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boba

112
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7
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4
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A member registered May 11, 2024 · View creator page →

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I think this idea is very cool! I found a bug where [J] doesn't actually close any menus but just reopens them. This reminds me of some incremental games I used to play. I would love to play again if you decide to update it! Good job :D

Wow this is so cool! One of the most unique and genius ideas in this jam. I found that the controls where somewhat unintuitive. I think perhaps making the sun notes (up arrow) and adding (WASD) keys would have been nice for lefties and righties. I came across a bug where the position of the sun didn't reset and I couldn't replay the level. Anyways, very refreshing twist on the theme, great job :D
 

This is the best game I've played. The fact that a daisy-human grew out of that pot was insane. On a serious note, I'm curious how you did the visuals?  Was it 3D models with a dithering shader on top? Anyways this was amazing, good job :D

The concept of this game is truly unique! I enjoyed the challenge of solving those puzzles. One thin I thought could be improved upon is the UI. Maybe some indications (buttons getting bigger, sfx) just to let the player know when they've selected or can select something. I would love to see you develop this idea further, keep going :D

I really like the TV shader look, it brings out a retro vibe to the game. I think it can be confusing when enemies spawns on or near the player since you could take damage instantly. If you add some particles, white noise and maybe distortion lines on the shader, this game will look amazing. Keep at it :D

Yeah we noticed that issue with the aura bar, so in v0.0.11 we added a percentage indicator on the left side of the bar! And that should be the playable web build on our game page :D 

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Hey Behnam! I’m glad you enjoyed our game :D

Im here to answer your question about the cards! I’m not sure how or where you coded your game but we made our game with Godot, and Godot has built in tween functionally! So for the card rotations (when moving over the play zone) and scaling (when hovering over) was all tweens. As for cards travelling back to the player hand, that’s just lerp.
If you can’t get tweens to work in your framework or engine of choice, you could achieve mostly the same effect with lerp. If you’re wanting something a little bouncier/juicier than lerp, look into easing functions and you could implement those juicy transitions and rotations!

The text for me was also a little small. We were a little too deep into the project and had gotten pretty complex, so we decided not to change the size for times sake. In retrospect we definitely should’ve used a bigger resolution and that would’ve made the text more readable. Sorry about this!

Here are some links if you would like to look into tweens and easing functions:

Godot tweens: https://docs.godotengine.org/en/stable/classes/class_tween.html

Godot tween visualization: https://popcar2.itch.io/tweens-comparison, https://freetimedev.itch.io/godot-tween-cheatsheet

Easing functions cheat sheet: https://easings.net/

Hope you learned something new, and have fun with tweens and easing functions, cheers!

P.S. If you wanted to know how I implemented the card fanning in the player hand, I found these YouTube videos very helpful: https://youtube.com/shorts/qwu1grnli94?si=cA4XDZR4kt13uoQRhttps://youtu.be/waVOR2ehpuU?si=7N66SCdk82NAmhlc

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Really cool game based around using a console and commands. The game at first is a little confusing so perhaps some tutorial would be nice and some music. I see so much potential with this game, keep going!

The game is really cool and a fresh take on the theme. I notice the sound being very quiet and no music but other than that, a really nice cozy game! Good job :D

Very nice little clicker game. If you look into the "incremental" game genre, I think you'll find some real inspiration to bloom this game into something really addicting and special. Cheers!

I had a good time beating up bandits and stealing plants from fellow co. workers! I also liked your narration. I think some audio cues for different events and sfx would be great! Good job :D

Really cool and simple concept. I found the progression to be a little slow. I didn't get through much of the skill tree, but I see this game becoming something more! Good job :D

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I loved the art and the music! I think isometric style is great, however it doesn't lend itself well with keyboard controls. I definitely would've loved playing this with a mouse. Although I didn't make it to the final flower, the different flower types and cross breeding mechanic is a fantastic. I would love to see this game developed further. Great job :D

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The atmosphere of your game is phenomenal! I think its a little hard to tell when you can eat the food, perhaps a little mouth open animation when you get close to the food would help. I see myself playing this game again if you decide to expand on it! Great job :D

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Thanks for playing! I agree with you, having more of an integrated experience with the rewind mechanic would serve our game well. We didn't have much time to polish some things so perhaps we'll consider making a post jam update in the coming weeks! 

I'm sorry I didn't get a chance to rate your game, but I'll give it a play when I have the time. Cheers!

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I'll definitely look into polygon2d's for my futures games! 

I must say your style and execution on your games is something very special. I'm truly motivated to level-up my game dev capabilities, and I look forward to updates on this game, cheers!

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Didn't notice I played for 30mins... This is one of the most polished and addicting games in this game jam. I'm curious to how you did the meshes for the rock, I haven't explored too much with custom meshes and how to interact with them, it's very cool. I found a slight bug with the mesh rendering, where if you stand at a corner or an edge of a mesh, it turns invisible (only the rock itself not the outline, but maybe you intended this). Perhaps you could release this on steam, anyways incredible game, great job :D

I thoroughly enjoyed playing your game! The rewind is very well done and the music is very fitting. I think you can make it even better with some polish, some juicy VFX and perhaps some rogue-like mechanics would suit this game very well. Good job :D

This is really cool. Awhile back I saw a mobile game with a really similar concept to this and your execution is great!
I would love to see you add different gear, perhaps active items you can use in battle, and more environments! 
I think one thing you could change is the dice number display. Instead of displaying that on the button maybe somewhere more visible or some pop-up indicator on the screen to make it more clear what number you got.
Overall great job :D 
 

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Hey I found your tool so fascinating! Is there a way to export the separate layers that generate? Although the texture doesn't tile, I'm thinking of using it for a parallax background :D

Perhaps the audio is a tad too loud on my browser but doesn't take away from the fact that it sounded good! I think the jumping is a little "floaty", unless that was the intended feel, I think it could use some tweaking, other than that, good job :D

You have a really cool concept on your hands. Personally I felt the turning to be quite hard to control, but other than that, I love how you incorporated the theme. Good job :D

I think I'm in love with the characters. The game could do with some SFX but other than that I really like it :D  

Your game is very well done. I loved the "triple loop" mechanics. A little confused on scoring system and how the spinning speed is determined on both the aiming and power but it adds good variety to a simple game! Good job :D

This is one of the most polished games I've played in this jam. The sound, art, enemies and game loop are so addicting. One thing I noticed that was hard to notice while playing, was the heath display on the left side. Don't get me wrong, the art is fantastic but a little hard to see and pay attention to while playing the game. Overall great job :D

I love inscryption-like games. Took me a few attempts to get the hang of it but once I did, it was very immersive.  Well done :D

I love rhythm games so this one scratches that same itch for me, great job!

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This is a very unique mesh of the three games. I think being able to drag the papers anywhere takes away from the challenge a bit. But overall incredible game!

Really cool concept. I found the controls unintuitive and a little awkward. I think visuals in the tutorial would be nice to explain the controls!

Nice description lol

This is amazing!

That's great!

Really liked the story, good job!

I liked the jumping and how much control I had while in the air! It would be cool if you developed the game further after this jam, I'm rooting for you!

Thank you so much, glad you enjoyed it!

Really chill and cozy game, good job!

Really cute game, good job!

I really like the look of your game, and the smooth game play, good job!

Fun golf game! Tiny planet golf courses is a really cool take on the theme. Good job!

Really great story with a nice message at the end. Good job!