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A jam submission

Marp Classic 2: Growing monsterView game page

Topdown hack&slash
Submitted by MAЯP — 10 hours, 35 minutes before the deadline
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Marp Classic 2: Growing monster's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3333.1923.192
Fun#4162.8852.885
Overall#4322.9622.962
Aesthetics#4503.0383.038
Mechanics#4692.6152.615
Story#5421.8081.808
Music#7631.3461.346
Sound#7651.3461.346

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://engvee.itch.io/free-animated-isometric-hellbeast https://engvee.itch.io/free-iso-drone https://engvee.itch.io/animated-isometric-mechanoid https://smallscaleint.itch.io/character-creator-2d-modern https://buggystudio.itch.io/isometric-suburban-pack https://devilsworkshop.itch.io/big-pixel-isometric-block-pack-free-2d-sprites https://opengameart.org/content/bullet-collection-2-m484-games https://opengameart.org/content/glow-circle

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

A bit jumpy but still fun. I'd like a restart button

Developer (1 edit) (+1)

Thanks for playing. If I would have added a menu if pressing "esc" it would have been possible, but I cut everything as I needed to fix other things.
Regarding the jumpy feeling, I think the sync between the animated sprites, hitbox animations & internal mechanics made it that way. I will need to think about that in the next game (gamejam or not). Additionally, I did not have that much sprites to work on. For example. I did not have a dash animation, so I modified a jump animation to add it as a dash. Some positioning issues was also a problem. Unfortunately that was the optimal point and I knew it was jumpy but the core elements of the gameplay were there because I had to move on with other things. 

Submitted

Throwing cheese blocks at the tank to save my life. I think spamming long range stops the previous attack from landing but still go to crush it in melee range. Wish there were health packs as even second wave there are a lot of enemies spawning.

Developer

> Throwing cheese blocks at the tank to save my life
My lack of artistic skills are showing. All the projectiles are fire sprites but they are small and I guess can look as cheese XD
> Wish there were health packs as even second wave there are a lot of enemies spawning.
I could not finish all the features unfortunately. At some point you could choose between healing or growing more. I had problems scaling the tilemap, I had other things to finish so I had to forget about that

Submitted

Enjoyed it, was fun. Growing slowly, wish I could get bigger pounce with the size, but yeah that is so beyond the 10 days. Thanks for making it!

Developer

Thanks for playing and for the feedback. I need to work on my artistic skills because I know the hitboxes are not well covered by the particles I added

Submitted

i dont know if its just me, but i cant get the game to load in browser. i just get stuck on the godot loading screen

Developer

Hi, Thanks for trying out. It would be helpful to know the browser you used.

Submitted

i used Edge, but i got it now haha

Developer

oh, ok. I tested in Brave. The game needs SharedArrayBuffer to work. There might be some browsers that will not run the game

Developer

right now the game is missing some details that I hope to solve later. (before the gamejam ends)

Developer

The links to the free assets used in this project were also listed in the project page

Viewing comments 6 to 1 of 26 · Previous page · First page