Thanks for playing. If I would have added a menu if pressing "esc" it would have been possible, but I cut everything as I needed to fix other things.
Regarding the jumpy feeling, I think the sync between the animated sprites, hitbox animations & internal mechanics made it that way. I will need to think about that in the next game (gamejam or not). Additionally, I did not have that much sprites to work on. For example. I did not have a dash animation, so I modified a jump animation to add it as a dash. Some positioning issues was also a problem. Unfortunately that was the optimal point and I knew it was jumpy but the core elements of the gameplay were there because I had to move on with other things.
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