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A jam submission

Marp Classic 2: Growing monsterView game page

Topdown hack&slash
Submitted by MAЯP — 10 hours, 35 minutes before the deadline
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Marp Classic 2: Growing monster's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3333.1923.192
Fun#4162.8852.885
Overall#4322.9622.962
Aesthetics#4503.0383.038
Mechanics#4692.6152.615
Story#5421.8081.808
Music#7631.3461.346
Sound#7651.3461.346

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://engvee.itch.io/free-animated-isometric-hellbeast https://engvee.itch.io/free-iso-drone https://engvee.itch.io/animated-isometric-mechanoid https://smallscaleint.itch.io/character-creator-2d-modern https://buggystudio.itch.io/isometric-suburban-pack https://devilsworkshop.itch.io/big-pixel-isometric-block-pack-free-2d-sprites https://opengameart.org/content/bullet-collection-2-m484-games https://opengameart.org/content/glow-circle

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Can't go wrong with smashing things around! 😝

Would love to see this one polished in the future! has potential!

Developer(+1)

Hi, Thanks for playing and thanks for the feedback.

Submitted

Very nice fun game! well done!

Developer

Hi. Thanks for playing and thanks for the kind words.

Submitted

Diablo on rampage!!! i like it and remind me of giant rampage game in the past!!!

Developer

Hi. Thanks for playing.
> remind me of giant rampage game
It was a reference tbh XD

Thanks for the feedback

Submitted

Nice game, I really like the graphics. As the other commenters have said, audio would have really enhanced the experience. But great job!

Developer

Hi. Thanks for playing and thanks for the feedback

Submitted

Thank you for the game.  I like the concept of the game, and the implementation is overall decent.   It would have been nice to have some sound.  Otherwise, it seems like to start at full health and the enemies just wear you down until you die.  Sometime when I died my game would not bring up the end game screen.  It seems like being a large monster, I really need to run and hide.  Do you get stronger as you get bigger, or are you just a bigger target?

I did have fun with this one though.

Developer (1 edit)

Hi. thanks for playing.

>  Do you get stronger as you get bigger, or are you just a bigger target?
You do get stronger and the hitbox is also bigger. there is also a small adjustment to the dash

Thanks for the feedback

Submitted

The concept of playing an ever-growing monster of destruction is great!

Despite my best efforts I couldn't get past the third wave, let alone the fourth.

It's a little unclear when an attack is connecting or how often they can be done. The ranged attack is more obvious but felt too slow to rely on. The melee attack seemed like it could be used as quickly as I pushed the mouse button, but that may not have been the case.

While the dash should allow for dodging some attacks, the fact is that enemies are constantly barraging the player, there's really no point at which you aren't taking damage and using the dash as often as possible didn't seem to help me survive much longer, if at all. It does help close the distance to specific enemies, so it's useful in that regard. However, there's nothing else to mitigate damage and no way to restore health. I'd be interested to know any strategies for actually completing all the waves!

Developer(+1)

Hi. Thanks for playing.
> It's a little unclear when an attack is connecting or how often they can be done.
I understand the arguments. If I had the chance to add sound I would have added some clues in order to communicate the player if the attack is connecting, if you are being hurt, ...

> be interested to know any strategies for actually completing all the waves

I guess that you do not know that you can charge your attacks and the melee attack has a large knock-back. I will take into consideration how to communicate better with the player.

Thanks for the feedback 

Developer (2 edits) (+1)

by the way, the devlog video is in a comment in this submission and I am playing throughout the game. Just for reference.

Submitted

Unfortunately it seems that the entire video is muted after the first thirty seconds. From watching the gameplay it looks like the best strategy is to run while the enemies spawn in so that they group up and are vulnerable to the powered up ranged attack? Any intricacies in the explanation are lost since I can't hear them. :(

By the way, you can integrate devlogs on your itch projects rather than putting them in the comments here. On the creator dashboard there's a dropdown menu next to each project. It would help with visibility for that sort of information. :)


Developer (2 edits) (+1)

Yes, the video lost almost all the audio... sorry about that.
> Any intricacies in the explanation are lost since I can't hear them. :(
Those were mostly development details only

Viewing comments 26 to 21 of 26 · Next page · Last page