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Marp Classic 2: Growing monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #333 | 3.192 | 3.192 |
Fun | #416 | 2.885 | 2.885 |
Overall | #432 | 2.962 | 2.962 |
Aesthetics | #450 | 3.038 | 3.038 |
Mechanics | #469 | 2.615 | 2.615 |
Story | #542 | 1.808 | 1.808 |
Music | #763 | 1.346 | 1.346 |
Sound | #765 | 1.346 | 1.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://engvee.itch.io/free-animated-isometric-hellbeast https://engvee.itch.io/free-iso-drone https://engvee.itch.io/animated-isometric-mechanoid https://smallscaleint.itch.io/character-creator-2d-modern https://buggystudio.itch.io/isometric-suburban-pack https://devilsworkshop.itch.io/big-pixel-isometric-block-pack-free-2d-sprites https://opengameart.org/content/bullet-collection-2-m484-games https://opengameart.org/content/glow-circle
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Comments
A bit jumpy but still fun. I'd like a restart button
Thanks for playing. If I would have added a menu if pressing "esc" it would have been possible, but I cut everything as I needed to fix other things.
Regarding the jumpy feeling, I think the sync between the animated sprites, hitbox animations & internal mechanics made it that way. I will need to think about that in the next game (gamejam or not). Additionally, I did not have that much sprites to work on. For example. I did not have a dash animation, so I modified a jump animation to add it as a dash. Some positioning issues was also a problem. Unfortunately that was the optimal point and I knew it was jumpy but the core elements of the gameplay were there because I had to move on with other things.
Throwing cheese blocks at the tank to save my life. I think spamming long range stops the previous attack from landing but still go to crush it in melee range. Wish there were health packs as even second wave there are a lot of enemies spawning.
> Throwing cheese blocks at the tank to save my life
My lack of artistic skills are showing. All the projectiles are fire sprites but they are small and I guess can look as cheese XD
> Wish there were health packs as even second wave there are a lot of enemies spawning.
I could not finish all the features unfortunately. At some point you could choose between healing or growing more. I had problems scaling the tilemap, I had other things to finish so I had to forget about that
Enjoyed it, was fun. Growing slowly, wish I could get bigger pounce with the size, but yeah that is so beyond the 10 days. Thanks for making it!
Thanks for playing and for the feedback. I need to work on my artistic skills because I know the hitboxes are not well covered by the particles I added
i dont know if its just me, but i cant get the game to load in browser. i just get stuck on the godot loading screen
Hi, Thanks for trying out. It would be helpful to know the browser you used.
i used Edge, but i got it now haha
oh, ok. I tested in Brave. The game needs SharedArrayBuffer to work. There might be some browsers that will not run the game
right now the game is missing some details that I hope to solve later. (before the gamejam ends)
The links to the free assets used in this project were also listed in the project page