Didn't notice I played for 30mins... This is one of the most polished and addicting games in this game jam. I'm curious to how you did the meshes for the rock, I haven't explored too much with custom meshes and how to interact with them, it's very cool. I found a slight bug with the mesh rendering, where if you stand at a corner or an edge of a mesh, it turns invisible (only the rock itself not the outline, but maybe you intended this). Perhaps you could release this on steam, anyways incredible game, great job :D
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Thanks for playing! Mesh is polygon2d in Godot, and it has functions with geometry that allow union/subtraction of it. I may say it’s almost built-in functionality. And the bug that you encountered is due to some rare cases where it breaks the polygon. It has a pretty simple fix, but I’m not sure if it will go in the first update or not