A solid submission! I couldn't make it past wave 1 (the last 3 enemies seemed to have disappeared) but the mechanics were very simple and easy to understand. The main thing I could say is add music and sound effects and perhaps ways to heal or interact with the environment and you'll be off to the races!! Nice job!!
Viewing post in Marp Classic 2: Growing monster jam comments
Hi, Thanks for playing and the feedback.
> The main thing I could say is add music and sound effects
I really wished I had time for that, but honestly I had to spent time in the performance issues I was having. Almost ending the submission phase I knew I had time for polishment but not for sound even.
I had a small idea for a history. Between waves there should have been first a mysterious guys releasing the monster and then a news reporter. However nothing of that made it to the game.
Again. thanks for playing and for the feedback.
Next time I have to spend carefully every hour I have.
> (the last 3 enemies seemed to have disappeared)
Yes, the map is big and the pathfinding does not always updates depending on the player position. The enemies also had the tendency to get stuck between them (pathfinding again). I turned off the collision between them to ease the pathfinding so the enemies go to the player. I need to spend some time with these tools for the next time
Unlike my pathetic team mate, (just kidding don't be mad I made it to wave 2! I love a good monster growing game and liked the city builder style camera angle.
If you decided to continue this after the jam, I could see this being great if you added some UI and some more to the core gameplay loop. I didn't run into any bugs so, congrats on that, especially as a solo dev! Nice work!!