I think this idea is very cool! I found a bug where [J] doesn't actually close any menus but just reopens them. This reminds me of some incremental games I used to play. I would love to play again if you decide to update it! Good job :D
boba
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Wow this is so cool! One of the most unique and genius ideas in this jam. I found that the controls where somewhat unintuitive. I think perhaps making the sun notes (up arrow) and adding (WASD) keys would have been nice for lefties and righties. I came across a bug where the position of the sun didn't reset and I couldn't replay the level. Anyways, very refreshing twist on the theme, great job :D
The concept of this game is truly unique! I enjoyed the challenge of solving those puzzles. One thin I thought could be improved upon is the UI. Maybe some indications (buttons getting bigger, sfx) just to let the player know when they've selected or can select something. I would love to see you develop this idea further, keep going :D
I really like the TV shader look, it brings out a retro vibe to the game. I think it can be confusing when enemies spawns on or near the player since you could take damage instantly. If you add some particles, white noise and maybe distortion lines on the shader, this game will look amazing. Keep at it :D
Hey Behnam! I’m glad you enjoyed our game :D
Im here to answer your question about the cards! I’m not sure how or where you coded your game but we made our game with Godot, and Godot has built in tween functionally! So for the card rotations (when moving over the play zone) and scaling (when hovering over) was all tweens. As for cards travelling back to the player hand, that’s just lerp.
If you can’t get tweens to work in your framework or engine of choice, you could achieve mostly the same effect with lerp. If you’re wanting something a little bouncier/juicier than lerp, look into easing functions and you could implement those juicy transitions and rotations!
The text for me was also a little small. We were a little too deep into the project and had gotten pretty complex, so we decided not to change the size for times sake. In retrospect we definitely should’ve used a bigger resolution and that would’ve made the text more readable. Sorry about this!
Here are some links if you would like to look into tweens and easing functions:
Godot tweens: https://docs.godotengine.org/en/stable/classes/class_tween.html
Godot tween visualization: https://popcar2.itch.io/tweens-comparison, https://freetimedev.itch.io/godot-tween-cheatsheet
Easing functions cheat sheet: https://easings.net/
Hope you learned something new, and have fun with tweens and easing functions, cheers!
P.S. If you wanted to know how I implemented the card fanning in the player hand, I found these YouTube videos very helpful: https://youtube.com/shorts/qwu1grnli94?si=cA4XDZR4kt13uoQR, https://youtu.be/waVOR2ehpuU?si=7N66SCdk82NAmhlc
I loved the art and the music! I think isometric style is great, however it doesn't lend itself well with keyboard controls. I definitely would've loved playing this with a mouse. Although I didn't make it to the final flower, the different flower types and cross breeding mechanic is a fantastic. I would love to see this game developed further. Great job :D
Thanks for playing! I agree with you, having more of an integrated experience with the rewind mechanic would serve our game well. We didn't have much time to polish some things so perhaps we'll consider making a post jam update in the coming weeks!
I'm sorry I didn't get a chance to rate your game, but I'll give it a play when I have the time. Cheers!
Didn't notice I played for 30mins... This is one of the most polished and addicting games in this game jam. I'm curious to how you did the meshes for the rock, I haven't explored too much with custom meshes and how to interact with them, it's very cool. I found a slight bug with the mesh rendering, where if you stand at a corner or an edge of a mesh, it turns invisible (only the rock itself not the outline, but maybe you intended this). Perhaps you could release this on steam, anyways incredible game, great job :D
This is really cool. Awhile back I saw a mobile game with a really similar concept to this and your execution is great!
I would love to see you add different gear, perhaps active items you can use in battle, and more environments!
I think one thing you could change is the dice number display. Instead of displaying that on the button maybe somewhere more visible or some pop-up indicator on the screen to make it more clear what number you got.
Overall great job :D
This is one of the most polished games I've played in this jam. The sound, art, enemies and game loop are so addicting. One thing I noticed that was hard to notice while playing, was the heath display on the left side. Don't get me wrong, the art is fantastic but a little hard to see and pay attention to while playing the game. Overall great job :D







