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Minuens's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #712 | 1.414 | 3.000 |
| Sound | #802 | 1.179 | 2.500 |
| Aesthetics | #900 | 1.414 | 3.000 |
| Theme | #959 | 0.943 | 2.000 |
| Story | #965 | 0.707 | 1.500 |
| Overall | #975 | 0.943 | 2.000 |
| Mechanics | #989 | 0.707 | 1.500 |
| Fun | #1003 | 0.471 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
temperate Vegetation: Spruce Forest, quixel assets
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Comments
I'm not sure if the "start-with-fancy-assets-and-find-the-game-later"-approach will get you anywhere. Sorry if I'm overly critical, I always loose my filter towards the end of a jam. Yes, the game looks absolutely stunning - but where do you go from here? how do you create a gameplay that matches these optics? or are you satisfied with mainly showing of assets that other people created? I truly believe these hyper realistic assets are a trap for solo developers that will give you an illusion of making a great AAA game but are actually a dead end, not really making you progress as a developer. but that's just my two cents. if you think I'm full of it, that's totally fine.
The ambience was decent with the lighting and sound effect of walking, however It was difficult to figure out the goal and how to progress. After a while, the FPS took a hit and the game wasn't playable. The atmosphere was good though!