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Crisis Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #420 | 2.400 | 3.667 |
| Sound | #536 | 2.400 | 3.667 |
| Mechanics | #606 | 2.400 | 3.667 |
| Theme | #639 | 2.619 | 4.000 |
| Aesthetics | #649 | 2.619 | 4.000 |
| Overall | #654 | 2.400 | 3.667 |
| Music | #681 | 1.746 | 2.667 |
| Fun | #719 | 2.182 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
None that I had made previously, I did use a few free assets such as the monster from Mixamo and the footstep sounds.
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Comments
The footsteps worked well for tracking Ghunger and adding intensity. May have been an intentional choice - but when he would corner me in a room he would just block the door (no longer chasing me) and I would have to run into him to "reset". He did seem to chase me along the hallways, though. Thanks for sharing!
Rated 5 for ghunger