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It's not often you see a good puzzle based game in a jam.  A lot of games use puzzles, but it's not normally their main focus.

I also feel that there needs to be some kind of progress protection system to give you a break from constantly being killed by the same puzzle after solving it (by luck or skill).

For a first jam though this is a really solid entry.  I really liked the thought that went into the main menu screen with all of the little easter eggs for the game.

Well done, and thanks for the game.

Thank you for your kind words. Ye I figured I should of kept it in and funny I think the code still exist for it but I can not add it as a new feature now sense only bug fixes are allowed. I well keep it in mind and maybe update it after the jam so if anyone wants to play they can. If I remember correctly though I had an issue where the jars would not respawn themselves with it. 

They seemed to be respawning OK when I played.

That's cause it reloads the map when you die/goto main menu but when I used the checkpoint system I had in debug mode it only resets your spawn pos. I could just move the checkpoints into main game and only tell the key flags to be reset on main menu now that I think of it. Btw did you notice that you can click on the How to Play paper and the Credits paper ?

I see, have you thought about resetting their position and hiding them and disabling/enabling collisions rather than removing and respawning?

No I have not I'll try it when I can.

Good luck!