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Victorjota

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A member registered Oct 21, 2015 · View creator page →

Creator of

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Very retro vibes, nice job!

It is hard to aim! Very challenging.

It looks very nice! It is too hard and there is no indicator of enemies HP, I think characters being half their size would make the game much more appealing and interesting. But it is good enough to make me try 5+ times to surive ( i got to level 3). Great work!

It looks very nice! It is too hard and there is no indicator of enemies HP, I think characters being half their size would make the game much more appealing and interesting. But it is good enough to make me try 5+ times to surive ( i got to level 3). Great work!

Yep, I had it written because of the algorithm. I even considered not being explicit about the wheel of resistances and leaving it as something only observable (since it’s on the back of the cards).
Thanks for playing!

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I had problems trying to input  a key sometimes, I gave up on third level with the goblin mages and cheat to the next one... As others have said, it is too slow paced, very retro. But pretty good entry anyway!

iT is funny, It looks polished and even has an intro. Great work!

Funny and well done game. If any, first levels might be too difficult and final levels too easy. But great game anyway!

Yes, I had problems with the buttons. I don't know why  because I used the same as in the Select Battle Screen. I need to tweak window size too. And yes, sometimes is hard to select a specific card, i will have to look after that.
Making enemy to play with its rules was intentional, they fill the board every 3 turns,  but it was a big mistake not to add that countdown somewhere.

Thanks for playing and feedback!

Pretty solid golf game with nice art! I miss getting total score per hole, I think it was 26 on total.

On hole 9  the UI tricks you thinking you can evade the rock when trying to go from right, it shows as a "clean" shot  but it hits on it anyway.  Music on level 7 or 8 is a little too loud or estrendous.

Thanks, definitely the problem with the Next Button is a thing. Yeah, i should have design stats positions better.
Cards are Scriptable objects made of 2 scriptable objects: 1 for the background with gives the health, and one for the titan which gives the strength. Then they are randomly created at the start of the game, and it calculates its manacost depending on strength, health and relationship with the card background.
I guess there might be betters way to do it, but thats the one I could imagine. My original idea was trying to move the Titans across the card backgrounds to left or right,  but that was too ambitious.
Thanks for playing!

Yes... I wanted to make two tiny wolds inhabited by only 6 titans, but... scope issues.
Anyway, I think my original idea would only fit on a Small World, but not tiny at all :P
Thanks for playing!

No importa, ¡gracias por tomarte la molestia! Parece que algo hice con el botón que con el 50% de resolución se controla mejor. Quizás es porque mi pantalla es 32:9.

This was intriguing, very good choice of music.

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It is really a challenge to remember their food preferences. 

Aren't the humidity rooms the same as the dark rooms? (And viceversa)
Edit: Nevermind, my browser didnt load raindrops on first play

Wrong video, I think...

Yes... maybe too much hard. I have never win with more than 7 HP and i have played a lot !

Thanks for playing

I like how subtle the growing is, is there any way to heal?

Thanks, the Tiny was because the world but... I do lack those skills yet to represent my idea.
About the resolution, how does the next turn button work for you? Can you click on it?

Nice shooter, but i don´t get how to destroy the red or white cells.

This was a good music, "encouraging" to play. 

Thanks for playing! I wanted to make something that didnt feel like yacb (yet another card battle game), wasn't able to code my first approach because creepscope happens and had to improvise.

It gave me Attack on Titan vibes! I got to level 5. In case you are interested, there is a bug when building a tower on the same Hex than the TItan he doesn't attack.

Yes, I don't know why the collider is weird. You should be able to click it on right bottom corner.

It is funny, but on first play i just pressed space with zoom in and get to the win screen without realizing what i had done. ALso, on second playthrough, my leg started growing until it filled the screen in the level carrying boxes: How are you doing the zoom mechanic?

This is funny, I like how original each level is.. I am only on 6, but gotta sleep. Definetely I will play more tomorrow.

Thanks! My idea was to make the Titans wander from a bioma to another and decide at the end of the turn if you wanted to go clockwise or counterclockwise (that would be the Tiny World "thing"...), ... But of course that was an overscoped issue for my skills.  I will try to make it in a future.

Sorry, i had lot of problems with that button. I don't know why the collider isnt working properly, i have to go bottom right corner to push it.

Os he visto en el curso de Diseño de videojuegos de Eric y Carlos y sois los que más me habéis llamado la atención, está gracioso, pero al continuar partida vuelve a dar 2000€, al menos al hacerlo el penúltimo día.