para seleccionar la dificultad, ya que cuando arranque me tiraron 2 cosas y no los vi mas en toda la carrera xD.
Buen trabajo!